Pvp totally fuxx0r3d?????

[QUOTE=Jove]
I think the pvp was nerfed so that MA can have a mining event on Amethera which is pvp and not worry about it getting spoiled by everyone getting pk’d.
[/QUOTE]

Somehow i don’t see MA getting worried about this…
(oilrig, landgrab, amathera being pvp… MA don’t mind playing people out against eahcother :wink: )

1 Like

Well, they dont mind it but during an event like this they want people out on Amethera and morons like me will stand and pk people jsut for fun. There have been loads of complaints about pk’rs spoiling events. Like when Eomon were on TI, loads of ppl there and the pk’n started.

In order to get ppl to enjoy the event and spend money MA has added this bit of security. The actual amount of money made from pvp is so low that MA can afford to do without when faced with a larger income of such an event as this mining VU. I expect land grab will be back to normal becasue so many will complain that they couldnt take a marker because of the missed shots. At this rate we can all stand at marker with rascal and imp jsut fapping for 90 mins :stuck_out_tongue:

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Maybe Jove, maybe. BUt if they did nerf PVP then players have the RIGHT to know about it. But no they just let us waste money. And okay, lets say they did nerf it for the reason of the mining event.. why not just nerf amethera server pvping, why screw up pvping in cages and oilrig too… there is no reason except pure greed. And Akoz I’m with you I’m with you I don’t buy that excessive network congestion. A) Because I doubt more players than normal have joined. B) There is a server for each locality and I doubt that all the new players have managed to migrate to every single pvp enabled zone(that is… covered amethera to make it lag, covered the pvp2 server to make it lag, an I sure as hell know there ain’t no oranges running about pvp3, to make it lag).

MA need to sell some of their skill in bullshitting and buy a chip of reality check. Just MO.

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I wonder if it is a nerf at all, maybe it is simply a bug.
It looks little bit like the missing shots come mostly after
the weapon change, and also, when misses occur, they
occur in a long sequence. It is little bit similar feeling
as with auto-targeting on.

A nerf would be more systematic and random? Naturally,
nerfs will be needed if majority of hunters creep pass
the 4k skill limit. A more scary scenario is that MA is
changing server-side implementation in preparation
to drop the first-person setting options. I hope bandwidth
and server capacity is enough for first-person shooting.

Thus far I have never liked the usual MMORPG implementations,
where one selects some targets, and stacks up actions to targets.
It simply feels clumsy, especially in the team hunting. Action stack
approach is OK for Eve Online, where one has the whole spaceship
to manage while fighting against pirates, but not here. If we shoot
we shoot.

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[QUOTE=GHILL]
Maybe Jove, maybe. BUt if they did nerf PVP then players have the RIGHT to know about it. But no they just let us waste money. And okay, lets say they did nerf it for the reason of the mining event.. why not just nerf amethera server pvping, why screw up pvping in cages and oilrig too… there is no reason except pure greed. And Akoz I’m with you I’m with you I don’t buy that excessive network congestion. A) Because I doubt more players than normal have joined. B) There is a server for each locality and I doubt that all the new players have managed to migrate to every single pvp enabled zone(that is… covered amethera to make it lag, covered the pvp2 server to make it lag, an I sure as hell know there ain’t no oranges running about pvp3, to make it lag).

MA need to sell some of their skill in bullshitting and buy a chip of reality check. Just MO.
[/QUOTE]

I agree totaly Gavin it does not please me at all, :confused: to waste the ammo on Pk … :confused: the thing I enjoy the most! :confused: So for now call me “Malicious Moonear Mike..the Minner” :confused: God this Sux so fricken bad!! :confused:

[SIZE=6]MA need to sell some of their skill in bullshitting and buy a chip of reality check. Just MO.[/SIZE] [SIZE=6]And my opinion too[/SIZE]

Ulti and I have noticed it too - and yup, in VU7.5 especially

Someone else here said that they move slightly, and they manage to target their enemy again, missing less. This is the same as we observed

I think it is to do with them trying methods to reduce lag by reducing the data transmitted: The radar nerf is a part of that, and if MA servers (or the client) polls for its position less, then they have reduced bandwidth usage. Unfortunately, it has the side effect of wrecking our aiming if we just stand still

Cmon MA - find a better solution please

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udp is actually a good idea.. for them. not for us. udp doesnt require an open port.. so it doesnt use the 3way handshake, a la tcp/ip. im the first to bitch at MA but i realize we cant have our cake and eat it too. what im wondering is why they just cant put certain things back to the way they used to be. hell, i want the female relaxed posture, the one with arms straight down, from vu7.0. but no, they just have to endlessly fiddle with things. i think this is for the purpose of ‘improvement’ =D

if they cant clean up their own mess, just put certain things back the way they were. if they want more users they must get much more serious about making pe run smoother. pe runs like shit uphill in winter compared to most other games. they take too many shortcuts for the purpose of improving throughput, yes, but each time, all it does is negatively affect the quality of play for hte users. when are they gonna learn this isnt the right way to go? how many times do they have to put their own foots up their ass before they realize that all these halfbaked ideas aint working? this is why they nerfed the radar. showing less mobs on radar means less work for the client.

but they didnt THINK about this. it makes MORE lag. if diff types of mobs come on and off the radar, at different distances, that makes for MORE client churning.. it makes for MORE loading/unloading. in other words, more lag.

MA, put some things back the way they were, such as the position poll, radar, etc and leave well enough alone. then, cut a deal with akamai..

here’s an ‘investment’ idea.. invest in some damn bandwidth with the thousands upon thousands of usd ive deposited =D

The reason MA “adjusted” accuracy appears in this thread…

https://www.planetcalypsoforum.com/forums...read.php?t=6508

And yeah, I don’t hold it against him… good for him…

[QUOTE=The Mighty]
The reason MA “adjusted” accuracy appears in this thread…

https://www.planetcalypsoforum.com/forums...read.php?t=6508

And yeah, I don’t hold it against him… good for him…
[/QUOTE]

:confused:
Mind telling what reason since the post is gone? :rolleyes:

Yeah I just saw that its missing :frowning:
It was Starmans ATH 19k Hof :slight_smile:

Edit: And yeah Im just pointing out a possibility…however improbable :slight_smile:

Im not sure I get it. You suggest increase in misses for the players to pay for ath’s? If so, that sounds like bull to me, but Im not much for conspiracy theories.

There is definatly something messed up with hit% atm. I get normal or even better hit% than normal if I actually take my time when reloading. But using a fast weapon I rely on speed so it feels like my speed has been nerfed instead. :frowning:

2 Likes

[QUOTE=unionova]
Im not sure I get it. You suggest increase in misses for the players to pay for ath’s? If so, that sounds like bull to me, but Im not much for conspiracy theories.

[/QUOTE]

The lady knows what she’s talking about :wink: I quite agree Union- to suggest that the misses is related to the ATH is rather preposterous in my humble opinion… but hey, perhaps that’s just us… us women never seem to be one’s for conspiracy theories :girl:

I also think the miss rate is higher than avg lately, but I blame it on bugs in the system. Now, we could debate endlessly about the system but I must say that such misses were common place for the first year I played the game… back then, it was almost uncommon to not miss due to lag and server issues at least once every other minute :laugh: Thankfully, we’ve come a long way baby :wink: But certainly, not far enough… I suggest to any1 to put in support if their misses are extremely high. Or, of course, the old-fashioned thing to do is to simply stay clear of hunting… sending MA a message loud and clear.

Perhaps I should word this another way…

All our missing, is what allowed the loot pool to grow such a big hof…

1 Like

[QUOTE=The Mighty]
Perhaps I should word this another way…

All our missing, is what allowed the loot pool to grow such a big hof…
[/QUOTE]

assuming there is such a loot pool, which I am no expert on but I do know the theory is highly scrutinizied and doubted by many… :girl:

just food for thought, as always :twocents:

[QUOTE=Svetlana]
assuming there is such a loot pool, which I am no expert on but I do know the theory is highly scrutinizied and doubted by many… :girl:

just food for thought, as always :twocents:
[/QUOTE]

Yes there is a loot pool…its called..MA.

Von

[QUOTE=The Mighty]
Perhaps I should word this another way…

All our missing, is what allowed the loot pool to grow such a big hof…
[/QUOTE]

+Rep, ok we all play this game a decent amount right? You know all that ammo burn is going somewhere (i.e. mining or hunting hof’s) I went and hunted trox today, missed more times than i want to count, and I know everyone is missing more just no one is bitching about it cause they have become so accustomed to it. I went out today with an axe (due to my unsucessful atrox hunt, which i was later informed that someone HOFed on them in that area, my gun broke :censored: , my amp broke :cussing: and I spent more ammo then I planned on) I did file a support case and am awaiting my answer, I’ll let you all know what I hear back. Anyway the axe thing, I was laughing so hard after this hunt you have no idea, Pre 7.6 i used to axe a decent amount it was my way of skilling. I swear it was like a miss every third click. Someone upstairs with their “bugged” axes is making everyone pay especially the poorer of the PE community. I was able to kill 3 argos and no loot at all. I am also going to have to agree with Pham, he couldnt have said it any better, In short they collect how much ammo, decay, and gear your decaying when you hunt and its probably all just tossed into some number equation and decides how much you get. I’m taking a little break from PE mainly because of that hunt and I put more money in one week than I want to in a month. Thanks and good luck everyone

2 Likes

I would vote for a “you missed” message every time you miss because of skill. If hitratio really is deliberatly lowered then it is equal for everyone. Introducing a small notification in the window every time you miss would stop the speculations about desync and lagg.

2 Likes

WORD akoz this is been long due.. also it would make it possible to actually
test aim and skillmods on weapons :smiley:

I really hate all this missed Shooting and Fapping too.

I find it a real pain when hunting something slightly bigger than I can take all in one go and I need to fap for, but when I keep missing between faps, and sometimes I have to fap 3 or 4 times on certain mobs before I can carry on shooting, so my armor and fap decay is higher than I would like too. This is made worse by constantly missing the mobs up close. I even move around to try and shoot the buggers and can still miss.

Personally, i think it’s a major bug in the targetting boxes or they are just making us spend more money in trying to shoot these mobs. I’m getting to the point where I will spend less and less on this game if the cost of entertainment keeps going up. I have friends in this game and in a way it’s cheaper than going down the pub and I don’t have to inhale smoke while playing. However, if the costs keep rising, i’ll be moving shop to XBOX 360 when that arives before xmas. :slight_smile:

Another thing I have noticed though, and I don’t know if this is normal or not, but my Evade seems to go down hill when my armor starts to decay near to the 2/3rds to halfway mark. Meaning, that I get hit a lot more and don’t evade no where near as much as I do when armor is fully repaired.

Anyway, I think if people stop actually hunting and spending money, then MA may finally get the message that there customers are unhappy with the way things are going.

Don’t get me wrong, I enjoy playing the game when I’m having fun, but when I’m consistently paying out way more than I should be to fund these bugs it’s not fun at all. I have stopped hunting at the moment, because it is so bad.
I’ve done a little crafting to recoup some money to hunt with, but 300-600ped only lasted a few days, while other people were still getting hof’s and globals on mobs I was hunting. Sorry, but that just isn’t fun at all. :frowning:

[QUOTE=Akoz]
I would vote for a “you missed” message every time you miss because of skill. If hitratio really is deliberatly lowered then it is equal for everyone. Introducing a small notification in the window every time you miss would stop the speculations about desync and lagg.
[/QUOTE]

:headbang: right on. The least they could do is say “you missed” (and we took your cost of gun decay and ammo burn to fry bigger fish) i got word back from support anyone want to hear this? check it out

p.s. i should have underlined that but i just wanted to stress it cause i know you guys are going through the same thing

Case 54077 History
2005-10-10
I have lost a considerable amount of ammo due to server lag and bugged monsters, I am wondering if I could be reimbursed for this as it costs me lots of peds to hunt and get nothing or lose at least half a ped per mob when it attacks me and i am unable to hit it due to being bugged. I am sure I am not the only person who has this problem and It just really angers me. This has been ongoing since I started and just decided to file support now because it made me so mad. Thanks for taking the time to read this and I hope it is dealt with properly or I could be reimbursed a decent amount of ammo or peds.

2005-10-11 MindArk Support:
Hi! Unfortunately we are not able to follow up on your request. There can never be a compensation for losses due to technical issues since we can never verify what has happened in our log files. Your frustration is, however, understandable. Sometimes issues occur that are related to the PE server systems, the client, the connection, Internet as a whole, the participant’s ISP or home computer that affect performance. Our general suggestion when such incidents occur is to change location in the virtual universe to see if the issue still exists. If it does and you feel it is unacceptable we recommend you take a small break. If you have these problems often, which you claim, we suggest you contact your ISP and have them check your connection for packet loss (a term used when dealing with Internet communication), because it sounds like you have a high rate of packet loss based on the description. Packet loss means that the data stream is disrupted and data must be re-sent from the server to the client, meaning it takes longer to register events ingame, causing “lag”.
/Regards
Support