well the only current solution is to move while attack
if u stand still your positions arent rechecked by the server ![]()
so basicly if u move a lot you will have more checks on the server..
but also of course miss more due to movement ..arghhh
well the only current solution is to move while attack
if u stand still your positions arent rechecked by the server ![]()
so basicly if u move a lot you will have more checks on the server..
but also of course miss more due to movement ..arghhh
Well last night when i started missing (not talking pvp here just mobs but should work the same) i moved back a bit and lo and behold i hit again when i missed again i just moved, seemed to work really well for me ![]()
Rusty
[QUOTE=Etopia]
we all finish miner in 2 week.
loot suks the hell since month , and mining was all time very good.
my worst mining run in past VU (before 7.6) was 80% tt back.my worst hunting around 50%
with new VU , i only made hunting run with 30 or 35% TT back ![]()
i will become miner when i read on CL , there more spot , and bigger deposit , i will probably come back with 130% TT.
also i know tons miner that never deposit $ because they earn a lot with mining , and MA increase skill gain , and deposit size…
i wonder why people hunt or craft ?
[/QUOTE]
Because there are people like me,what ever i do i loose.I mine since i started playing,and had only one hof,maybe 2-3 ample and everything other under that.I mine because i loose in hunting even more,and underway i drop some bombs.I keep the ores for bad times.Bad times arived long time ago,and my stash is empty.I was so angry with the loot lately,that i didnt bother with trading,and i sold everything to tt.The prices were down anyway.
So,there are people becomming hofs and gettin high % back from their investment,and some like me loosers :tongue2:
[QUOTE=zajebani]
Because there are people like me,what ever i do i loose.I mine since i started playing,and had only one hof,maybe 2-3 ample and everything other under that.I mine because i loose in hunting even more,and underway i drop some bombs.I keep the ores for bad times.Bad times arived long time ago,and my stash is empty.I was so angry with the loot lately,that i didnt bother with trading,and i sold everything to tt.The prices were down anyway.
So,there are people becomming hofs and gettin high % back from their investment,and some like me loosers :tongue2:
[/QUOTE]
Srry ,offtopic ![]()
there is nothing about PvP. its general stuff. When i hunting i missing much much more then before VU and all my friends/soc mates have same problem. And its hard to say its a connection/lag problems or monsters avoid much more. personaly i think ~70% are a lag problem - other 30% of misses are “new updates” thing. actualy its a big problem because even in good loot runs results are soso, because ~20% more shots as before are missed and its reduces profit a lot or make ur loses much bigger. and i tried moving when shooting, standing when shooting, shooting on runing mob, on mob which one stands before u etc. same results.
i dont wanna speak about items switching problem - it makes me angry. i am back to hunting in full shadow because i die all the time w/o it. fap doesnt switch to weapon and weapon doesnt switch to fap. and i noticed other thing - this new “preventing empty faping” issue worked +/- normal with uber fast connection (100 Mbits) but makes playing with slow connection (256-512KBs) close to imposible. i dont think it was good idea to implement it. because most players dont use LAN connection to MA servers ![]()
[QUOTE=il]
well the only current solution is to move while attack
if u stand still your positions arent rechecked by the server ![]()
so basicly if u move a lot you will have more checks on the server..
but also of course miss more due to movement ..arghhh
[/QUOTE]
true … i use melee … if i stand still i miss like 50% of the hits … if i move after i miss once i hit but of course i start missing again after few swings … before the vu that didn’t happen and i find it weird … u don’t have a aim skill at close combat and would be even weirder cuz ur in front of the mob , sometimes half inside it … how can u miss ? and i think at short range any ranged weapon should hit every time … u don’t shoot back when the mob is infront of you
[QUOTE=HunterZ]
there is nothing about PvP. its general stuff. When i hunting i missing much much more then before VU and all my friends/soc mates have same problem. And its hard to say its a connection/lag problems or monsters avoid much more. personaly i think ~30% are a lag problem - other 70% of misses are “new updates” thing. actualy its a big problem because even in good loot runs results are soso, because ~20% more shots as before are missed and its reduces profit a lot or make ur loses much bigger. and i tried moving when shooting, standing when shooting, shooting on runing mob, on mob which one stands before u etc. same results.
i dont wanna speak about items switching problem - it makes me angry. i am back to hunting in full shadow because i die all the time w/o it. fap doesnt switch to weapon and weapon doesnt switch to fap. and i noticed other thing - this new “preventing empty faping” issue worked +/- normal with uber fast connection (100 Mbits) but makes playing with slow connection (256-512KBs) close to imposible. i dont think it was good idea to implement it. because most players dont use LAN connection to MA servers ![]()
[/QUOTE]
I agree. Its not lag, its MA that has changed a parameter that makes more misses sine VU 7.5. That is a fact proved by experienced players (for the MA ass-kissing trolls who want to say its a rumor, EULA, bla bla).
I can understand if Aim played a big part in this but someone like Pham and HunterZ with high aim should have a lower miss ratio. But it seems that the miss ratio is for all players. Missing has little to do with skills. Maybe small amount is skills and lag. The rest of missed shots - 80% of misses is MA ammo burn code. I dont think its a bug either. Many complains and support cases have been filed. I know 3 in my own soc. MA say usual about skills and weapons.
If MA wants to make PE more realistic then they need to realise someone who has significant experience in shooting guns rarely misses, where as a newbie with a gun gets lucky. If the US Army missed as much as elite PE hunters, then Iraq would still be Iraq and not Ameraq ![]()
Methinks some of it is synch problems. Sometimes I stumble upon mobs that I just cant hit no matter what while I have no problems hitting the mob next to it. Sometimes all of a sudden the aim is out the window and I cant hit a mob running against me. I do experience a lot more jumpy mobs due to lag as well.
We know, by the statement of fixing the weapon and fap swap problems, that they have been into the net/synch code. I think they would benefit from a groundup rebuild of that part. It must be more stable if the plan is to advertise and get high influx of new participants.
Lol i thought its just me and wouldn’t bug anyone with it. But yes, i miss a lot with my meele weapons. I can only agree that you start hit better again when moving a little backward after 3 or 4 missing hits in a row. And i belive thats a new Bug because i see a difference between missing when just standing still and missing while moving backwards sometimes. Another Annoying thing are the “Speed Mobs” Small mobs that manage to run speedy into you and making you stay on their back. Must some Bug in the Position Calculations because it happens to me very often on sabus. It looks also some mobs run into me and i stay INTO the mob not next to him. When this happen i really miss almost every swing while the mob dont care and hit as usal-
I hope MA overwork the Position checking soon
Until that, i maybe mine a bit in pvp3 ![]()
I absolutely agree with Everman, I think that the problem is in new networking code. Remember when they implemented new controls, quick bar and such ? As the complexity of funcionality rises the reliability shuffers. Methinks now they check alot of stuff like ammo count, decay on items and maybe obtain avatar based stats on the item once you switch to it.I often get ammo count not rendered at all when i switch to the gun which makes me think that they check alot more info from the servers now when you switch items.
Of course since they use UDP protocol for sending real-time data over the Internet the communications between servers and client will shuffer from packet loss and reordering. But why the developers dont look at sources of say, TCP/IP protocol implementation to get a clue how poeple successfully cope with such things for almost 20 year :mad: ?!?
I remember a while ago I sent a PM for the f key lag and they told me to check my packet data speed thats being sent/recieved from my ISP…thinks this is gonaa be a player based prob, according to MA that is… :rolleyes:
[QUOTE=Pham]
I absolutely agree with Everman, I think that the problem is in new networking code. Remember when they implemented new controls, quick bar and such ? As the complexity of funcionality rises the reliability shuffers. Methinks now they check alot of stuff like ammo count, decay on items and maybe obtain avatar based stats on the item once you switch to it.I often get ammo count not rendered at all when i switch to the gun which makes me think that they check alot more info from the servers now when you switch items.
Of course since they use UDP protocol for sending real-time data over the Internet the communications between servers and client will shuffer from packet loss and reordering. But why the developers dont look at sources of say, TCP/IP protocol implementation to get a clue how poeple successfully cope with such things for almost 20 year :mad: ?!?
[/QUOTE]
yeah. we noticed also this missing % raises in peak hours. in deep night whne most pplz sleep % lowers - sometimes comes back to pre VU level. but with bad connection in peak hours missing raises up to 50%. no dependacy of skills. i with 9k+ in combat skill missing aprox same amount as my mate with 4-6k. sync problems maybe is a key, but true and right reasons are known only by MA, or maybe even they dont know them yet :laugh:
My case was updated…
Case 52924 History
2005-09-28 Mac:
My hit percentage and damage with all my weapons are way down since the VU and so is everyone elses that I talk to, we think its possible you have a bug, or something.
I was in the ring and a person with skills standing accross from me well within range and they could not hit me with their plasma for several shots, and when it did hit it was a lame shot. Same with firestorm.
I know you people didn’t upgrade my dodge and evade, so I can only presume its a bug that everyone is missing so many shots. …unless maybe you did it intentionally to make more money. Whatever the case, please let me know if this was intentional nerf or you think its a bug so I can plan accordingly. If its a bug, can you let me know when you think it will be fixed ?
[B]2005-09-28 MindArk Support:
Hi,
The problem you experienced can be due to heavy network traffic. However we will look into this problem as soon as possible. Thank you for the report.
Regards
[/B]
observation while faping …
Ok, first of all let me say that I miss WAY more shooting mobs since the new VU as well. And I don’t really think my aim (i.e. my ability to control my avatar) has suddenly gone bad, so it’s probably due some other factor, lag, whatever, don’t know for sure.
Anyway, I’ve made an observation today while faping that’s actually more “PvP” related. If you have a look at chat in the screenshot, you will first see a yellow message saying “You are not wounded.” - I thought I was hit by the drone, but I wasn’t (and didn’t get a single skill gain…), so I tried healing myself but there was nothing to heal, there was no animation of the fap either, and no decay to the fap.
Then I noticed Esme was wounded and healing herself so I turned around to help her heal up faster. And my crosshair was right in her face (and the hitbox around her showed), she was standing directly next to me, impossible to miss. I clicked and the fap animation showed, the fap decayed although I didn’t heal her but got the pink “You are not wounded.” message - clicked once more, same thing. Then I turned around walked a little bit around and then it worked.
I was asking myself - what exactly has happened here. Did I actually miss with the fap or what, with my crosshair right on target and the hitbox showing? I thought it was somewhat interesting because there’s no sort of feedback at all for missed shots, but there was a difference with the faping message here - I hope you understand what I mean ![]()
https://www.planetcalypsoforum.com/gallery/files/1/6/2/6/missingfap_thumb.jpg[size=1][br]Click to enlarge[/br][/size]
P.S: Doh! - did my min-heal with fap-5 of currently 3.1 of course - I suck :silly2:
edit:
The reason I posted this is because something like this obviously never happened before the VU. If you had your crosshair on someone and the hitbox showed - when you clicked then you always healed that person. And it’s clear there were some changes to the code how “PvP” interaction occurs, at least for faping, since the messages have been changed, they were in a different color when healing someone else shortly after the initial VU, there was this blank line for a while, etc… which means there was definately something changed, the question is just what exactly?
[QUOTE=Mac]
[B]2005-09-28 MindArk Support:
Hi,
The problem you experienced can be due to heavy network traffic. However we will look into this problem as soon as possible. Thank you for the report.
Regards
[/B]
[/QUOTE]
[QUOTE=Etopia]
according to our log evrything looks normal.
thanks for reporting.
/regards
[/QUOTE]
so marco , when did you hire me for support job ?
[QUOTE=Etopia]
so marco , when did you hire me for support job ?
[/QUOTE]
Yeah, I’m feelin it too Etopia…
Guys I’ve noticed its more than pvp… recently while team hunting with a weaker soc member I turned to fap him, and it healed me… I tried to fap him again and once again it failed to register him as my target. 3rd time was a charm… however this happened repeatedly over the hunt, if I spun round and aimed at him and healed it would constantly miss.
my interpretation of this is that the server is not updating my avatars turning often enough to keep up with the fact that I’ve turned, and consequently does not see me aiming at my friend and heals me instead… now what relevance does this have to PVP I hear you say… every relevance. If the server isn’t registering my turns when I turn to fap, its not registering my turns when I’m fine tuning my aim in pvp. result… running about blasting hundreds of peds of ammo and not even able to pk a blind rat.
My original support case as follows
Hi, i’d like to lodge a complaint about some changes I have noticed in the recent VU. I am not sure if they are bugged or if they are infact an intended result.
In PVP I have noticed that the ability to hit other players with both ranged and melee weapons has been extremely compromised. Today on several occasions I have gained skill without doing damage, and on multiple occasions missed 3 shots in a row against stationary opponents, we’re talking about around 70-80% dodge rate. I recorded myself against another player yesterday, who I allowed to shoot me at full speed. Given that I have 300ish dodge and what I would consider as mid-level skills I find it hard to believe that my dodge rate suddenly goes from around 20-30%, to 70-80%. PLEASE FIX THIS. Its incredibly frustrating to know that PVPing has become exponentially more difficult and its really putting me off.
I wonder truely why this has happened, perhaps to make players waste more money in PVP? If this is so then it is a truely low tactic and I shall not be pvping anymore.
[QUOTE=Mac]
[B]2005-09-28 MindArk Support:
Hi,
The problem you experienced can be due to heavy network traffic. However we will look into this problem as soon as possible. Thank you for the report.
Regards
[/B]
[/QUOTE]
Reasonable answer for a support guy/gal. Lets hope they can get it sorted out.
DD
:evilking:
Whatever the reason is it changed overnight when 7.6 was introduced and I doubt the playermass doubled to create “heavy network traffic”.
It worked before and there are therefor no reason for them to not get it to work again - unless they want us to spend twise the money on pvp (wich acctually will lead to quardouble or more when people heal. It is now hell to kill anyone you need more than 1 shot at that got a fap)
About healing: They changed it so that if you click on the number for the fap on the keyboard you heal yourself, while if you use the mouse button you heal whoever you aim at. It is also possible to select the target you want to heal - then you have a much greater success rate..
I think the pvp was nerfed so that MA can have a mining event on Amethera which is pvp and not worry about it getting spoiled by everyone getting pk’d. Now it costs to shoot someone and people wont waste 2 peds jsut to hit them once. I just dont see network congestion an issue. Espicially when jsut 2 people on a radar or the mobs are not lagging. If they can create such a cool game, then they can make a setting to adjust every aspect of the game. PE is one big mathematical formula.