flexible mayhem access

It’s a great idea, the one thing I’m worried about and something that was very apparent when we had HW mayhem almost straight into a 40 day Merry Mayhem is the period of downtime between events and the duration of events. Regardless of the amount of possible hours we can grind staying the same its all about perspective and timing.

There was a massive amount of complaints regarding Merry Mayhem spanning 40 days or whatever it was. Can you imagine implementing this suggestion and Merry Mayhem spanning an entire 80 days? Regardless of the hours staying the same, in the eyes of a more casual player they’re going to get completely burnt out feeling pressured to grind 80 days or miss out on opportunities even though they’re missing out on the same amount of hours in the end.

So much of this game is perspective and learning to play within your means/bankroll management/not letting short term issues(downswings for example) effect you in the long run. I just see from a mile away how this could be an issue because a huge majority of the playerbase doesn’t play for long term in mind.

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merry mayhem was long but in part due to the fact everyone tried to clock as many hours as possible, mindark could easily shorten it again and make easter mayhem abit longer instead - plenty of time after easter with the summer mayhem gone to have some extra days there.
for example:
Easter Mayhem: 15th march to 30th april - 550 hours (old style ~500hours)
Halloween mayhem: 1st october to 31st october - 350 hours (old style ~300hours)
Merry Mayhem: 6th december to 31th january - 800 hours (old style ~900hours)
leaving more time between events as well

Sleep is overated :smiley: some avatars dont sleep at all :smiley:

noone is forced to play 7/24 or 10 hours a day etc…it looks just like “fomo” the fear of missing out"

extend the duration …sure…but no limit to hours…

if some1 wants to play 7/24…why not ? its like virtual family then..others have a family in rl…etc

and only mayhems were mentioned..what about monria /toulan events…goldrush..(if it comes again )etc
not every1 can do all events due a lack of time bec of Rl…thats the way it is

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Because it’s fucked that you’re even allowed to play 24/7 IMO.

But it’s not FOMO, more so “this is the best MU in game, if you don’t play now, you’ll be fucked rest of the year”

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You are fucked if you don’t have 2-4 alt army. Some of us have been screwed by alts pulling the last item out of the vendor. Whether you are 20/7, 24/7, sleep with 1 eye open, or whatever isn’t going to save you from those who have the army and a network of gear to allow them to mass pull/farm tokens.

IYKYK

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  • i dont think a World Cup can be put on hold cause some ppl have shifts and are plenty examples where employee work on holidays or weekends
  • u cannot limit anyone who has the time to this just cause some have to catch up, later others would like to do something for migration because… they want to have similar number of hours as those who dont, some dont go anywhere in the summer
  • MA stated prety clear back in… idk 2016-17, i dont remember well ( when i asked personally ) when they said they wont bond items to avatars during events ( might be a legal thing here like many others )
  • these events are for the game (part of it), the game is to be played ( u play if u have the time ), and ultimately the game is the steady point everything spins around ( no1 ask the game to navigate around him, or mine, or anyone’s IRL cause is not a game anymore - as a concept i mean)
  • setting precedents is risky and MA wont do this cause are other ideas that can come around from this concept, they can be accused of giving advantages ( at least is what i understand from it )
  • any contest in this world work for those to have the time, energy, money, sponsors, and they attend in the time frame that it is, we have specific holiday events, are meant to be for those specific times, is an effort that is rewarded for exactly that, u pay with that to be part of it ( is what i understand )

Let’s do flexible mayhem, but limit folks to 10 (or some arbitrary number of) hours in the event!

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that is one fine idea. Me like it :slight_smile:

just bring back the old mayhem style and get rid of 5K’s. cap it at like 2500. that way it isn’t a pure luck fest to the only person who gets 3x 5k in a 10 hr run. there is ZERO competition in mayhem now. There used to be at least some semblance of competition. Bring back True Assault / Defense style and 10-15hr Annihilation runs. No more bullshit afk grindfest for 24/7 for 2-4 weeks straight.

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Since I see Ludvig actually reading this thread, please pass along to MA devs that competition for mayhem would be a good thing. Now the only competition is who can run a macro the longest with the highest DPS.

isnt this the way some players used to play the same amount of hours but for 5-10 acc using one set of gear .. rented from here and there while others could not get anything because of this mafia?

oh and wasnt this a way for some to share the acc to those who are better at assault and defense? how was that even fair? what competition was that when 2-3 players played most of the first places arranging the spots as they wanted to be…

i.e. “now i m the 1’st next time i let u be the 1’st as long as we keep the top for us?”… this must be the competition u talk about?

The problem was the old system kept having people abuse the competitive nature of the event. So making it a grind only event was the solution, but then it became who can 24/7 their accounts in instances and/or run alts.

Maybe MA should actually properly uphold their fucking TOS and this wouldnt even need to be a suggestion.

why? i really dont care at all if avatar 1234 kills 25/8 not 24/7
i can click craft machine 24/7 why can’t i hunt 24/7 ? or mine? the more a player cycles the more he loose TT in favor of other gamers.
ask some “Uber” how much he lost in the last migration… some people would be astonished to the fact that also big boys have long dry spells and can be sevfere 50…80k downturns
when one shots 1m ped per month, just 2% killcost is 20.000 Ped
Enhancers impact 0..5—0.7% of hunting.. another 6.000 ped
i forgot 10ped per hour in pills another (8 hours per day) 2.500 ped

a single high volume hunter brings 8k per month in MU … we have out there about 100 people that hunts on heavy volumes, they concume 800k MU per month

i am a negligible crafter and consumed 600.000 Novas so manufactured 150.000 Enhancers and about 4.000 amps that were used mainly to serve those high volume players.

please give to gamers DUEAL WELDING so can kill twice as much and burn double amount of enhancers
give a boost of damage shooting EP refined with uniammo to sink EP
give autoactivation of faps and resto and healchip out of the global CD or itemswap so that can shot more
whatever allows someone to solo a vanguard risking 5k per kill.. i think at Arnold wielding a M60, give a 20.000 cells Modmerc WTF edition to shot more
give stackable ARMATRIX AMPS (10 smps in series like batteries

we need people consume more crafted items not limiting activity
and we need 10x playerbase with hge FOMO that hunt even more than the ubers trying to catch up

How about we just make sure there’s no way to bypass the built in buff caps while also making sure the vendor items are properly balanced so the rare/regular token cost per item is in line with that items value/utility. We could even add regular vendor refills/ updates with new items. Then people would take off work, skip vacations and neglect their families to grind!

NOTE: It’s often said I am incapable of feeling love and don’t know friendship and then there was that whole thing with my dad and my moms side of the family so clearly not big on family.

Also note: If you want a vacation the Albanian forest for 13 years is NOT recommended

well, i see let say 3 category of ppl in this game, mainly

  1. the crying ones, no matter what MA, event organizers, charts, profs, whatever the fk it is in front of them… there’s always a tear on they cheek,
  2. there’s those ppl who enjoy the game as it is, here for a joyful time, and never having time to pay attention to dummies’, polite said, cause time is limited and precious and gaming must be fun afterall ( and it is with all the ups and downs, and MA is trying/ making an effort to provide events and content to create opportunities for fun)
  3. ppl who mind their business, do what they have to do, an shut the fk up, making remarks here and there … and sadly less and less info about the game, because… well bored of morons who always cry like those at 1’s point

also,
let’s math a bit cause i like math, is always true and precise

  • everyone can have a vendor weapon even if is a limited time because those redulite are not that far from any mid lvl player who is determined to make them, in that time frame that it is now, vacations, family or holidays, if u put an effort u make it with an avg dps
  • based on that the timeframe for an redulite brings all most the same amount in tokens for the period of time someone want’s to complete these missions
  • beside redulite is survival, and defense, where u can pull a bit more,
  • also u can add depends on each and everyone’s time what u can squeeze out from these events
    …all in all in a year and a half a mid player, determined with patience and perseverance is able to have @120k mtokens… easy and steady

but the pain is just starting now.. with the purpose… cause

  • if u want to make profit u need to compete those who are better at what they do ( and some of them are pretty fking good at organizing they fking free time and whatever to be the first in this… and wtf so? is that a problem?
  • second.. some players ( few actually ) have quit they jobs to make this a basis for they revenue… why dont we cut them in half just because some ppl want to have what they have… well they make sacrifices that me… and whoever else is whining is not going to do… so mind me but fk off is unfair from me to ask to have the same results as those who put an extra effort…

there’s a way for everyone, if there’s any1 who want the vendor pulls for himself he needs to stop shooting broods/drones or whatever mob is in this universe and make up his mind… what the actual fuck wants?
vendor stuffs are for personal use or for sell, time spend makes that difference, stop whining guys

my 2 pecs
:banana:

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Competiveness, professionalism and organisation is all fine to get an advantage.
And considering where im at skill and gearwise in the game atm i guess noone can accuse me of not being competitive.
I make suggestions to discuss how to improve the game for the majority of players in events that should be for the majority of players, its up to mindark what they take from those discussions and if they act or not - in the end i will adapt to be competitive in whichever way mindark deems - directly or indirectly - is needed to perform best.
But im pointing out while i can do all the things needed i would rather they fix in the game the things that otherwise will lead down a rabbithole.

We got loot 2.0 to give players a chance to last through the month, play sustainably and advance over time, so that mindark may keep their players and not loose them to other games.
Making their prime events in a way that rewards switching on a macro and playing something else is imo not necessarily good for player retention.
Yes some will make money from it, but alot will have a negative gaming experience.

For the same reason that companies give their employees vacations and limit their working hours not to limit how productive an employee can be but rather to keep them healthy and motivated to be with the company for a long time to come i think it is important that mindark looks after their players to keep events fun and entertaining and yes competitive but at the same time allows players some flexibility.

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A new mayhem in which you must change weapons every 3 minutes, and change armor every 5. Doubt it’d stop macro addicts but it might make em make the macro a bit more complex.

bah, that wouldn’t stop macros…

make is so you have to buy a craft a new set of armor and full set of weapons buying bluerprint from an npc and can only do so inside of the mayham instance using mayhem crafting machine. Only weapons or gear in there are what weapons you loot in there. Make it so gera loots every 10 or so mobs. All looted gear in there is soulbound.

if u ask me, that concerns about others points to the lazyness to buy a damn keyboard for a 50$ to be “complex” and proves another thing here …
that in most of the case the bankroll is the issue ( look at how many tears are all over the forum for the bad.. poor, unfair return players have) , cause u need to have something to able to perform at that high speed and strength

so the issue as i see it all over this forum is the envy not the way of performance, ppl grinding their teeth because they cannot have what other have

[SIZE=4]there’s always someone who should not have that, who dont deserve it, who just loged in and toke it, who plays only during mayhems… and so on[/SIZE]

this is my own observation

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