Way back when jdegre made his skill optimizer and skill scanner tools, there was not a lot of data to go off of for skills over 10K (and was not much need to chip past level 100) and therefore any calculations that require skill values over about 13K will not calculate accurately.
Now that we have tons of avatars with individual skills ranging up to and even above 50K it is time to update this formula.
To help with this I have created a google form and accompanied google sheet to plot the impact of a 1250 PED skill implant on different skill values. All you have to do to help out is find a skill implant for a skill you have over 10K, copy the item link for it, paste it into chat and click on the link. This will show you your current skill level and the skill level you would reach after eating a 1250 PED skill implant for that skill. Please fill out (accurately please) the form below for your skills over 10K so jdegre can update his optimizer, and the data will also immediately pop into the chart I created to plot it.
even though messi’s ego must be worth tons of avatars , not sure if there are that many other 40k+ out there
(with lot botting in instances all day might be indeed)
I will contrubute with ~30k max later today
P.S.
did not hear a lot of enthusiasm from jdegree over the last time had an updatee on industrialist composition
Very good initiative! I would however suggest to not limit it to full tt chips. That way you can just browse for an implant on AH and check what it will give you.
a full one is not needed,
the trick is to measure it with thee general link of the item not with the actual skill implant that you used from what I understood of OP
My range is only up to 20k, so I contributed three points, one around 11k, one halfway about 15k and one around 20k. Thank you very much for taking on this task.
Amazing data so far. Still need more to fill out data on the sin wave (is it still every 500 points)?
Just a reminder as well that you can add your skills again and again as you gain levels. Even 10 more points in a skill will help fill out the curves properly
From all data I have seen the sine wave continues with a period of 500 points. It will not be possible (or at least more difficult) to model it using this data though since a full tt chip gives you too many points.
This data is still really valuable to see the overall trend. But to get the shape of the sine wave three fields are needed: current points, resulting points and chip tt. Then smaller chips can be used to get the details.
The problem with smaller chips is the before and afters are rounded whole numbers, which on a 10 or even 20 ped esi can be off by 25% or more in accuracy. I’d rather more accuracy than sdnsitivity, especially since we can go off of old school data from skills under 10k and extrapolate from there (and see if it matches the 1250 tt cross section of this data)
Yeah, I do get the rounding error to whole points. It’s just that you mentioned the sine wave. The method with full TT chips is really good at capturing the overall trend but since a full TT gives more than 500 points (even at 50K skills) I think it will be mathematically impossible to resolve the sine wave using this method.
I think the rounding error can be handled with averaging enough data using a good model of the rounding error.
If the form was extended with TT value users could also enter values from Codex points where you can get very good accuracy as you can see two decimal places in the “Progress” window and four decimal places in the points gained.
The important part is the overall trend though which this data already shows pretty well