Reasons why I think Mindark mismanaged and destroyed some in-game systems because of not understanding its own game. If its too long to read, just see my P.S.2 for TLDR explanation.
Lifesteal & Restoration Chips
Not much explanation needed here. Its pretty obvious.
[ul]
[li]Lower level players to heal others as a service no longer needed[/li][li]Players investing in higher-level FAPs to offer proper medical support no longer needed[/li][li]Less need for armor and faps therefore less DECAY[/li][li]Lifesteal HAS NO DECAY!!![/li][/ul]
Armors are not needed as much since lifesteal gives the player healing without any decay. Lifesteal was probably the WORST addition to the game as it also helped the botting problem even more. Yes Lifesteal and Heal over time help shoot more, but that just drives markup of loot down even more, since it isnt used in crafting anything because usually people have UL weapon, and LIFESTEAL
Resto chips are also too eco, compared to regular faps. Its just terrible overall for a healthy economy.
[COLOR=rgb(209, 72, 65)]Medic Profession DESTROYED.
Clothes with buffs
Due to clothes all being UL tailoring wasn’t too great. Demand for crafted clothing was low but what COMPLETELY killed it was adding buffs to clothes. Now no one is going to wear clothes that are made by any tailorers left and also no need to color them, when instead they can wear buffed clothes. Buffs should have ALWAYS stayed exclusive to rings. Additions to Weapons, Armors and Clothes was a stupid decision from the get-go.
[ul]
[li]No tailoring demand[/li][li]No coloring demand[/li][li]Crafted clothes are practically useless[/li][li]The tailor & coloring professions has minimal or no role in the economy[/li][/ul]
[COLOR=rgb(209, 72, 65)]Tailorer & Colorer Profession DESTROYED.
All options of Hair/Face/Body when starting game
In the early years of the game there were only 5 options to start the game. If you wanted something more unique, you went to an in-game beautician. Now the problem is that this profession is basically non-existent and used minimally
[ul]
[li]Beauticians barely get any customers[/li][li]Resource consumption minimal[/li][li]Markup for hunters is lower[/li][/ul]
It makes NO SENSE at all to unlock everything in the beginning.(Player retention in this game is not based on fully customizing you avatar). There was a great system no one complained about, and MA just had to make it irrelevant.
[B][COLOR=rgb(209, 72, 65)]Hairstyling Profession DESTROYED.
Land Owners[/B]
There has been zero incentive from MA to move LA’s and development of this system forward. No events where LA owners could gather special DNA parts to put together a new MOB but most importantly mobs all dropping generic stuff so why the need to hunt on a TAXed land when there is basically zero chance to loot something that would cover the Tax?
[ul]
[li]No demand for LA development[/li][li]Existing LAs stagnate[/li][li]Landowners lose motivation[/li][/ul]
[COLOR=rgb(209, 72, 65)]Land Owner Profession DESTROYED.
Taming
Due to all effects on rings/clothes and other items, the buffs Pets provide are not needed since they are the same. Therefore there is no need for tamers, to tame high level mobs. No need for services such as skilling up pets. Also most good pets are now given out via some mission or prize etc. Only a handful of pets have real meaning in game which makes the system almost obsolete.
[COLOR=rgb(209, 72, 65)]Taming Profession DESTROYED.
Beacons
Beacons were 10x more fun and better in the past. Several levels, and especially the maze where you had to know where to go and open the boxes.
[ul]
[li]Runners were needed to open boxes quickly (even new players could contribute)[/li][li]Each level needed coordination, with players deciding who takes care of what[/li][li]It was impossible to do solo if you wanted to loot all boxes in time[/li][/ul]
In the past beacons had great prices, which added bonus markup to miners.
[B][COLOR=rgb(209, 72, 65)]Beacon system DESTROYED.
Land Grabs [/B]
Land grab in the past was better, there were several societies fighting for land because 1 society was not able to fight in 8 places at the same time. Yes the top socs still maybe got 2-3 best LA’s but the rest was divided between other societies. Now that Langrab on each LA takes place at a different time, only one society has had the Land Areas for years basically without any fight.
[ul]
[li]No fights mean no extra markup for MA[/li][li]No incentive for players to skill up for PvP[/li][li]No incentive to join or grow a society[/li][li]No opportunities for mid-level societies to even have a low chance of grabbing land[/li][/ul]
[COLOR=rgb(209, 72, 65)]Land Grab System DESTROYED
Mining
Introduction of pyrite into argus, No scarcity of any valuable resources. Now the the addition of space mining, Lots of resources went down in markup.
Great post by kingofaces in this thread: https://www.planetcalypsoforum.com/forum/index.php?threads/what-went-wrong-and-why-thoughts.307008/post-4022097
F to target
This removed player skill. In the past you had to manually aim, and actually see your target. Now you just spam F and target is auto selected.
[ul]
[li]No need to aim[/li][li]Promotes Botting/AFK play[/li][/ul]
Mayhem Instances
Mayhem was once an exciting event but the current instance-based system has created serious issues
[ul]
[li]Botting - closed instance setup makes it far too easy for people to bot without being noticed.[/li][li]Unnatural Skill Gains – due to botting players gained skills at a much faster rate compared to normal hunting, destroying progression balance[/li][/ul]
Resource Mayhem
Flooding the market with tokens which meant flooding the market with many weapons does not even need any commenting. This was a very bad idea and if there was at least one person in MA HQ that understands the game, they knew what would happen.
If you have anything to add, just post and I will add it to the list. Or if you want to give better descriptions to what I already wrote. (Im lazy to write everything).
When you destroy many parts of the game ofcourse there is less incentive to play. When 80% people botted in Mayhem instances, ofcourse theres now less incentive to play when before you could just use autoclicker. But thats only one of the factors and destroying systems leads to another issue. What does a player now look up to? Or who? There is no Etopia/Freyr as top tailors, no Sorg/Ido as top Beauticians, no Sarah/Leeloo as top Colorers etc, no Star/foudil and other great PVPers or Miggobar as top tamer in TODAYS entropia (And many others I have not mentioned). Yes we have JBK, Evey, Alina, Auktuma and some other great players (Messi if he still plays), but I’m talking VARIETY across all different professions. Basically there are less and less professions leading to less success stories and when new players dont have a dream to aim for, they have less will to play.
When the only aim Mindark has for the last several years is squeezing the MOST money out of 1 player (increasing the turnover per player to absolute max, allowing botting, with lifesteal, instances, adding autocraft and other), instead of trying to get more players in, it cant end well. Instead of getting a $200 profit from a player a month, they aim at $400 but people have limits, and there always comes a day, where players ask themselves: Is it worth it?
Now I am not complaining because I lost money or something. I have not deposited for several years now (and im doing just fine). I have withdrawn around 70% of what I had in-game (my trust in Mindark is currently low), and I am comfortable to lose the rest (Which is still not considered a small amount for many players). But currently this game has MANY FLAWS and I think Mindark needs to really sit down, draw up an EXCEPTIONAL PLAN and work overtime to turn it around. STEAM wont save us.
I want this game to be better, to move in the right direction, and it has been in the wrong one for at least 5-7 years. (Only thing that saved the situation for a while and everything seemed nice and dandy was COVID and people being stuck at home). But yes I know some of you are happy how much peds you made in the last few years (I’ve made some too) but that does not automatically mean the game is moving in the right direction.
You have to ask yourself a question: What can todays new players(even the old ones) now aim for?
- Low chance of profit/break even
- No interesting items/mu in loot
- Less professions to aim for in the game
- No point in being in society as there is nothing a society can aim for (Not even some stupid ranking or stats).
Just adding a new area, new weapons, and basically copy paste event all the time, doesn’t cut it.
You have to create systems, and goals. But instead of getting more options, we have even less.
(I will say that Armatrix weapon series, Armor plate upgrades missions, RDI and CODEX were great additions, so there were also some positives along the way, but overall there are just too many negatives).
Its just frustrating to look at how a company doesnt know its product and the customer base. Thats all.
True :bandit:
P.S. If you feel everything is fine, good. You can ignore my rant ![]()
P.S.2 TLDR: I dont like how MA destroyed professions, where the game is heading, and that there is less to aim for than in the past ![]()