Once upon a time we had space that was mostly PVP, where the only way to cross it to another planet was at your own risk in a quad, sleipnir, or pay for a warp. Btw lets be clear on this, Warps are not and never have been 100% safe, they do however offer a far higher level of safety than ‘fly yourself’. BUT but but…what about log off surely that makes them safe.. hmm not always.. what if ship gets stuck in warp.. so neither you nor owner can be certain when ship will be able to dock.. this has been days later on occasion. Same is true if passenger or pilot lose internet for some while (bad weather, PC dies etc you get the idea)
Given how huge space PVP zone was it should not really have become as big an issue as it did, except that MA created artificial bottlenecks, where entrants to space could be readily found, (Spawning of the vehicles from planet at the planet SS). whether a design flaw, or deliberate I doubt even MA know. But as a consequence we had space PK’ers hoping to profit from that nice localised spawn where it was all too easy to then chase down the unwary, the space newb, or those too greedy to consider paying for a warp, as a way to help insure the safety of their loot,
Lets be fair here, if in the Real World you needed to move a valuable cargo or a lot of cash you would probably hire an armoured vehicle or professional courier, or if you wanted to move swiftly to next planet and the activities there get on a high speed train / plane etc, yet avatars have forever bitched about and balked at paying a small amount to protect their bankroll, or save themselves the extra travel time, completely ignoring that the cost to the service provider is not just the TT of the warp, but their investment in the vessel, upgrades to the vessel, crew training and most important their time.
Had we been able to spawn at a location of our choice within say 0.5 AU of the server boundary for the planet, or in the safe zone around the SS, and then use a warp, then the ‘pk’ers’ would have had to patrol a much larger area to find the potential victims. Much like planetside PVP, finding the solitary traveller in a large are makes it more akin to finding a needle in a haystack, so lots of waiting or patrolling or organisation to share the search.
So get to the point Gran, why the PK’er / Pirate difference in perception. Again we have to look to MA and how their decisions affected us all.
Planetsde PVP (red zones) have to be a deliberate choice of the player, as require toxic shots to enter them. The zone can be entered around the whole perimeter, so easy to enter unseen. Players know the risks, but balance them against possible better loots. Hunter and hunted have the same possibilities, awareness, skills and equipment are the variables they control.
Space PVP, until the recent changes, you either spent your whole EU life on your planet of birth, or you had to enter space PVP for travel, and any lootables that needed to travel with you were at risk. Forced to enter the PVP zone from such a small area, that arrival was initially almost impossible to do unseen’ .
Yet this was not balanced by increased space derived rewards, as space was frankly devoid of any real hunting of value. Most users simply wished to travel.
So the only people to profit were the space PK’ers aka Pirates. They like pirates in other games and on planet earth, were often better resourced than the average traveller, better practiced as spent their time perfecting their space fight techniques etc, so ignoring any and all accusations about scams, exploits etc they for the most part would have had an advantage anyway. That MA were slow to respond to the player requests for the PVP zone to be moved further from the SS, the appalling misleading messages in regard to what is and isn’t lootable PVP, and the apparent inability to deal with exploits in a timely manner, and tbh they set the scene for space PK’ers to be hated, to gain the title Pirate
But space mining can, will, must change the balance, indeed already has ( we can now TP to other planets and need never use a space ship, yes there is a cost, but we do at least now have the choice ), we as players seem to have MA listening, this is our chance to offer solutions to improve the future for all.
Pirates should still exist but simply as the opposition. If the miners and space hunters are there in PVP to take risk, then MA need to ensure they have reason to be there, unique space loots. They could then reduce the number of planet derived loots in space and rebalance, so all players felt valued rather than trodden on