Venture's Space Mining Thread

I take the word gambling as including entrepreneurship in business and most investments, so yes, this is also gambling and much closer to classic games of risk and reward.
However, when you say this is 100% gambling, it isn’t any different from low stakes mobs; it is just the stake that is different.
High stakes can quickly make losses painful, but the game itself and the odds might be exactly the same.
Nana says above that on boss mobs the range is actually reeled in a bit. This is what we could argue for in space mining, but at most ‘clubs’ you can also choose which table to play at (= the table minimum stake).

I don’t recall getting such low minimum loot percentage on any other creature in game, this constantly. It wasn’t like this a few months ago for these big asteroids either

I mean, getting ~20% back on kills hunting is nothing out of the ordinary?

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i saw you hiting a 2k asteroid recently :slight_smile:

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Yea the website tracker bugged out on that one since I did half the night before. It was only about 120% returns I think. When I went back to it after the global to check the results it said it wasn’t even tracking…

I reloaded my browser and now it has the old tracking data with the 2k ped hof on it and a few roids after, here is todays results all in 1.

[HEADING=2]Run 2, Asteroid 1,2,3 combo[/HEADING]
[HEADING=2]Changes Summary[/HEADING]

Inventory Value+385.71 PED
Total Value Change+385.71 PED
[TABLE]
[TR]
[TH]Name[/TH]
[TH]Quantity[/TH]
[TH]Value[/TH]
[/TR]
[TR]
[TD]Blazar Fragment[/TD]
[TD]+201[/TD]
[TD][/TD]
[/TR]
[TR]
[TD]Cobalt Stone[/TD]
[TD]+35[/TD]
[TD]+7.00 PED[/TD]
[/TR]
[TR]
[TD]Explosive Projectiles[/TD]
[TD]-53846[/TD]
[TD]-5.39 PED[/TD]
[/TR]
[TR]
[TD]Gold Stone[/TD]
[TD]+17[/TD]
[TD]+17.00 PED[/TD]
[/TR]
[TR]
[TD]Howling Mine Construction Token[/TD]
[TD]+1[/TD]
[TD][/TD]
[/TR]
[TR]
[TD]IMO Orion Major (L)[/TD]
[TD][/TD]

[TD]-0.29 PED[/TD]
[/TR]
[TR]
[TD]Kismet Chamrosh V4 (L)[/TD]
[TD][/TD]

[TD]-78.96 PED[/TD]
[/TR]
[TR]
[TD]Narcanisum Stone[/TD]
[TD]+1835[/TD]
[TD]+146.80 PED[/TD]
[/TR]
[TR]
[TD]Recycling Scrip[/TD]
[TD]+5[/TD]
[TD]+0.05 PED[/TD]
[/TR]
[TR]
[TD]Scottium Stone[/TD]
[TD]+144[/TD]
[TD]+18.00 PED[/TD]
[/TR]
[TR]
[TD]Shrapnel[/TD]
[TD]-2143641[/TD]
[TD]-214.36 PED[/TD]
[/TR]
[TR]
[TD]Tailings[/TD]
[TD]+5363547[/TD]
[TD]+536.35 PED[/TD]
[/TR]
[TR]
[TD]Universal Ammo[/TD]
[TD]+13496620[/TD]
[TD]+1,349.66 PED[/TD]
[/TR]
[TR]
[TD]Weapon Cells[/TD]
[TD]-10381418[/TD]
[TD]-1038.14 PED[/TD]
[/TR]
[/TABLE]

Run 2: asteroid 4
tt return: 37.34%.
[HEADING=2]Changes Summary[/HEADING]
Inventory Value-68.87 PED
Total Value Change-68.87 PED
[TABLE]
[TR]
[TH]Name[/TH]
[TH]Quantity[/TH]
[TH]Value[/TH]
[/TR]
[TR]
[TD]Explosive Projectiles[/TD]
[TD]-4142[/TD]
[TD]-0.41 PED[/TD]
[/TR]
[TR]
[TD]IMO Orion Major (L)[/TD]
[TD][/TD]

[TD]-0.02 PED[/TD]
[/TR]
[TR]
[TD]Kismet Chamrosh V4 (L)[/TD]
[TD][/TD]

[TD]-5.48 PED[/TD]
[/TR]
[TR]
[TD]Nova Fragment[/TD]
[TD]+50[/TD]
[TD][/TD]
[/TR]
[TR]
[TD]Recycling Scrip[/TD]
[TD]+1[/TD]
[TD][/TD]
[/TR]
[TR]
[TD]Shrapnel[/TD]
[TD]+61138[/TD]
[TD]+6.12 PED[/TD]
[/TR]
[TR]
[TD]Tailings[/TD]
[TD]+349241[/TD]
[TD]+34.92 PED[/TD]
[/TR]
[TR]
[TD]Universal Ammo[/TD]
[TD]-1040076[/TD]
[TD]-104.01 PED[/TD]
[/TR]
[TR]
[TD]8 item types with changes[/TD]
[/TR]
[/TABLE]

I scan my screen a bit like an instrument panel, and watch my shots left go down and then my loot add itself to the total in the loot window. It was harder to see in the old days before we had this info on screen, so I looked more slowly and carefully per mob back then, but the ranges have stayed the same. The range on almost everything that just takes 5,6 or 7 shots usually is from 20%-120% on non-multis.
The first multi used to be at 3.5x lower limit, but some mobs now have 2x or so.
Anyway, if I know a mob has only cost me a ped to kill, it’s quite clear that my loot sometimes only goes up in the 20s pecs, or a 5 pedder cost that only gets me a shaving above a ped returned.
If it’s one-shot killing at 15 pecs (yes I overkill 20hp quite a bit sometimes), then it’s also clear if I get 3.x pecs back, and I can do that at a pretty fast rate, so I might mix it up by watching my 10-shot returns or whatever (might include a failed shot or two, but if the 10th lands a hit then loot is still loot, regardless of 10 or only 8 mobs). On a poor bunch that can also be only 30% over those 8-10 mobs, not commonly, but perfectly possible.
It’s very low stakes, but like dice rolls between 1 and 6, except I see 3-18 pecs added to the loot total per mob, so 45 pecs for 10 shots or so is 30%, the equivalent of throwing 1s, 2s and 3s over ten rolls.
Another way of watching is to have loot notification on in chat, but is better for quick scanning if only a mat or two plus shrap each time.

Personally I got the impression that the lowest asteroids were giving me more low range non-multis, not an even distribution of non-multis (loot notification usually on for roids, by the way). Getting a 3x-ish multi thus didn’t boost me from 70% up a bit, but merely got me to into the 60s. I know I need 5x, 10x multis and beyond before trying to estimate any longer term returns, but as I was getting too far behind, I reckon the ranges have been fiddled with.

Crafting, by the way, has ranges within the non-successes that can be clearly seen as grouped. You can easily take 1k clicks and sort by returns and see which percentage groups exist there.