[Restoration Chip, Augmented]; IS THIS NOT A AFRICAN PRINCE TRYING TO GIVE YOU 1M$

MA no they are clueless, VS however were quick to see.

@Nanashana

So yea, I dont trust any of the PP shit anymore. Since the offical items landing in player hands. So deeply balls deep in this , no point for me to quit.. i just keep shooting. but not faling for any of this shanannigans again. Typical Cash Grab mentality.

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The only logic i can see here is that the AUG is intended to be crap and purposefully very difficult to get your hands on as the PERFECTED ( if and when that ever comes to light ) will be a god tier item .

People will want to have aug just for the chance of perfected and all the pain will be worth it.

Well at least that’s what would be logical if there was forward planning and balancing and purpose and real deep thought about progression and … ohhh wait this is entropia HAHAHA

I think they accedentally made it 1min cd instead of 30sec and, are so blind to thier misstake and have not changed it.

JK they are a joke

The intern they had put it together probably just thought the 1min timer was a huge win over the 30 second one.

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Even if one healing tool literally Pareto dominated another according to the ordinary direction of ā€œbetterā€ and ā€œworseā€ item stat values, a much stronger claim than the one presented here, it would not follow that a game design mistake let alone a scam has occurred. It is no part of proper design to ensure that all items are ā€œbalancedā€ in the strong sense of uniform viability, either in a vacuum or net of their market prices. Figuring out which items and actions are best suited to particular goals and contexts is the Entropian’s domain, not the developer’s. It is a part of proper design to ensure that items are balanced in the weaker sense of guarding against a small number of overpowered items trivializing this task of the Entropian, but that’s not what is being suggested here. It is supposed to be possible to make non-permanent, correctable strategic mistakes, as a way of differentiating outcomes between different Entropians, as well as a prerequisite to strategic growth over time.

Moreover, the ordinary direction of ā€œbetterā€ and ā€œworseā€ item stat values may be treated as a solid heuristic for Entropians to act upon, but should not be treated as an absolute, especially at the level of game design. There may be, and have historically been, niche reasons to prefer lower DPP, slower run speed increase, etc., and these may in some cases be discovered only by a small minority of Entropians and thus invisible to both developers and community-driven development conversations. Therefore, such development talk should be quite wary of attributing even Pareto domination status to items, and should focus on opportunities afforded to Entropians moreso than outcomes.

Now if you want to criticize the mission system more broadly in light of the way it masks the proper role of the Entropian to map goals and contexts to items and actions behind a top-down prepackaged unit of content, which some may subconsciously and falsely interpret as a developer endorsement, I’m all for that critique. But the proper solution is not to fiddle with item stats so that every action trajectory is uniformly viable, it is to challenge systems which implicitly emit an aura of developer endorsement.

make the augmented upgrade worth it…

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Why? People already did that, can’t change it now. Would be the same as turning pixie to mod shadow.

It really would not, every game ever made have had balance changes what makes entropia any different just look at the cs market

Cant wait to see what we have in store for the perfected chip - bring on the next 5 years of waiting :smiley:

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My hopes aren’t too high after this one. :LOL::rolleyes:

So they did not fix this Aug Resto Chip then? Make it 30sec interval?

Does that mean the price of them has tanked and worse than Mod Resto prices?

It just sucks makes no sence to upgrade from a mod to a aug

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