Calypso Explorer Map (Continued)

Whoops, meant density :laugh:

Thanks for the input.

[SIZE=4]Updated to version 1.10[/SIZE]

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[SIZE=4]Changes between V1.9 to V1.10:[/SIZE]

  • Added missing Berycled spawn E of The MegaVolt
  • Added missing Sabakuma in mix spawn E of Camp Phoenix
  • Removed nonexistant Atrax from mix spawn E of Camp Phoenix
  • Adjusted Molisk/Foul/Argonaut spawn E of Camp Phoenix
  • Adjusted spawns surrounding Atlas Haven
  • Fixed Typo “Eudorial Devil” to “Eudorian Devil” :wink:
  • Fixed location of Morsusilex/Repesilex spawn N of Notus
  • Removed nonexistant Repesilex spawn N of Notus
  • Added Merp to Exarosaur/Combibo spawn N of Notus
  • Touched up Merp/Exarosaur/Combibo spawn N of Notus
  • Touched up Exarosaur/Allophyl spawn around Rogue Plains East
  • Added Exarosaur to spawn around Rogue Plains West
  • Touched up Exarosaur/Combibo spawns around Rogue Plains West
  • Added missing Allophyl spawn W of Rogue Plains
  • Added missing Cornundacauda spawn S of Rogue Plains East
  • Touched up Warrior/Drone spawn S of Twin Peaks
  • Touched up Atrox/Atrax spawn SE of Twin Peaks
  • Touched up Berycled/Exarosaur spawn S of Twin Peaks
  • Added missing Combibo/Plumatergus spawn SE of Twin Peaks
  • Added Missing Shinkiba/Exarosaur spawn S of Twin Peaks
  • Touched up Exarosaur/Combibo spawn S of Twin Peaks
  • Touched up Drone/Trooper spawn W of Twin Peaks
  • Touched up Shinkiba/Tantillion spawn SW of Twin Peaks
  • Added Faucervix to Exarosaur spawn SW of Twin Peaks
  • Touched up Faucervix/Exarosaur spawn SW of Twin Peaks
  • Added missing Drone spawn W of Twin Peaks
  • Touched up Sabakuma/Berycled/Atrax spawn W of Twin Peaks

Only a handful of things left I know I need to work on, most of them being mostly things I can only make sure I do properly once migration is over.

If anybody has any input or thinks something might be wrong/missing please don’t hesitate to let me know :slight_smile:

1 Like

[SIZE=4]Updated to version 1.11[/SIZE]

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[SIZE=4]Changes between V1.10 to V1.11:[/SIZE]

  • Touched up Kerberos spawns surrounding Osere
  • Added missing Rippersnapper spawn S of Camp Icarus
  • Added missing Drone spawn S of Boreas
  • Touched up Kerberos spawn surrounding Boreas
  • Added missing Leviathan spawn S of Boreas
  • Added missing Allophyl/Tripudion spawn SE of Boreas
  • Touched up Allophyl/Tripudion spawn NE of Boreas
  • Added missing Rippersnapper spawn S of East Scylla Mountains
  • Touched up spawns surrounding Cape Corinth
  • Added missing Maffoid Grunt/Outrunner spawn E of Corinth West Hangars
  • Added Feffoid Camp SW of Fort Fury
  • Removed nonexistant Combibo/Armax/Faucervix spawn E of Chug’s Hideout
  • Touched up Caudatergus spawn E of Chug’s Hideout
  • Touched up spawns surrounding Jason Centre
  • Touched up Hiryuu spawn E of Fort Medusa
  • Touched up spawns surrounding Fort Ithaca
  • Touched up Tantillion/Merp spawn E of Chimera Canyons
  • Removed nonexistant Merp/Sabakuma spawn E of Chimera Canyons
  • Touched up Cornundacauda spawn W of Chimera Canyons
  • Split up Merp/Berycled/Sabakuma spawn on server line W of Chimera Canyons
  • Touched up spawns SW of Aegis Mound
  • Touched up Foul spawn W of Fort Troy
  • Touched up Atrox spawn W of Tukar
  • Added missing Atrax spawn W of Tukar
  • Touched up spawns around Camp Echidna East Hangar
  • Touched up Plumatergus spawn N of Honuri
  • Removed nonexistant Feffoid Elite SE of Minopolis
  • Removed nonexistant mix spawn W of Minopolis
  • Touched up Atrax/Cornundacauda spawn W of Camp Caravan
  • Added missing Molisk spawn NW of Camp Caravan
  • Seperated Cornundacauda and Snarg/Berycled spawn NW of Aegis Mound
  • Added missing Hadesheim Wave mobs

So many changes in this version I couldn’t even list them all. I feel the map is nearly perfect now apart from the PVP areas which need some work and a few small things I’d like to check.

If anybody has any input make sure to let me know! :smiley:

2 Likes

such a cool work, thank you so much for continuing this map!

my firstborn for adding density of all spawns…
(most likely… :-))

Indeed great work!

Good job keeping the map up to date!

+Rep foy your great work!

Small bump because people keep asking for locations in trade chat.

Spread the word and happy hunting :slight_smile:

thank you for the great map, you know im a thankful user.

what can i do to help getting the density of mob spawns added to the map?

Love the map :slight_smile:

The new Berycled Dynamic event near Livas is not shown, is that because it still doesn’t seem to be working properly?

None of the Dynamic Events are shown, only regular spawns, wave events, and dungeons.

I’ve thought of adding Dynamic Events in but it would get pretty messy with how large the areas some of them cover are and all the overlap there would be

Great info, thanks for all your efforts :yay:

[SIZE=4]Updated to version 1.12[/SIZE]

View or Download Here:

[SIZE=4]Changes between V1.11 to V1.12:[/SIZE]

  • Added missing Snablesnot spawn NE of Fort Argus
  • Changed Armax N of East Scylla Moutains to Armax Bull, as Armax Cow no longer spawn here
  • Fixed typo, “Fort Zeu” is now “Fort Zeus”
  • Added Bristlehog Pup spawn E of Camp Icarus
  • Added Leviathan spawn NW of Port Atlantis
  • Touched up Razortooth spawn around Isle of Troy

Just a few updates I’ve been wanting to put out for a little while.

From now on the link will remain the same between new versions so that everyone can continue using their old link if they have it bookmarked or embedded somewhere. :yay:

As always, if anyone sees anything they feel is wrong or could be changed or improved please let me know!

Regarding the density indicator I thought about it for a while but there were just too many spawns where it was “average” density it felt like maybe it would be more effort than it’s worth, even though there are a few cases where it would be good to have such an indicator.

oh no, the TP names vanished!

everything else: great!!

whoops, fixed :laugh:

[SIZE=4]Updated to version 1.13[/SIZE]

View or Download Here:

[SIZE=4]Changes between V1.12 to V1.13:[/SIZE]

  • Added missing Molisk spawn NE of Chimera Canyons
  • Touched up Merp/Tantillion spawn E of Chimera Canyon
  • Touched up Longu/Armax Bull spawn S of Camp Echidna
  • Split up Longu/Armax spawn into Longu/Armax Bull and Longu/Armax Cow
  • Touched up Longu/Armax Cow spawn S of Camp Echidna
  • Touched up mix spawn NW of Chimera Canyons
  • Touched up Cornundacauda spawn W of Chimera Canyons slightly
  • Touched up Primordial Longu Slayer/Bloodclaw spawn
  • Added missing Itumatrox/Feffoid spawn W of Camp Echidna
  • Added missing Ambulimax spawn E of Aegis Mound
  • Split up the Maffoid Camp area from the Maffoid spawn N of Fort Sisyphus
  • Split up the Turp cage spawn from the Maffoid spawn N of Fort Sisyphus

Lots of mapping of the Aegis Mound PVP zone this time around, still a bit of work to be done, but it’s a lot better than how it was previously, mostly inaccurate and empty.

1 Like

You must spread some Reputation around before giving it to Darkaruki again.

you know, i :inbed: you

[SIZE=4]Updated to version 1.14[/SIZE]

View or Download Here:

[SIZE=4]Changes between V1.13 to V1.14:[/SIZE]

  • Split up Exarosaur/Snarksnot/Snablesnot spawn and Berycled spawn N of Aegis Mound
  • Tweaked Hiryuu/Argonaut spawns N of Nymphtown slightly
  • Added missing Snablesnot spawn W of Camp Echidna
  • Added missing Bristlehog Pup spawn E of Cape Corinth
  • Split up spawns south of Half Moon Cove
  • Tweaked Hiryuu spawn SE of Cape Corinth

Finished some stuff I had put aside from last version a bit sooner than I expected, as of now I no longer have any notes left of things that need to be checked or altered, as far as I know the map is near perfect, though I’m sure there are some things that are incorrect or missing, so if anybody has any info please do share.

Thanks for all of the support and nice comments. I’m happy to be able to share all of this work with you guys. :slight_smile:

3 Likes

thanks this is really great after comming back to calypso after a long time of being away. Is there anything similar for Amethera?

Not really, although I’ve thought of expanding the map to the connecting islands/Amethera at some point, it would be a lot of work and a lot of it is taxed land areas which I don’t care that much for.

It might still happen at some point though. In the meantime the only thing I can think of that would help motivate me to expand the map to the rest of Calypso would be a donation, since working on it takes a ton of time and effort.

For specific mobs you could try EntropiaWiki or the Creatures sub-forum and you might find some info on non-Eudorian spawns.

I’m glad you like the map though! :slight_smile: