[HEADING=2]Healing Chip Comparison: Mayhem vs Mod vs Aug[/HEADING]
https://media.discordapp.net/attachments/1296854104009605243/1382766555301019852/image.png?ex=684c5935&is=684b07b5&hm=93e77793d1bdff460f19d2974551964f70abe80623227be0622bef26d89b3f41&=&format=webp&quality=lossless&width=1360&height=94
Let’s break it down with the data in the table provided. You’re probably wondering:
“How many times do I need to use the Mayhem restoration chip to make up for the price difference versus the Mod or Aug?”
Well, the price gap between Mayhem and Mod is roughly 15,000 PED. How many uses does it take to break even?
A good friend of mine guessed 8,000 uses—assuming 100 uses per day, every day. Nice try, but wrong.
Guess 20,000? Still wrong.
100,000? Not even close.
How about 1 million? Warmer, but not quite.
Try 3.5 million uses (yes, million), including markup on Mind Essence. And if you guessed that—congratulations, you win absolutely nothing!
Let that sink in:
It would take 95 years at 100 uses per day to pay off the price difference—for the Mod. As for the Aug… forget it. I’m not even doing that math. But hey, you’re welcome to.
Now maybe you’re thinking:
“But I grind more than that. I use way more than 100 per day!”
Alright, let’s say you’re ultra-efficient and never stop:
[ul]
[li]60 uses per minute[/li][li]1,440 per day[/li][li]525,600 per year[/li][li]That’s 2,102 PED in TT cost per year[/li][li]At 120% markup, about 2,500 PED yearly[/li][/ul]
Still takes 6 years just to cover the difference.
And let’s be honest—you’re not using it 24/7.
[HR][/HR]
[HEADING=2]Mind Essence Cost?[/HEADING]
[ul]
[li]From Mayhem to Mod: +40 Mind Essence[/li][li]From Mod to Aug: +2 Mind Essence[/li][/ul]
Saving what exactly?
A whopping 2.5% improvement in healing output. That’s +35 HP/min or +0,6/tick which is… a joke.
[HR][/HR]
[HEADING=2]So What’s the Difference Between Mod and Aug?[/HEADING]
[TABLE]
[TR]
[TH]Stat[/TH]
[TH]Mod[/TH]
[TH]Aug[/TH]
[TH]Difference[/TH]
[/TR]
[TR]
[TD]Heal/min[/TD]
[TD]1365[/TD]
[TD]1400[/TD]
[TD]+35[/TD]
[/TR]
[TR]
[TD]Heal/sec[/TD]
[TD]36.4[/TD]
[TD]37[/TD]
[TD]+0.6[/TD]
[/TR]
[TR]
[TD]Initial Heal[/TD]
[TD]136.5[/TD]
[TD]280[/TD]
[TD]+143.5[/TD]
[/TR]
[TR]
[TD]Uses/min[/TD]
[TD]2[/TD]
[TD]1[/TD]
[TD]-1[/TD]
[/TR]
[/TABLE]
Sure, the Aug has a bigger initial heal—280 vs 136.5—but you can only use it once per minute, compared to twice for the Mod. You might sneak in a second use with perfect timing and with a quick use knife or pistol, but let’s not pretend that’s game-changing.
The real scam?
Let’s look at the actual healing power increase:
[ul]
[li]Adj → Imp → Mod:[/li][LIST]
[li]192.5 → 332.5 (+72%)[/li][li]332.5 → 682.5 (+105%) + 1% Lifesteal[/li][/ul]
[/LIST]
But then you get to the Aug:
[ul]
[li]682.5 → 700 per use (+2.5%)[/li][li]? Clown tier improvement[/li][/ul]
Shame on MindArk for letting this pass through with zero balance oversight.
[HR][/HR]
[HEADING=2]TL;DR – What Should You Get?[/HEADING]
Get the Exceptional Mayhem (L) chip. I didn’t even go into it here, but it only costs 1 rare token (used to be ~1,600 PED). Comparing that to these unlimited options?
To "Cover the cost of buying a (UL) assuming you can break one (L) per year you would need only a meager 26 years. Btw this bad boy heals more than the Mod/Aug per tick anyhow
[HR][/HR]
Final Thoughts:
If you still want to grind for the Aug, go for it—spend countless hours doing daily missions on Toulan or DSEC and enjoy the ride, when you are done you will basicly have upgraded your Mod chip to a Mayhem chip with less healing per sec. Congrazt you could of gotten that for 1.6k, great work budd!
Now for those with a tiny bit of intelligence, don’t even take a 2nd look at that hot pile of garbage untill they make it atleast 70% better. (Mic drop) ?
FYI, Mindark didn’t even update the site for the [B]Missiongalactica[/B] that’s how much they care.
Otherwise?
Save yourself the time, the PED, and the headache.
Thanks—and good luck out there.