Added missing Rippersnapper spawn S of Camp Icarus
Added missing Drone spawn S of Boreas
Touched up Kerberos spawn surrounding Boreas
Added missing Leviathan spawn S of Boreas
Added missing Allophyl/Tripudion spawn SE of Boreas
Touched up Allophyl/Tripudion spawn NE of Boreas
Added missing Rippersnapper spawn S of East Scylla Mountains
Touched up spawns surrounding Cape Corinth
Added missing Maffoid Grunt/Outrunner spawn E of Corinth West Hangars
Added Feffoid Camp SW of Fort Fury
Removed nonexistant Combibo/Armax/Faucervix spawn E of Chugâs Hideout
Touched up Caudatergus spawn E of Chugâs Hideout
Touched up spawns surrounding Jason Centre
Touched up Hiryuu spawn E of Fort Medusa
Touched up spawns surrounding Fort Ithaca
Touched up Tantillion/Merp spawn E of Chimera Canyons
Removed nonexistant Merp/Sabakuma spawn E of Chimera Canyons
Touched up Cornundacauda spawn W of Chimera Canyons
Split up Merp/Berycled/Sabakuma spawn on server line W of Chimera Canyons
Touched up spawns SW of Aegis Mound
Touched up Foul spawn W of Fort Troy
Touched up Atrox spawn W of Tukar
Added missing Atrax spawn W of Tukar
Touched up spawns around Camp Echidna East Hangar
Touched up Plumatergus spawn N of Honuri
Removed nonexistant Feffoid Elite SE of Minopolis
Removed nonexistant mix spawn W of Minopolis
Touched up Atrax/Cornundacauda spawn W of Camp Caravan
Added missing Molisk spawn NW of Camp Caravan
Seperated Cornundacauda and Snarg/Berycled spawn NW of Aegis Mound
Added missing Hadesheim Wave mobs
So many changes in this version I couldnât even list them all. I feel the map is nearly perfect now apart from the PVP areas which need some work and a few small things Iâd like to check.
If anybody has any input make sure to let me know!
None of the Dynamic Events are shown, only regular spawns, wave events, and dungeons.
Iâve thought of adding Dynamic Events in but it would get pretty messy with how large the areas some of them cover are and all the overlap there would be
Changed Armax N of East Scylla Moutains to Armax Bull, as Armax Cow no longer spawn here
Fixed typo, âFort Zeuâ is now âFort Zeusâ
Added Bristlehog Pup spawn E of Camp Icarus
Added Leviathan spawn NW of Port Atlantis
Touched up Razortooth spawn around Isle of Troy
Just a few updates Iâve been wanting to put out for a little while.
From now on the link will remain the same between new versions so that everyone can continue using their old link if they have it bookmarked or embedded somewhere. :yay:
As always, if anyone sees anything they feel is wrong or could be changed or improved please let me know!
Regarding the density indicator I thought about it for a while but there were just too many spawns where it was âaverageâ density it felt like maybe it would be more effort than itâs worth, even though there are a few cases where it would be good to have such an indicator.
Touched up Merp/Tantillion spawn E of Chimera Canyon
Touched up Longu/Armax Bull spawn S of Camp Echidna
Split up Longu/Armax spawn into Longu/Armax Bull and Longu/Armax Cow
Touched up Longu/Armax Cow spawn S of Camp Echidna
Touched up mix spawn NW of Chimera Canyons
Touched up Cornundacauda spawn W of Chimera Canyons slightly
Touched up Primordial Longu Slayer/Bloodclaw spawn
Added missing Itumatrox/Feffoid spawn W of Camp Echidna
Added missing Ambulimax spawn E of Aegis Mound
Split up the Maffoid Camp area from the Maffoid spawn N of Fort Sisyphus
Split up the Turp cage spawn from the Maffoid spawn N of Fort Sisyphus
Lots of mapping of the Aegis Mound PVP zone this time around, still a bit of work to be done, but itâs a lot better than how it was previously, mostly inaccurate and empty.
Split up Exarosaur/Snarksnot/Snablesnot spawn and Berycled spawn N of Aegis Mound
Tweaked Hiryuu/Argonaut spawns N of Nymphtown slightly
Added missing Snablesnot spawn W of Camp Echidna
Added missing Bristlehog Pup spawn E of Cape Corinth
Split up spawns south of Half Moon Cove
Tweaked Hiryuu spawn SE of Cape Corinth
Finished some stuff I had put aside from last version a bit sooner than I expected, as of now I no longer have any notes left of things that need to be checked or altered, as far as I know the map is near perfect, though Iâm sure there are some things that are incorrect or missing, so if anybody has any info please do share.
Thanks for all of the support and nice comments. Iâm happy to be able to share all of this work with you guys.
Not really, although Iâve thought of expanding the map to the connecting islands/Amethera at some point, it would be a lot of work and a lot of it is taxed land areas which I donât care that much for.
It might still happen at some point though. In the meantime the only thing I can think of that would help motivate me to expand the map to the rest of Calypso would be a donation, since working on it takes a ton of time and effort.
For specific mobs you could try EntropiaWiki or the Creatures sub-forum and you might find some info on non-Eudorian spawns.