Which loot pool ?
i would like to know that too
re loot pools, here is one quote there are others, but I am sure I dont need to waste time looking for them, you can do that yourselves. This one is pretty definitive.
Bertha Bot;2946079 [B said:
Independent Lootpools[/B] - One concern that we see very often on community forums, especially when a big All Time High is achieved, is that one profession is unfairly “financing” a huge loot in another profession. This misconception often results in one group of participants (i.e. hunters) becoming upset or frustrated that their activity is being used to fund the rewards given to another group of participants (i.e. miners). To hopefully dispel this misconception, we would like to inform participants that the loot pools for each main profession (hunting, mining and manufacturing) are completely independent of one another, and that a large loot in one profession has absolutely no impact on potential loots in any of the other professions.
From when is this, can you link pls
Thank you. appreciate you taking the time to find it
Been away couple of years. missed alot.
I do both hunting and mining.
For some time I did not know that MU was lost (namely not returned in tt), I spent much on big amps and luckily (in fact unluckily!) hit a 14k tower on foma which retuned the tt plus MU amount which made me think MU was being returned in tt. Then I was down tens of k in mining (about approx 100k in MU, about approx 50k in tt which I anticipate in an ATH).
I was also down in hunting and last year I hit a hunting ATH which turned hunting into profit.
Currently, I heavily do amped mining (but not much 75x, 80x and 100x amp as before, I usually use around 20x and sometimes 60x) in foma/ark/monria/caly/… .
[COLOR=rgb(41, 105, 176)]If my hunting ATH was not coming from mining (at least partially), which is almost (not exactly of course) what you quote from MA, I should most probably see a mining ATH (or near) and it may already be overdue statistically? (I am [COLOR=rgb(41, 105, 176)]about 50k back in mining tt, and about 75k-100k in mining MU. I am in profit in hunting, and also in bit of crafting I did which was several thousands of ped cycling)
I used to think that hunting ATH has something to do with the mining loss.
I know there are other possibilities (chance, …), but a mining ATH for me seems like a confirmation of what quoted from MA. I got an 8k tower few weeks ago and the system took a revenge of 20k loss in the following weeks as if it knows it should lower the chance (no personal loot pool? Yes, I have heard it too, but what if it happens in form of lowering the chance when you hit big? Or other indirect mechanism?)!
[COLOR=rgb(41, 105, 176)]Hey MA, I am about 75k-100k back in mining MU, feeding the hungry amp crafters, is it too much for the limited number of players like me to get a decent UL gun/excavator/amp or mining ring/boxes or castle/shop/house or few Rare Tokens (in gold/redulite cyclings i do)? Something which does not affect the economy TOO much but justifies bravery and thus enforces the economy in another way ![]()
:bump: ![]()
I will try to inform others here if I get one this year. Can contribute to the bravery and thus the economy ![]()
There should be an [COLOR=rgb(41, 105, 176)]MU loot/sale/loss pool for people who are down in MU all in all (UL/non-tradable rewards, maybe [COLOR=rgb(41, 105, 176)]half of the MU-negative-equity/MU-loss), I know it is going to be complex to implement but it will be worth it.
This makes the game gambling no mather what some shady guys might say
Anyway, there’s a chance the personal loot pool and connection of the three professions and the revenge after HOF/ATH happen in an indirect statistical way. Most of us including me do not have the time to test and theorize much about the game, though.
For me, the revenge after mining HOF has been too sharp and frequent to ignore (~8k tower after a long time, ~20k down in mining tt in few weeks!). Maybe it is not by chance. Any (many?) other player(s) share this experience?
Seems that: gambling does not have a pool, other than a statistical ~85% return or lower (apparently fruit machines in Netherlands do 85%). If MA implements decent pools including for MU, and everybody experiences over 95 percent return in the long run (including non-tradable items for 95 percent of MU loss, for example), and if Unreal Engine is implemented decently, it won’t be gambling (and legally it does not seem as gambling to authorities even now I guess, otherwise it would have consequences).
The game can become [COLOR=rgb(41, 105, 176)]fair and more [COLOR=rgb(41, 105, 176)]popular (using this trick and other tricks, such as enabling [COLOR=rgb(41, 105, 176)]teleworking. I [COLOR=rgb(65, 168, 95)]have ideas, if not innovations, in this regards). ![]()
Once discussed part of the ideas with the president (Jon Neverdie Jacobs). He vanished without tangible follow up (or vanished totally?). [COLOR=rgb(65, 168, 95)]When I joined EU, I was hopeful I could create jobs here, but it is too soon, the platform is not that ready, yet.
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Statistically, there is no such thing as being “overdue”. This is what us statisticians call a gamber’s fallacy. It’s a common mistake in any RNG setup.
It can simply mean (among the other meanings) that: very good luck has a chance to appear and it does after some time, statistically. You toss coins and you have three heads, you are overdue a “tail” (it is unlikely you do not see one soon, although the chance is not related to the seen "head"s).
(loss rate needs to be managed to avoid bankruptcy, to continue cycling, such that the lucky time happens)
The question is: [COLOR=rgb(41, 105, 176)]is it this simple in EU? what are the [COLOR=rgb(41, 105, 176)]variables affecting chances?
Is there a player who has been active for years including in 2022 and has not learnt something in 2022?
Plenty ?
They also stated there are no personal loot pools, lost ped isn’t tied to you it is lost forever
MA employees have made alot of wrong statements over the years
Loot posts are always highly accurate though as they go through a review process or something before they post them, you can tell because whenever they talk about loot there are never grammatical errors and the language is concise, but regular mod posts are all over the place.
I think their lawyer looks over official posts about loot
Some loot pools are implied not explicit. You make the loot/multiplier chance converge to specific percentage/chance over long time, it means there can be a sort of implied loot pool.
“5. HOF/ATH in other professions should according to MA have no effect, they have repeatedly said the loot pools for the 3 professions are separate.”
I was kind of back in tt returns (MU aside) in mining, tens of k, maybe 100k, then I got a 110k hunting ATH while my hunting was not that back, does it mean that a mining ATH is most probably coming for me? (and the hunting ATH has nothing to do with the mining deficit?)
(statistical loot pool idea may be valid here: at some point you become lucky enough in each profession and you statistically cannot be much unlucky for long time in each, works like a loot pool, getting back the tt deficit)
People lose on high amps and P160/P85 etc. Specially noobs which pay well into the game and choose mining.
Apparently there is newcomer HOF and the message on Entropia site talking about ~95% return which all in all can mislead noobs. At least it is lack of informing well.
Suggestion 1: There should be a note in the auctions that MU is lost (in a corner of the auctions window) such that noobs can know and are reminded.
Suggestion 2: there can be more chance of getting UL items for those who have much mining MU deficit in the long run (spend more MU than gained). A partial return of that deficit, such as 50% in the long run. After all they have fed the game economy MUCH.
Suggestion 3: all the tokens should be made lootable in mining as well. The mechanics can be different, and there can be mining items (UL and L) to buy with the tokens.
Suggestion 4: the high value ore/enmatter which are used in building high amps are not mined with high amps, making the high amp use a very bad loss. This logical bug should be addressed by MA and those who lost much using high amps and P160/~P85 etc should get something in form of UL items or Apartments or etc in their mining finds in future. I know the game ecosystem is complex but I am sure something can be done (innovated) in this line.
Any news or information to share on mining return dynamics to share? Any changes or new findings?