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FIXED ISSUES
Options - Queue Use Tool
Action when Reloading no longer has to be disabled to Auto-Use when targeting a mob or claim
I bet there was more in this update, not only this small fix. ⌠this fix would need only entropia.exe but we got much bigger update and a lot pak files got patched
I never had a problem with auto use. I had it mapped to my middle mouse button worked fine when hunting except when i wanted to fap i have to turn it off first before fapping.
Whatâs the purpose of checking auto queue tool in options? :scratch2: I have no idea what that does. If you want to use auto use just drag itâs icon from action library to keyboard key or mouse and use it. Eh maybe, Iâve solved the bug everyone using it wrong except me
iâm downloading a big file that is 2.1 xxx a lot of number after to a 2.2 with few numbers afterâŚlolâŚhad to really look at the âslow downloadâ.
Auto-use was working perfectly right up until the VU10.2.1 update. Then they buggered it up trying to get it to work with the bloody mining finder (although what for is anybodyâs guess).
I have it mapped to a mouse button (I have a 5 button mouse) and it was working perfectly. How the hell can they mess up a perfectly working feature, then try to fix the previous messup with an update that does not seem to work?
The ability of FPC/MA to bugger things up never fails to astound me.
So Wolverine Hope hasnât been fixed yet? I see MA releasing patches and stuff and that hasnât been dealt with, is that bad of a problem? :scratch2:
First i thought it was the same oâl bug that required the removal of the update file (the exe) and then restart, but that didnt work, so i tried to manually put the update file where i know its supposed to be and run as administrator, no go, something is srsly wrong hereâŚ
Auto Queue in menu is essential for propper hunting.. Its a function presented for a really long time. What it does is that its autoqueing your pressed actions by one.. So you dont need to wait until the action is finished and you can press for example fap, and the fap action will be performed exactly when previous action finish.
So you dont need to pay attention for propper timing and you are everytime using maximum attacks per minute of the weapon for exampleâŚ
Yep, as a hunter I donât use the new Auto-Use feature. I can click 10 times on a Mob.
But I am really tired to see that they donât want to fix the queuing, which they broke for all Vivo and Hedok FAPs in 10.1.13 (one month ago)âŚ
This surely represents more than 50% of FAPs used and then should be high priority for MA as they say they set priority against number of impacted people, not bug severity. :scratch2:
Did not log in this morning yet⌠Anyone know if booths in Omegaton West Habitat are working again yet? Seems fairly unfair that all those booths in Corinth are running fine, but OWH folks are stuck with useless estates at the momentâŚ
(hope they get it fixed in near future since virtually every other shop in game is running already - giving massive unfair advantage to certain estate owners⌠perhaps some compensation in the form of one new shopkeeper per month booths donât work would help out for when they actually are working again?!?.. )
I notice now while sweating a mob using auto use, that it doesnât randomly stop every 10 seconds like which occurred with VU 10.2.1, but it still randomly stops and has a mind of itâs own. It just needs a bit more tweaking (it shouldnât stop until turned off or until moving a specific distance away from a mob). I also notice when a mob is selected while operating the VSE Mk 1 with auto use on, that turning away from a mob doesnât redirect your avatar back to the creature. Before it would make your avatar chase after the mob. Good job MA/FPC.
While healing and mousing over another avatar, it redirects you to them subsequently healing them if you are within range. You should only be redirected to another avatar when healing by selecting them so the green arrow is displayed above their head. Has anyone else noticed this?
And last but not least, the VSE Mk 1 beam breaking problem isnât fixed, and is considerably problematic at swamp camp. Nonetheless, good update and interested in why all these bug fixes were left out of the content list?
The reason some obvious issues arenât fixed in the ânext-coming releaseâ is due to different production pipelines. Some pipelines include only code, some only art/content and some are mixed.