MindArk is preparing to take the next major step in the evolution of Entropia Universe, with an upcoming update that will introduce significant improvements to the game’s character systems and user interface as development continues toward the release of the Unreal Engine 5 client.
The upcoming update will deliver a major overhaul of the character system, introducing new and improved technology for both player avatars and non-player characters. These changes are designed to modernise the way characters are represented with greater graphical fidelity and more customisation options, while establishing an important foundation for the game’s future.
Alongside the character improvements, MindArk is introducing a comprehensive overhaul of the user interface. The updated UI will bring greater consistency across the experience, improve functionality and usability, and establish a more defined visual style throughout the game. This overhaul also brings many highly requested quality of life features requested by the community.
Together, these changes represent another significant step in preparing Entropia Universe for its transition to Unreal Engine 5 - which MindArk is proud to announce that this development is almost complete.
The move to Unreal Engine 5 marks one of the most ambitious technological developments in the history of Entropia Universe. The new client will provide the foundation for the next generation of the platform, opening new possibilities for its worlds, systems and experiences while preserving the persistent universe that players have helped shape for more than two decades.
Scheduled to release before Christmas 2026, the Unreal Engine 5 client will usher in a brand-new era for this pioneering virtual universe, further solidifying its place as the market’s most unique MMO and real cash economy.
Stay tuned to our news and socials for further information, teasers and more soon!
Im all for updates, but engine upgrade wont fix the developers understanding of the game or how the systems work. Great example of how out of touch the developers are is the new fishing system which is overcomplicated (too many lures etc, which will make many new items obsolete soon if most arent already) and cooking should have easily been divided into 3 various recipe types (meat from mobs, vegetables from “farms” and only in one type should have been using fishes… Failure to understand just these basic things is why the economy of this game is where it is.
You’ll never recover the value on your items. We are closing in on a price point where weapon prices can be justified if we ignore the fact that this is a game with 1k active players of which 100 deposit regularly.
Before that will ever happen EU needs growth. Unfortunately MindArk is focusing towards the same approach mobile games do. Micro transactions work with a million players, not with a thousand.
If they do continue taking my ped and giving to alt farmers they are in for bankruptcy though. Still no really sexy changes announced to enhance the experience of the players keeping the servers running
From what I can gather, less. The updates to hybrid stuff past year caused insane performance issues. I believe UE5 has lower system requirements than EU currently has.
I did eventually give in though and ordered a few extra GB. It sucks that it ran smooth on high settings a year ago with only 8gb but struggles today.