Mining Return Dynamics

What is the role of following on mining find size and on mining skills gained, if you know or can reasonably guess:

  1. Finder decay
  2. Excavator decay (if not returned even in form of skills, what is the logic behind using non-tt excavator? Just speed?)
  3. Previous find sizes, specially recent ones
  4. Tax and Amp MU, also Finder MU (higher chance of SOOTO or rare minerals to make up for the MU investment on Amp etc? [COLOR=rgb(65, 168, 95)]Seems fair if already done by MA [COLOR=rgb(204, 204, 204)]and[COLOR=rgb(184, 49, 47)] unfair if not done already)
  5. HOF/ATH in Hunting or Crafting
  6. Time (HOF waves?)
  7. Planet (changing planet changes mining return by random? Total cycled peds in mining in the planet in a specific time duration, say last week or month?)
  8. Amp and finder used other than the probe/amp cost (the amp most people use is better or the one they rarely use? …?)
  9. Previous mining loss (loot pool idea vs. chance. Chance can create an indirect loot pool, as given what has been found, you may have higher chance or lower chance of good find)
  10. The ped cycled in a mining journey (not over long time)
  11. UNMAXED FINDER
  12. …

(and we know location is important)

Any MA post on mining return formula?

Any changes recently, for example after Loot 2.0?

I am having a hard time understanding your post as a full-time miner…
Why not just drop probes and see the results like most normal people?

Why do you specifically want to know the mining return formula? I don’t get it.

Afaik, mining overall has become less volatile, compared to the mining hay day.
Not sure what Pre-Loot or Post-Loot 2.0 had to do with the changes if anything.

From my POV, finder/extractor costs get returned at a less optimal rate, like armour/fap in hunting.
Probe and amp costs are returned with immediate effect, same as gun/amp/ammo does in hunting.

Overall I’d just say get out there and mine, the return rate isn’t important.
Having said all that, I know a method to increase your TT returns over time.
My TT returns on mining are around 106% but that could change in a flash.

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I cycled about 3k yesterday in mining, I do mine but checking theories and determining the role of mining variables need the community or MA for testing/confirmation. Here we can gather the various theories and mining variable roles, according to various players or MA. :computer:

Right, well good luck with all of that. I’m out.

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The part where you said “From my POV, finder/extractor costs get returned at a less optimal rate, like armour/fap in hunting.
Probe and amp costs are returned with immediate effect, same as gun/amp/ammo does in hunting.” was useful, thank you.

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I remember when you used to help players ?, you ok mate?

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  1. Excavator, Most people that use UL excavators do so for speed. I certainly do, especially on larger claims

  2. I can see no reason why, let alone mechanics for doing it, for MA to take MU and tax on finders and amps into account. They would need to track every transaction you made, on AH, in a shop or P2P sales, calc the MU, and then apply it IF and WHEN you use it, part use it etc Also ofc track you to see if you simply trade it to a third party.
    MU is therefore wholly your problem as a miner. You have to ensure you buy your kit at a reasonable MU, and mine things that will return that MU.

  3. HOF/ATH in other professions should according to MA have no effect, they have repeatedly said the loot pools for the 3 professions are separate.

  4. Amps and to some extent Finders are according to most miners I chat to and also in my own experience a matter of personal preference and balamce.
    To a large extent it will depend on what you are mining and where, as to which finder is best suited (think depth etc) As for amps 2 people with near identical set ups may choose different amps, and both claim it works best for them. I personally hate D-Class yet many love them. Also remember some resources are almost never found amped.

So as Rufen said, get out there and mine, keep your own records and work out which set up works best for YOU., and in which situations. Re-assess as your skills grow. Most miners have 2 or 3 set ups on the go.
If there was an ideal set up, for all skill levels, locations, etc then we would all use it, the MU would go through the roof, and the rest of us could pack up our gear and go home

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106% could be a really short run or a decent enough run with a good hit or loot coming back from other professions. But once you will look at numbers after 10,000 drops regardless of how much tt you spend each drop. You will be at 93 to 96% tt return. That is without mixing with other professions. Without enhancers. Range enhancers will increase your hit rate but we could never determine if they effected tt returns. Never could find enough enhancers. Also one many loot theories that people believe needs you to double drop. That will effect your tt return badly. Yes you can get 2 claims on same spot. But on avg hit rate of 15-28% if you double drop on all claims you will lose alot. We dont even know if those peds come back. Best way is to do an area once every 2 hours. Than check your avg mark up of all loot. Find the areas with most avg mark up and do them. No it does not effect your loot if someone else has already been there recently. Yes it does drop your hit rate dramatically if you start running behind someone. But if nobody is in radar you are safe. And skills are just skills. No skill gain means there is an ATH hiding near by. Use the finder information. Use the map cordinates. Map the area with different depth finders. Make notes.

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x

Thanks everybody,

“No skill gain means there is an ATH hiding near by.”

Any further elaboration? Source of this theory? Other further details?

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It’s life mate, too much going on for me atm to have these debates.

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I’m already on 7600 drops, I am sure I will keep the % this high for the next 2400 drops left to go. I know returns fluctuate, but I have never experienced 96% let alone 93% TT returns. Other professions have no effect on other loot pools, that will come from other players interacting in the same location.

So you’re advocating not to use range enhs, why? Because you feel you can’t accurately gauge the TT returns that come from using them? Why would MA create an enh that can alter your base TT returns? That doesn’t make sense to me. If it can alter hit rates, that’s already in the right direction. I actually don’t mind what my hit rate is, because I already know it is already higher than most, but the TT returns just come from consistent and efficient dropping.

I personally am against double dropping, unless my auto function key malfunctions, if that’s the case, I will ensure I’m moving in a certain direction instead of standing still waiting for a claim, I’ve had more hits whilst MOVING, than standing still, that I know is more true than double dropping at nearby claims.

Correct. However, it can still affect which minerals can be found in the area if certain resources are capped and have already been found.

Correct. I follow my own path, even if there is another miner in my face, I will continue following my path and drop without a second thought.

All correct. Use the right avg depth for the required materials, and use coordinates to track where you are dropping your probes to the dot.

One of the things that have helped my TT returns thus far, is knowing when you’re hitting a claim spell, run like the wind until it dries up, then excavate.
More times than not, when I don’t carpet bomb, I lose out more on that run. Carpet bombing during a claim spell can trigger decent-sized globals etc.

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On finder decay, hit rate near other miners, etc. read the posts in my sig.

For excavators, there’s no reason to assume those costs are returned “directly” because those costs are incurred after the loot amount is set in your claim. If MA tweaks the return formula slightly to compensate a little for average costs, it is unknown, but again, unlikely to expect any scaling by excavator cost, just a flat amount if any. In either case, changing your excavator is unlikely to affect claim size.

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If the mechanics are they same as how indoors works, larger radius would mean smaller TT claims. Could be you come out ahead, it’s a wash for normal mining, or there are niche uses. It’s a mechanic that still needs to be tested with those enhancers.

There are a lot of possibilities, but the MU makes it tough to see it pencil out. At least as far as testing has gone for me, there’s been much lower hanging fruit.

Where?

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Repeatedly that’s where!

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Read it again. What i meant was there is not any skill gain that means there is guaranteed claim nearby. Skill gains are just skill gains. I think you took the opposite meaning. :slight_smile:

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I think the skill gain theory, was people clutching at straws to find an answer they didn’t know how to locate.

“Read it again. What i meant was there is not any skill gain that means there is guaranteed claim nearby. Skill gains are just skill gains. I think you took the opposite meaning. :)”

Yes, if you take “no skill gain” as a phrase, if means quite differently :slight_smile:

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Can someone show me where MA stated this?

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