Argonaut cave is bugged, multiple times its crash-pauzed and need to go out to reset instance, then come back. it remebers only stages points so after restart rooms are cleaned if made before.
Dmg on armour and avatar still works in freezy mode, so w cant kill mob but he can kill us. Avatar with sticked target on mob must go out and come back to finish it,
but rooms are restocked with new mobs.
I know U boys dont have in house some beast so will just say this.
Please move instance to other server cluster, as usual best is spot with not much player activity. As I know repairing would need more effort.
So Just brutal restelp will be good
Hiya WolfStar, do you think you could describe the issue in a bit more detail and explain what you mean with “crash-pauzed”, so I can pass this on to the team? Do you get stuck somehow, or just unable to damage the creatures? Can you still see the creatures, or do their visuals disappear?
I think he have the same issue like me for almost whole day today.
While you shoot mob avatar get freeze and you stop shooting but mob is able to still hit you. I cant change weapon to fap and end up dead. Then my revive timer goes to 0 and im unable to revive. I fixed it by changing connection speed in loader settings but same problem just came back ;/
[IMG width=“1920px” height=“1080px”]https://www.planetcalypsoforum.com/forum/index.php?media/123-jpg.343648/full
I had a similar issue within the last week, but the mob was frozen and I could move around but couldn’t damage the mob. He was still able to damage me. I exited the cave, came back in, and was able to find and kill the last mob that way.
“crash-paused” In games dev slang means.
That player character cant make operations, but game enviroment and generated object can interact with character.
Thats part also of “magnet-love” in broken code. It means character is glued to last object before “crash-paused”.
No need of ticket. Just move that instance to other parts under map where is not much player movement, change server cluster, as its broken.
Thats also part of mess someone created around 2 or 3 weeks before at new update.
@WolfStar
Nice video, but I think it misses the important part and that is the shooting before it freezes.
I’m saying that this might be shoot-lag, where the server doesn’t return the amount of damage (technically not just lag, but a timeout of the communication) done to the mob and the shot comes to a halt. So even if the cool-down phase of the weapon is over the shot still hasn’t “finished” and you can’t shoot again.
Also keep in mind that you’re entering the exact same instance that you actually left seconds earlier. This means that the instance is still assigned to you as the missing “finish” of the shot actually also seems to block the progress of the instance for some reason. Under normal circumstances you would start a completely new instance with all 50 Argos alive when you leave and enter again.
What you can try to confirm this is to somehow get some object between you and the Argo and move back far enough (on a working radar the red dot would disappear out of range). However, I don’t think that’s doable with those quick Argos and the narrowness of the cave.
I dont record all play, its started when bug come out.
But it was 4th time before my record so I lost more peds in instance, Yeah first was thinking its short lag, or my internet. After relog, after restart of laptop, problem was still in. So its Platform bug
Hi @Ludvig|MindArk , had the same issue today, entered the cave 3 times because I couldn’t damage one of the argos. Tried resetting the launcher, twice, tried reinstalling once, nothing worked.
I have been having the same issue with Argonaut cave this week. Sometimes you can get a shot in again after running around and trying stuff, but sometimes it’s just completely over and u have to run out and reset instance.
I have one video showing how it bugged then I managed to get some shots in eventually:
Unfortunately, I think I had a similar problem, and it can still happen occasionally. What seemed to help me was verifying the local data. In the client loader, go to Tools, select Folders, and click Verify Local Data. Let me know if this helps you as well.