Entropia Universe 19.0.2 Release Notes

[HEADING=1]Entropia Universe 19.0.2 Release Notes[/HEADING]

New Features
[ul]
[li]Standard Undersuit is now obtainable from Harkov in Port Cabrakan when starting “A New Arrival”. This is only available if you haven’t gotten the Undersuit before. If you don’t have the Standard Undersuit and have already completed “A New Arrival” then you can talk to Harkov again to get it.[/li][li]Added loading screens for Setesh[/li][li]A new Account Web has been implemented[/li][/ul]

Changes
[ul]
[li]The Ashi Oil Field PVP area was larger than intended and has been reduced.[/li][li]Non-PVP zone has been added around Setesh Space Station[/li][li]Savannah Survey mission in Hunraqan on Setesh can now be accepted even by players who have previously completed Prospective Prospector on Thule[/li][li]Sabakuma, Exarosaur and Frescaquda meat now use different visuals[/li][li]Names of enhancers have been updated to start with their tier, making it easier to distinguish between enhancers in interfaces with less space for text[/li][li]Ex: Mining Finder Depth Enhancer 9 is now T9 Mining Finder Depth Enhancer[/li][li]HOF Notification italic fonts have been changed to standard fonts[/li][/ul]

Fixes
[ul]
[li]Fixed a texture issue with rocks around Camp Icarus and Port Atlantis[/li][li]Sabakuma, Exarosaur and Frescoquda meat is now stackable[/li][li]Sabakuma, Exarosaur and Frescoquda burgers are now stackable[/li][li]Robot Scrap from Setesh and Intake Manifolds are now stackable[/li][li]The armor platings from the Setesh quests can now be discarded[/li][li]Various vehicle cooldowns have been correctly reduced[/li][li]Fixed an issue with creatures spawning in rocks[/li][li]Teleport Chips now accurately indicate their range on the map[/li][li]Commandos now progress the Meta Codex[/li][/ul]

Known Issues
[ul]
[li]Possible to get stuck under the hangar platform floor at Cabrakan, but you can still access the platform to leave Setesh (Avoid the hangar platform until you need to leave Setesh)[/li][li]Patch Size on Steam: This update will be larger than usual when downloading via Steam. The issue is temporary and will be corrected in an upcoming patch.[/li][/ul]

[B]ARIS

New features[/B]
[ul]
[li]New skybox texture[/li][li]The Hyperion item set bonuses will now work with a mix of different versions. Instead of requiring a full set for activating the buff, a mix of 7 Hyperion pieces of different versions will give the buff of the lowest version equipped. Some examples:[/li][li]6 Perfected, 1 Improved → Improved[/li][li]1 Perfected, 5 Augmented, 1 Modified - > Modified[/li][li]2 Perfected, 5 Augmented → Augmented[/li][li]7 Modified → Modified[/li][/ul]

Changes
[ul]
[li]Lowered the amount of Growth Molecules required for that daily mission[/li][li]Added exit teleporter to Voltforge Prime boss room[/li][li]As an extra safeguard against exploits in the future, and as a workaround for the doors and other objects which won’t sync its state correctly, you are not allowed to log in inside a dungeon with a cooldown. If you crash or disconnect before completing it, you will, however, be able to run it from the start again[/li][li]Ironhaven shopping area tweaks[/li][/ul]

Fixes
[ul]
[li]Fixed respawning exploit of Cinderak and Vesuvor. The caves have been enabled again[/li][li]Removed incorrect info about Derelict Robot Components having to be refined[/li][li]The Hyperion Armor set had a PED cost during development, but before release this was changed to constructed resources to better support the economy. However, the Hyperion Foot Guards (M) accidentally still had this PED cost leftover, which also wasn’t visible in the UI. This has now been removed, and refunds will be issued to everyone who bought them during this time. We apologize for this unfortunate mistake.[/li][li]Added a missing part of the roof in the Bovine caves[/li][li]Added areas to block players from swimming to the Altar island[/li][li]Aurora PP-1, Improved is no longer using BLP[/li][li]Hyperium is now orderable[/li][li]The AI NPCs should now be less confused and not talk about non-existing places and people[/li][li]Creature Control consumables are now blocked[/li][li]Fixed broken rock material[/li][li]Derelict Drone and Defective Drone are now sized correctly[/li][li]You should no longer revive in the wall in dropfort Garriset[/li][/ul]

Known Issues
[ul]
[li]The sound is still not behaving, and requires in-depth investigation into the engine[/li][/ul]

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Originally Posted Here

14 Likes

When trying to access my account I have error 502- bad getaway

[B][SIZE=7]For anyone having issues to log in, the link is broken. Try here:

https://account.entropiauniverse.com/login?from=/login.xml

Edit: Oops. I mean this:[/SIZE][/B]

https://account.entropiauniverse.com/login

Also, the armor thing sounds great. Any chance of making it the same for all armors?

Being able to convert them part by part would give such a bigger feeling of progress than stacking materials.

2 Likes

Glad to see these lists and fixes. Keep up the good work MA! ?

You guys actually went through the trouble of changing the entire UI for the website, but the webshop page STILL shows the incorrect amount of ammo for the starter packs.

Never change, MA.

1 Like

at first I was confused what this means
[ul]
[li]A new Account Web has been implemented[/li][/ul]
but its a new website! looks cool

Yes, never changed, where is support when you need one and here is no answer. Well wtf this is my only reaction.

How is it that Aris get their tweaks out of PP VU, when all legit PP has to wait 3-6 months ?

2 Likes

This must be Engrish.

1 Like

-severe tool change lag still present.

-action bar still doesn’t work properly. - click left arrow for example, nothing happens, click it again and it gets stuck on and cant disable it unless u press the physical key on your keyboard.

2 Likes

Tis AI ;D

Fair question. I’d also like to know.

[ul]
[li]Creature Control consumables are now blocked[/li][/ul]

havnt tested to use one yet but… are they all just removed from being used in the game currently?

Edit: ah blocked all over Aris - understood :slight_smile:

the skybox on Aris is fire

That change was listed under “Aris”.

Names of enhancers have been updated to start with their tier, making it easier to distinguish between enhancers in interfaces with less space for text
Ex: Mining Finder Depth Enhancer 9 is now T9 Mining Finder Depth Enhancer.

Omg, another suggestion implemented. WTF is going on ?

@Socrates|Mindark :heart:
I see you guys are trying to get things back on track and its great to see. Theres still a long way but I finally see hope. Keep it up.

5 Likes

Sure hope things have been tested before release ? Don’t need more 6 month vacations for players for crap implementations

1 Like

Noticed they haven’t fixed images on universal ammo packs either.

Still regular TT:able ammo image on them.

One could say false adverizement if you buy them based on images and end up dissapointed. ?

Edit: On the webpage!

Is it just rocks that have been fixed? Isn’t it fixed that mobs spawn inside large trees?

1 Like