flexible mayhem access

We used to have flexible mayhem access in the old system and while i like the benefits of the new system that opened up mayhem for the whole playerbase and improved overall turnover/revenue for mindark there is some disadvantage that came with it as well.
Mainly the fact that mayhems take place during regular school vacation times - so anyone who has kids and plans a vacation is bound to miss large parts of the mayhem events.
Also the majority of players can not magically play 24/7 and is bound to miss out on opportunities those who somehow play 24/7 have.
If mayhems were extended by 50%+ in their overall timframe but had a hourlimit per avatar that matches current max hours of events then more players could go on vacations without missing out on mayhem, more players could have equal opportunity at mayhems even if they actually sleep at night and ā€˜only’ play ~15/7 and for midnark overall the turnover in mayhem would go up as it opened up mayhem for even more participants.
I understand that gear exchange between multiple avatars could be an issue but we did have a solution for that in place before in the old system which could work again by locking items to avatars once they use them in mayhem for the events duration.
Since there is no direct competition anymore that results in a ranking for top prizes i think it is even easier to have a flexible mayhem.
Please discuss.

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Best idea I’ve seen in a while. But you’ll see a lot of complaints from bots who won’t have the same advantage anymore.

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Asynchronous events as suggested would have a pretty big impact on the event-based economy we have right now.

Rather or not that would be a good or bad thing would depend on your perspective. Would be a net positive for the player that is just logging in and wants to kill some mobs without spending as much on markup though.

Being able to hunt for X hours and mine for Y hours without having to sacrifice token acquisition would be a pretty big deal that I’d welcome - not sure if MA would though considering they’re still throttling some resources a bit too much and have us in a position where we need to hoard (read: have bigger bankrolls) to be properly prepared for events without spending absurd amounts of MU.

Personally I’d prefer an event system where the best gear in the game wasn’t obtainable from ONLY pressing F in the first place though (mechanics when?) … pretty sure that would eliminate a lot of the disparity surrounding 24/7 gameplay referenced in your post as well.

Agreed… I miss a lot of Mayhems due to holidays, work and general life.

JBK for CEO!

2 Likes

So would it be like this?

Current event lasts 100 hours, some play 24/7 whilst others with rl can’t keep up and are disheartened to try.

New event lasts 100 hours ( so no less income for ma) but its doable over a 200 hour window for entry. So it’s completable for those who can only play a few hours a day, or who can only play weekends etc. Those playing 24/7 are not impacted as its the same over all length for them, ma not impacted but an actual benefit of having more people trying. And the average player benefits.

(Edit- I totally made up a random amount of hours)

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Dont have kids. Dont want to go on vacations. Want to farm max tokens during mayhem. Why should they not design it according to my needs but yours ? :slight_smile:

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You could still do it tho as you would get the same hours as before. You would just get more competition :slight_smile:

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The idea is nice on paper will give me more mayhem hours but here it opens the window for people who were farming 24x7 will get there wife/sister/brother /son and pets to grind tokens and eventually same guys will still have the advantages.

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They should reward participation and effort, not just performance…

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This is already happening a timelimitation wouldnt change that - but mindark could put a second limit on the event and let people only cycle in events as much as they cycled outside of mayhems over the year - this would cut out alot of ā€˜mayhem only avatars’ or atleast force them to turnover peds during other times giving mindark additional revenue and in regards to the economy just being that other additional player.

I say keep it as it is. I agree with what @Killahbee said too though.

I do understand that a lot of people have work/kids and daily life stuff to deal with and can not play like others can play. Well that is not anyone elses fault. Let me give you an example. You support a football team and there is a very important match on TV, you want to watch it but other commitments stop you from being able to. So you end up missing it. It is just a example. But it still has the same meaning and outcome. People will always miss out of things that is Life.

I like the current new system as it is. Maybe as a work around they just need to extend the events longer to give people a lot more time to actually be able to take part in them etc. Like Easter mayhem could be 30 days, halloween 30 days and xmas 60 days etc etc

This way it gives players a lot more flexibility rather than limiting other players to 1 hour. That is not what people want.

This is just my opinion though :slight_smile:

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I would like to see them set Mayhem up for more balance for new players. Create a low, mid and high mission chain that you accept. Low level players can then hunt stuff at their level instead of getting stuck doing level 13 or whatever creatures that could be in category 1. Base the rewards off the total effort/ped cost for each tier.

Add in the way TWEN is universal, tokens can drop from anything etc. Then players could hunt creatures they want to. They will already be out chasing specific gear or markup but now the added bonus of a potential Mayhem drop will keep them clicking. There isn’t enough Markup in mayhems in my opinion and it would be more fun to hunt creatures of our choosing. TWEN adds so much flexibility and also incorporates every planet, I would hate for them to take a step back with events.

this wasnt a request to limit anyone to 1hour, take easter mayhem for example last year it was from 30th march to 19th april, thats about 21days or roughly 504hours of event time - now those who sleep/work go on vacation could maybe participate for about 50-200 hours of that while those who run avatars 24/7 took all 504 hours and the respective rewards from this.
So why not have it 500 hours easter mayhem again but over a 4-5week span allowing more players to participate in full.
It might lessen the mu spike on dmg enhancers but it will increase overall enhancer consumption so strengthening that market as well.

In your soccer team example we arent the audience we are the players and i doubt you would ever see a worldchampionship taking place where they have to play all matches round the clock without breaks :wink:
And yes many of those players have kids and i bet no fan would think the game was fair if it was held in a way that their favourite players couldnt participate and their team lost to another because of it.

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I think you misunderstood my example I gave. :stuck_out_tongue: That is not even anything close to what I was comparing. It was just an example of comparing the ā€œFACTā€ that people always miss out on things. That is part of life, everyone has missed things they wanted to do in their life’s multiple times. People will always benefit over others anyway. Just saying :slight_smile:

I dont mind the idea, why not!

One question if the idea is fairness tho: Why stop at ā€œsome people have less timeā€? Why not go further and say some people have weaker gear? They could use the redulite mission for example and then say after that you cant enter anymore? That would allow weaker geared people to finish by playing a little longer but would make it more fair in a sense? I dunno how that would work for Defence or what ever the star farming instance during MM is called again.

On the other hand: I dunno how they chose the length for mayhems, one would think that longer mayhems make them more money but I guess at some point there are diminishing returns. So for MAs point of view they’d have to chose the sweet spot, long enough where people with say 80-100 base dps still think they can finish in time but short enough so it doesnt become too long (what ever that means).

I feel like one could even spin this farther and go so far as to split the year into seasons or trimesters and you have all the time you want to finish the ā€œreduliteā€ mission for that ā€œseasonā€.

I dunno why I’m rambling, i feel a little under the weather I guess. My point is, it doesnt feel right to make Mayhem soooo long that we working people can finish 500h of mayhem. It seems/feels too long to have a 3 months mayhem, while giving options to use step-grandmas account to farm again if you have enough dps / spare gear. Mayhem now doesnt feel very mayhemy already, maybe we need a new name too lol.
Mayhem grinding is boring to me so I personally would like much shorter Mayhems but I understand neither the big grinders nor MA want that so im sol. I mean I guess MA knows best since they have historical statistics but an argument could be made that more people might participate if play hours are super limited, Im thinking 30 or something, and maybe that leads to more profit for MA, I dunno. Simply because people might feel like they have no chance to get any weapons out of the vendor anyway cuz big spenders farm 130k points in 3 mayhems, where others have to spend like 9.

Bottom line, mayhem is too long already, dont extend it. But if you do, I guess im fine with it too lol… Imma go to bed, what a crappy post lol

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What if they completely got rid of normal tokens from mayhem loot drops and only gave them out through missions? Exclusively reward them through missions. (not talking about mini mayhem).

We’ll need higher missions than the current redulite ones, but MA would have much better control over the token distrubution and this’ll prevent players from endlessly grinding tokens.

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I agree that some mayhems can feel too long already but imo if i can spent less hours a day on it it becomes overall a whole lot less stressfull while keeping the overall balance.
There is not much point in suggesting to mindark to make a change that might earn them less, so im trying to come up with ways to improve that will make them more while being overall more beneficial to a larger number of players.
Entropia will always be RCE so its not like we try to establish socialist event rules where everyone gets normalized.
But imo the ability to sleep a few hours should be part of an integral aproach of all games for a healthy playerbase who can enjoy competition without being sleep deprived.
Soccer has breaks between matches and even during matches.
Tour de france allows drivers to sleep to stay fit.
Tired gamers get grumpy and frustrated which is a recipe for more complaints.
We all know that those who play 24/7 are not actually awake 24/7 nor are there a couple dozend ā€˜teams’ playing those avatars so why not have some event parameters that make the event more fair to those who do try to be physically present.
The nature of a game and its challenges determines how players play it - yes there should be more challenging content that requires to act dynamically but at the very least make sure the majority of players can participate for the majority of eventttime.

I’d like for there to be a set amount of time you can be in mayhem instead of forcing for 2 weeks when I’m busy.

Like make each mayhem a month Dec 1 to dec 31 for example and just set an amount of hours. I’ll have to look back at my numbers, but I can easily calculate how long on average it takes me to do each mayhem. Double that time and it’s good to go. Allows less rare tokens into the game and less regular tokens, maybe pills will go back up.

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I would like a daily quota for everyone but the idea will not help with any of two points: reduce AFK huting or increase MA revenue.

What would really help would be an impossible to hack CAPTCHA every 5 minutes if you want to make sure people are there, like not even semi afk and that would be ideal for the peace of mind of the community but not for MAs benefit.

MA has 0 benefit in what you’re proposing here, a lot of people go really hard and also some have shooters. Bringing everyone to a casual level only because some have a busy IRL schedule and vacations would not solve anything.

4 Likes

I didnt suggest to reduce the amount of event hours so you have no base for assuming it would be a ā€˜causal level’ nor would it impact the top grinders negatively on how hard they can compete - they still can hit all the non mayhem mobs without competition when other are still trying to get their hunting hours full.
Mindark can probably easily lookup the activity hours and turnover of players on average vs during mayhem and will easily be able to determine how much they could increase their revenue by giving the non 24/7 grinders more time at mayhems.
It probably wouldnt hurt to have a mayhem outside of schoolvacations as a testcase for comparison.

Again - nothing gets taken away from hard grinders only more opportunity is provided to the majority of players.
I understand however that that reduces the advantage some have in the current arrangement.

Leaving the mayhem system unchanged will only ā€˜motivate’ more players to go 24/7 mode over time which i hope most agree can not be the goal for improving the game.