The purpose of this thread is to keep the map updated and share it with the community, feel free to report wrong or missing locations and I will try to edit and re-upload asap. Other suggestions are welcome.
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PDF version 1.21 (29.0 MB) Use CTRL+F to search by creature name
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[SIZE=4][COLOR=“#0099ff”]Version History[/SIZE]
[ul]
[li]22-01-2019 - Updated to 1.21[/li][li]21-12-2018 - Updated to 1.20[/li][li]19-12-2018 - Updated to 1.19[/li][li]27-09-2018 - Updated to 1.18[/li][li]16-06-2018 - Updated to 1.17[/li][li]18-03-2018 - Updated to 1.16[/li][li]10-03-2018 - Updated to 1.15[/li][li]20-01-2018 - Updated to 1.14[/li][li]18-01-2018 - Updated to 1.13[/li][li]21-12-2017 - Updated to 1.12[/li][li]17-09-2017 - Updated to 1.11[/li][li]04-09-2017 - Updated to 1.10[/li][li]30-08-2017 - Updated to 1.9[/li][li]23-08-2017 - Updated to 1.8[/li][li]21-08-2017 - Updated to 1.7[/li][li]20-08-2017 - Updated to 1.6[/li][li]19-08-2017 - Updated to 1.5[/li][li]17-03-2017 - Updated to 1.4[/li][li]07-02-2017 - Updated to 1.3[/li][li]07-01-2017 - Updated to 1.2 and added teleporter names.[/li][li]23-12-2016 - Updated to 1.1 and enabled PDF searchable version.[/li][li]22-12-2016 - Thread created for version 1.0.[/li][/ul]
Thank you for carrying on with this job. this map is such a great help for me and everyone else i guess!
do you see a chance to add info about the DENSITY of a spawn? there is nothing more frustrating than travelling 20 minutes to a spawn found on map just to find out there are just 1 or 2 mobs wandering around on radar.
As for adding a density indicator, I’ve thought about it, it would be a pretty major revamp and would be a bit tricky to execute, as I see it there are two ways I could go about it, one would be to add a separate indicator in a similar style to the spawn maturity indicator, and add it everywhere I feel it’s applicable, and the other way would be adjusting the intensity of the colour appropriately based on density.
I’m no design expert, but I think the first one might add too much clutter in some cases where there is already quite a bit, and the second one would be hard to really tell depending on what is underneath (on the map) under the colour layer, since that will alter the way the way it looks.
I understand what you mean, though, maybe it would be a good idea to add an indicator at the cost of having that extra clutter..
X-axis indicating the maturity
y-axis indicating the density
with squares left blank in each direction, if density or maturity is lower.
hereby you also could see on first sight, how dangerous it might be for you to go there.
if it would be possible to base that information on entropedia, then everyone could enter values from 1-3 for density/maturity.
dreaming:
maybe the database for the entire map could be rasterized in 100x100m squares, where we can enter findings like minerals and mobs and harvestable trees, etc…
Changed Argonaut Elite spawn W of Fort Troy to Medium from Low
Touched up Feffoid spawn around Fort Fury
Touched up Atrox/Armax/Gokibusagi mix around Fort Fury
Added missing Argonaut Leader spawn S of Fort Fury
Added missing Berycled/Snablesnot/Sabakuma spawn S of Fort Fury
Added missing Molisk/Gokibusagi/Atrox spawn SW of Fort Fury
Touched up Cornundos/Berycled spawn SW of Fort Fury
Touched up Atrox/Faucervix/Maffoid/Argonaut/Molisk/Cornundos/Exarosaur/Gibnib mix spawn (this spawn is actually just a total mess, combination of small spawns within big spawns, but it would be a huge mess and would stick out like a sore thumb if I tried to lay it out 100% perfectly
Touched up Kerberos spawn N of Fort Lahar
Touched up Chirpy+Molisk+Cornundos spawn NE of Fort Lahar
Touched non-existant Feffoid/Cornundacauda spawn NE of Fort Lahar
Removed non-existant Faucervix/Combibo spawn E of Hestia
Added missing Snablesnot/Snarksnot spawn S of Fort Lahar
Changed Shinkiba spawn N of Chug’s Hideout to Mid level from Low level, added High maturity symbol as Alpha-Stalker Shinkiba spawn here as well
So much still to do, but it’s getting better every day
For indicating density, I got in touch with a friend who does graphic design professionally and asked them if they had any ideas, they gave me these two as examples and said they were probably the best ways of showing it using colours with the current format, and that the alternative would probably be to just have numbers next to or inside of the maturity indicators.
Just posting here in case anybody wanted to see/share their thoughts:
According to the existing map legend in top left map corner:
the 1/3rd filled circle means low maturity spawn,
the 2/3rds filled circle means medium maturity spawn,
the fully filled circle means high maturity spawn.
so for me the spawn maturity is already sufficiently clear.
or did you mean the spawn density, in the meaning of number of mobs per area?
for indicating the density with a color (green-low,yellow-medium, red-high) and the maturity with thirds of circle, i would prefer your first (upper) suggestion.
for me it transports the information faster and easier to perceive.