Research Recovery (daily)

Same hunting Argonauts outside

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ā€œToday will be bad but tomorrow will be unimaginableā€

2 days of daily cave after A LONG BREAK because of this bug. 1 day - no issues. 2nd - bugged.

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2 months since dev response, still not fixed, happening almost every day for me atm.

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This.

I was W right outside of Twins in that swarm of higher maturities. It was the very first Argonaut I shot, but couldn’t hit again. After it killed me I was able to kill that one and other Argonauts there for the rest of my hunting that day.

Yep it sucks!

Glad i got my codex done lol during the miner rush, i aint planing to play the cave ever again or Argonauts until they fix it.

Nice mob but shitty problem. ?

Had it happen as well. They are not unreachable but they are unable to be damaged. Only Argonauts it seems.

Bumping this post because it’s still an ongoing issue.
Had this happen to me both on rocktropia and inside the argonaut daily cave on calypso within the past week.

Can confirm still happens in Argo cave and randomly occurs in other areas with other mobs, too… those much less frequently

It is like this allways with such bugs, as long as they do not cost MA Peds they are extremly slow in solving it, if we, the user of their service, profit of such a Bug they will instantly correct it or even stop the game until it is corrected. The problem with this Bug, at least in the Argo caves is that the coordinates of the mob where its hitbox is is not updated as the coordinates of the image of this mob.
Here the support case I wrote with the description how to still be able to kill the affected mob. In short, shoot at the place where the mob was standing when you first shot at it and you will be able to deliver damage and kill him. To loot you have to click at the image and not the place you where able to hit the mob. So for MA it would be the simple task of verify that the coordinates of the hitbox are the same as the coordinates of the place the mob image is drawn. But this task is too difficult for their developpers.

In the Argonaut Cave a problem can occure that the position of the mob and where you have to shoot to hit him are not the same.
This bug happens not every time you go into the cave.
The bug is like this:
First you shoot at the bugged mob, as normal the mob takes damage and he runs to you and start to hit you. When you now shoot at that mob he takes no damage but still hits you and you take damage. The only way to shoot at the image of the mob and deliver damage is when you get killed and go back.

But instead of that you can kill the mob by shooting at the place the mob was standing when you made the first shot. So shooting at the position the mob was delivers damage and kills him. After that to loot the mob you can klick at the image again. So it seams that very rarely the hitbox is not updated when the mob moves.

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This was me at Tukar last week (sent a support case; fun fact: info was forwarded to some team and support case has not been closed yet):

Hi,

I just tried to kill an Argonaut Scavenger close to the Turkar TP. Because of that Argonaut bug where the weapons simply stop shooting I wasn’t able to kill it normally. Instead I was shooting and out of a sudden my weapons stopped working. This is a known bug to you. Also I couldn’t walk backwards anymore.

I had to let it kill me. So I ran after it again and tried to kill it. Once again the weapons stopped working after two shots.

I had to let it kill me. So I ran after it again and tried to kill it. Once again the weapons stopped working after two shots, but after a few seconds I could make one additional shot.

I had to let it kill me. So I ran after it again and tried to kill it. Once again the weapons didn’t shoot properly. However, this time I could kill it finally.

Even though I put many more shots into the Argonaut, meaning that I cycled more PEDs into it, loot was bad. Given that loot is somewhat random that may be fine to you, but still is something to look into in the context of this.

Long story short, killing Argonauts and having weapons stop working depends on the instance of an Argonaut mob. While it obviously could affect every Argonaut mob, I guess there’s something wrong with the setup of Argonauts. Maybe some value is outside of its allowed value range?

Please look into this bug. It’s annoying, affects all Argonauts (West of Twin Peaks, the cave and Turkar are proven) and you know about it for at least four months.

Thanks.

Regards,
endermigne

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I’ve had this with Argos in general - 1 of so many 25 or 50 that I can’t hit. Not just in the instance.

Still not working. Every time I go in to the cave, someitmes happens with more than one mob. At least the game is ready for steam…o_O

THANKS!!!