The efficiency of scopes/lasers - Statistics/Discussion

It’s clear now that entirely different rules apply for determining hits in PvP situations, rules that make success more dependent on gear and PvP skills so as to appeal more to the players who don’t have interest in hunting so much as PKing. I’d bet my pet Fido that was what was tweaked in the case Xen mentions.

I explained earlier why that isn’t likely and gave some examples to support it. Now that i have verified the existence of a different effective HA in PvP, it puts to rest (in my opinion) any notion that mobs have Dodging skills because it justifies that line from the info on HA that was the main basis for questioning it. I’ve never noticed different hit rates on different mobs, except in the cases where the hit box is poorly designed (see for example the thread kicking around about how miner bots can’t be hit with shortblade due to this).

The hit rates most likely follow the two equations below (or similar looking ones – that’s what we’re still working on). You’ll note that only one involves a parameter from the target.
https://www.planetcalypsoforum.com/gallery/files/3/8/6/7/hit_rate2.gif

Well, ideally 100 so that we can see the most extreme effect, but since that’s not very realistic unless an uber volunteers, as high as possible. Coffee is about 30, so that’s the level to beat.

One thing that has been nagging me is that i know i have successfully dodged grenades multiple times. I guess it’s possible that the grenader had < 10/10 on the launcher. Less likely is that the hit ability on those works differently. I’ll need to ask next time it happens to be sure.