Crafting capabilities: Metal, Mechanical & Electronic Components
BP Slots available for result optimization: 3 in-line slots
Quantity/Condition slider: No, Qty only
Max TT value: 3,000 PED
Deployment requirements: 100 regular item points or 1 dedicated Stage 1 Construction Slot in a Land Plot building
One time deployment decay: 20 PED
Each BP loading cost: 5 PED/BP
This brand new Construction machine is an improvement upon the basic Construction machine available throughout Calypso, brought to you by Omegaton!
Each machine comes with 3 in-line Blueprint slots:
This first model only recognizes unlimited component blueprints however rumours abound that Omegaton is already working on prototypes for other types of Blueprints!
This first model harnesses the power of QR 100 blueprints to multiply the rate of success over time. Load up the 3 slots with 3x identical QR 100 blueprints to increase you effective rate of success!
Loading up only 1 slot would cause the machine to function in the same way as all other construction machines around Calypso, but adding a 2nd QR 100 blueprint increases the effective rate of success over time. Add a 3rd QR 100 BP to maximize the machineâs capability!
With this new Omegaton CraftMeister Mk. I, the future of crafting in Entropia is exciting!
I think maybe there should be an option where you can click multiple blueprints concurrently, whether they are the same or different. Choose to focus on better returns or raw throughput. I think many people who are tired spending hours and hours clicking base components would choose to do it faster.
I understand and I have wished to be able to craft faster as well, but that would concentrate opportunity to a few dedicated players and that wouldnât be good.
However I think this first machine would be a rreally good idea right away because it gives veteran crafters a path to where they can invest some money (I imagine these machines would be very expensive) to give them a bit of an edge and improve their numbers versus others that arenât dedicated to the Crafting profession and prefer to invest their money in Hunting gear.
Right now, the way the game works, you just need skills and any hunter can make his own guns using limited ArMatrix limited BPs (95% SR) and their results are pretty much the same as any other crafter.
There should be a way for real dedicated Crafters to invest and improve their numbers in a meaningfull way. The cost to make components would be a good start imo.
Add level requirement + upgrade mission for each slot (requiring a variety of mats and crafted stuff), to be able to use more slots to fill the machine and you sir, got a brilliant idea with lots of potential. Basically looter levels for crafting on it, unlocked by certain criteria and level milestones.
Through Gardening, which may need to be looked at honestly, but ok (I donât see how Gardening leads to factories, the concept is a bit flawed imo, but whatever, just give me new buildings to erect!)
Factories are a promised feature of land plots which can level up to support larger buildings is the initial promise. Just because gardening is the only thing you can currently do on plots doesnât mean that the plots level has anything to do with gardening, itâs currently just the only way to level it up. It is not a garden level; it is the level of the plot.
Operating a machine such as this would also give a plot experience presumably.
A problem will be if you need to go via a vegetable plot to a level required for the cottage industry of textiles, to the level for generating your own item points, to the level of item points on your plot for building a crafting machine capable of manufacturing basic filters a bit more efficiently, etc. etc.
Ah, yes, says MA, but it is doable if you can get your hands on factory worker fluid (aka beer), which is in super-limited token needle-in-a-haystack supply.
Imagine if all the new sign, picture frame, texture bps need to be used to specifically âtrainâ the machines to finally be able to work with some bp that people actually want the product from.
We didnât say it would be easy, counters MA. Who is in this for the long game?
Plot level remains when a plot is sold, so thatâs no issue; thatâs like complaining about looter level, except itâs a lot harder to trade looter level.
Like all items on the land plots⌠This would be a constructable item! You would need to collect scrap metal and wood and other materials to build it on your land plot!!!