Mob Level and Skill Gain

As discussed in this thread and this thread, reportedly skill gains have been decreased on some mobs due to a lowering of their level (the “L##” in the mobs label).

It has been “debated” if this is true:

Wow, eh?


So, even though I already tested this long ago (when mob levels appeared) to my own satisfaction, I did another test, and took screenshots of the results.

I did one hunt of 2 x Herman ASI - 8 R (until broken) on L4 Carabok Puny, and another hunt exactly the same except hunting L1 Caudatergus Puny + L1 Berycled Puny + L1 Tripudion Puny. Each hunt was 1100+ kills. Notice the mob level difference, 4 vs 1. That is essentially the only meaningful difference between the two hunts.

However, the skill gains for each hunt were a lot different.

L4 Carabok Puny Skill Gains

https://www.planetcalypsoforum.com/gallery/files/1/9/8/7/carabokskillgain.jpg

L1 Caud/Bery/Trip Puny Skill Gains

https://www.planetcalypsoforum.com/gallery/files/1/9/8/7/caudberytripskillgain.jpg

[COLOR=“#A9A9A9”](note that the Combat Reflexes skill gain here is a mission reward)

As you can see, about 3X skillgain on the L4 vs L1.

Clearly mob level affects skill gain significantly. And since many mobs had a significant (20-40%) drop in mob level, this means a skill gain reduction, and not just Carabok.

From now on if anyone wants to dispute that mob levels affect skill gain or that there has been a skill gain reduction on many mobs this VU as a result of a reduction in mob levels, your post should come with accurate, legitimate testing, or don’t bother.

Indeed. :handjob:

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Very interesting. Thank you for the test and publishing.

No more skill farming on carabok?
No more massive skillgains on trip-puny for just a few pec?
The skillfarmers can’t suck money out of the system (read: from depostors wallets) any more?

The sky is fall… wait, let me think about it for a sec, is it a good thing or a bad thing? :scratch2:

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It’s not just about Carabok. You could say Carabok were unbalanced, fine. How about all the other mobs that had 10-15 levels removed? Were they all unbalanced? Were you getting way too much skill from aurli, kreltin, frescoquda?

Anyway, the primary purpose of this thread is to demonstrate how mob level relates to skill gain, thus the title of the thread.

Just out curiosity, I noticed that the L1 cuad’s etc. gave ranged damage assessment while the carabok did not… Is this missing in your data or do carabok’s not give that skill? :slight_smile:

i noticed i got very little skills in arkadia but when i moved back to caly i got skills about twice faster.. and hunted around same mob lvl mobs

RDA was unlocked while hunting the L1’s (this obviously is not my avatar).

I went to Ark 2 days before VU14 to skill stuff i never touched before on Carabok. I finished 6 Caly TT fists and a psi blade ( roughly 107 PED total i think ) and my PF skill went from 200 to 1450 during that time. After VU with the same setup and cycling it went up from 1450 to 1835. Haven’t measured in TT gain and the other gained skills, but that’s the only comparison i have pre-post VU with the same setup on the same mob.
When i’m home in the evening i can calculate the difference in TT

Okay i used the Skill calc from entropedia, not sure if did it right:

used start value 1835 and chose the chipping out option down to 1450: Extracting, ESI needed: 3.34 PED, Final chip size: 3.01 PED

then i did it again to “chip” from 1450 down to 200 : Extracting, ESI needed: 5.95 PED, Final chip size: 5.35 PED

So after VU the skillgain is ~56% of what it used to be preVU if my calculation is right at least for the PF skil in my sample.

This is a huge difference. So either the Moblevels have also another meaning than just displaying the threat level, or they were not able to change the displayed level and lowered the mob attribute which caused the higher level and thus the mobs give less skills now.

I tend to believe it is the first option, but in fact the new lower skillgain on them is not a myth.

Thank you for the clear proof.

Are you sure it’s directly connected to the L numbers and not to regen/hp or other parameters that we do not see? There is a pretty big change in the L numbers of spiders and I’ve been doing a lot of them lately without seeing any change with this last VU. On spiders the L numbers changed a lot but the mob is still exactly the same.

Well done but.
As a hunter my greatest interest is in prof % gain of hit/dmg. While it can probably be figured out from your data I am not really interested in non-combat gains.

James

Nice one Xen, thanks.

He has about 3 times the skill gain in the first test, and so will have gained three times the amount of hit/dmg.

I was getting quite a bit more on Evis than the other mobs I was hunting at the time. But I quite like(d) that variety; there should be variety so we can make good and bad decisions. Otherwise we may as well play bingo.

I was wondering about that initially, but there does seem to be evidence tying it to the L number.

Do you have data from your spiders?

Nice info, thanks. :slight_smile: I guess I should have suspected these changes when Dev Note #5
came but I didn’t. :wink: :slight_smile:

Like you said, the mobs seem to have remained unchanged. It appears that just the formula to determine the L number was changed to make regen much less of a factor. You aren’t going to get 60% less skill on the spiders like on the carabok, the difference is going to be less, so you may not notice unless you could actually measure.

Agreed, this test doesn’t show anything about L being directly tied to skill gains. To do that, you’d have to find two mobs with the same stats and different L numbers and do x hunts on those.

Obviously there will be some kind of indirect relation between L number and skill gains even if gains are based on the mob stats, since both the L number and the skill gains would then be based on the same foundation.

However, the OP only shows that Carabok gives more skill gains than Calypso punies. There are many possible conclusions to draw from the facts given:

  • Skill gains are higher if L number is higher.
  • Skill gains are higher if stats are higher (Carabok are faster, hit faster, seem to require higher evade level to avoid being hit, have higher regen, etc).
  • Arkadian mobs gives more skills than Calypsian mobs.
  • Carabok gives more skills than other mobs.
  • Green mobs gives more skills than brown mobs.
    etc

To sum it up: This thread, while showing that Carabok gives more skills than Calypso punies, proves nothing.

EDIT: I would also like to point out that Carabok giving less skills than before the VU does not constitute proof either, as it may simply have been rebalanced and that happened to coincide with the L number change.

Am I correct in thinking the higher the level of the mob the more skills I’ll gain by hunting it? If true this would make more sense than the old system and gives more purpose to hunting the biggest mob you can and hence a reason to skill up and hunt big…

Could very well be. Since I have no data from before this VU on spiders I can’t really do the math on it.

I have data from kreltins from before this VU so as soon as I get my last 650spiders down I will go up and do a run of 3-4000ped turnover and see how the TT gain in % is compared to what it was before.

Except that none of those “stats” changed from last VU to this one, yet the skill gain is over 50% less. So obviously it is not based on your “stats”. They have the same speed, hit rate, evade requirement, regen, etc. The only thing that appears to have changed, and changed a lot, is the mob level number.

Better notify Rocktropia and Cyrene then. Better do a test too if you want to use that hypothesis in this thread.

There are no “magic skill mobs”. I’m putting this in the “Green mobs gives more skills than brown mobs.” category.

As I said, those are possible conclusions of the test you presented in this thread, and not any serious theories. They are simply there to illustrate the point that your test, while proving that Carabok give more skills than Calypso punies, proves nothing more than that.

It proves no direct relation between L numbers and skill gains, at all.

That skill gain rate and L number changed on Carabok with the VU, while stats did not, also proves nothing (as I also pointed out in my post). The L number was changed to better reflect the actual danger of the mob, and skill gains were quite possibly changed on Carabok as well.

This still does not mean that “L number = skill gain rate”.

Please read my entire post before commenting on it.

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So does anyone else think these changes has something to do with the tweak of
tierprogress on UL-items?