Venture's Space Mining Thread

I think space mining is broken. I think the min multiplier for asteroids is too low. Here I will share each and every asteroid I pop to show you what I mean.

I am using the website inventory tracker, resetting before each asteroid, so there is no confusion or debate.
I am tagging with the Orion Major, the best mining laser, and applying the most possible cracking debuff in game to the asteroid. The asteroids I am shooting could not be shot in any way more efficient.

1 Like

[HEADING=2]Run 1 Summary Table[/HEADING]
[TABLE]
[TR]
[TD]Location[/TD]
[TD]Total Cost (PED)[/TD]
[TD]Total Loot (PED)[/TD]
[TD]Net Change (PED)[/TD]
[TD]Return %[/TD]
[/TR]
[TR]
[TD]Asteroid 1[/TD]
[TD]112.60[/TD]
[TD]47.18[/TD]
[TD]-65.42[/TD]
[TD]41.90%[/TD]
[/TR]
[TR]
[TD]Asteroid 2[/TD]
[TD]214.33[/TD]
[TD]101.54[/TD]
[TD]-112.79[/TD]
[TD]47.38%[/TD]
[/TR]
[TR]
[TD]Asteroid 3[/TD]
[TD]154.50[/TD]
[TD]78.77[/TD]
[TD]-75.73[/TD]
[TD]50.98%[/TD]
[/TR]
[TR]
[TD]Asteroid 4[/TD]
[TD]299.58[/TD]
[TD]317.60[/TD]
[TD]+18.02[/TD]
[TD]106.02%[/TD]
[/TR]
[TR]
[TD]TOTALS[/TD]
[TD]781.01[/TD]
[TD]545.09[/TD]
[TD]-235.92[/TD]
[TD]69.79%[/TD]
[/TR]
[/TABLE]
[HR][/HR]
[HEADING=2]Overall Totals for Run 1[/HEADING]
[ul]
[li]Total Spent: 781.01 PED[/li][li]Total Looted: 545.09 PED[/li][li]Total Net Loss: -235.92 PED[/li][li]Total Return Percentage: 69.79%[/li][/ul]

Run 1: Asteroid 1: 41.9%.
[HEADING=2]Changes Summary[/HEADING]
PED Card0.00 PED
Inventory Value-65.42 PED
Total Value Change-65.42 PED
[TABLE]
[TR]
[TH]Name[/TH]
[TH]Quantity[/TH]
[TH]Value[/TH]
[/TR]
[TR]
[TD]Blazar Fragment[/TD]
[TD]+1[/TD]
[TD][/TD]
[/TR]
[TR]
[TD]Explosive Projectiles[/TD]
[TD]-12426[/TD]
[TD]-1.24 PED[/TD]
[/TR]
[TR]
[TD]IMO Orion Major (L)[/TD]
[TD][/TD]

[TD]-0.06 PED[/TD]
[/TR]
[TR]
[TD]Kismet Chamrosh V4 (L)[/TD]
[TD][/TD]

[TD]-5.57 PED[/TD]
[/TR]
[TR]
[TD]Scottium Stone[/TD]
[TD]+1[/TD]
[TD]+0.12 PED[/TD]
[/TR]
[TR]
[TD]Shrapnel[/TD]
[TD]+76190[/TD]
[TD]+7.62 PED[/TD]
[/TR]
[TR]
[TD]Tailings[/TD]
[TD]+394458[/TD]
[TD]+39.44 PED[/TD]
[/TR]
[TR]
[TD]Weapon Cells[/TD]
[TD]-1057203[/TD]
[TD]-105.73 PED[/TD]
[/TR]
[TR]
[TD]8 item types with changes[/TD]
[TD][/TD]

[TD][/TD]
[/TR]
[/TABLE]

Run 1: Asteroid 2: 47.38%.
[HEADING=2]Changes Summary[/HEADING]
PED Card0.00 PED
Inventory Value-112.79 PED
Total Value Change-112.79 PED
[TABLE]
[TR]
[TH]Name[/TH]
[TH]Quantity[/TH]
[TH]Value[/TH]
[/TR]
[TR]
[TD]Explosive Projectiles[/TD]
[TD]-4142[/TD]
[TD]-0.42 PED[/TD]
[/TR]
[TR]
[TD]IMO Orion Major (L)[/TD]
[TD][/TD]

[TD]-0.03 PED[/TD]
[/TR]
[TR]
[TD]Kismet Chamrosh V4 (L)[/TD]
[TD][/TD]

[TD]-10.70 PED[/TD]
[/TR]
[TR]
[TD]Scottium Stone[/TD]
[TD]+1[/TD]
[TD]+0.13 PED[/TD]
[/TR]
[TR]
[TD]Shrapnel[/TD]
[TD]+270458[/TD]
[TD]+27.04 PED[/TD]
[/TR]
[TR]
[TD]Tailings[/TD]
[TD]+743697[/TD]
[TD]+74.37 PED[/TD]
[/TR]
[TR]
[TD]Weapon Cells[/TD]
[TD]-2031885[/TD]
[TD]-203.18 PED[/TD]
[/TR]
[TR]
[TD]7 item types with changes[/TD]
[TD][/TD]

[TD][/TD]
[/TR]
[/TABLE]

[HEADING=2]Run 1 asteroid 3: 50.98%.[/HEADING]
[HEADING=2]Changes Summary[/HEADING]
PED Card0.00 PED
Inventory Value-75.73 PED
Total Value Change-75.73 PED
[TABLE]
[TR]
[TH]Name[/TH]
[TH]Quantity[/TH]
[TH]Value[/TH]
[/TR]
[TR]
[TD]Blazar Fragment[/TD]
[TD]+3[/TD]
[TD][/TD]
[/TR]
[TR]
[TD]Cobalt Stone[/TD]
[TD]+79[/TD]
[TD]+15.80 PED[/TD]
[/TR]
[TR]
[TD]Explosive Projectiles[/TD]
[TD]-4142[/TD]
[TD]-0.42 PED[/TD]
[/TR]
[TR]
[TD]IMO Orion Major (L)[/TD]
[TD][/TD]

[TD]-0.02 PED[/TD]
[/TR]
[TR]
[TD]Kismet Chamrosh V4 (L)[/TD]
[TD][/TD]

[TD]-7.70 PED[/TD]
[/TR]
[TR]
[TD]Scottium Stone[/TD]
[TD]+1[/TD]
[TD]+0.13 PED[/TD]
[/TR]
[TR]
[TD]Shrapnel[/TD]
[TD]+158157[/TD]
[TD]+15.82 PED[/TD]
[/TR]
[TR]
[TD]Tailings[/TD]
[TD]+470206[/TD]
[TD]+47.02 PED[/TD]
[/TR]
[TR]
[TD]Weapon Cells[/TD]
[TD]-1463580[/TD]
[TD]-146.36 PED[/TD]
[/TR]
[TR]
[TD]9 item types with changes[/TD]
[TD][/TD]

[TD][/TD]
[/TR]
[/TABLE]

Run 1 Asteroid 4: 106.015
[HEADING=2]Changes Summary[/HEADING]
PED Card0.00 PED
Inventory Value+21.02 PED
Total Value Change+21.02 PED
[TABLE]
[TR]
[TH]Name[/TH]
[TH]Quantity[/TH]
[TH]Value[/TH]
[/TR]
[TR]
[TD]Blazar Fragment[/TD]
[TD]+2[/TD]
[TD][/TD]
[/TR]
[TR]
[TD]Explosive Projectiles[/TD]
[TD]-4142[/TD]
[TD]-0.41 PED[/TD]
[/TR]
[TR]
[TD]IMO Orion Major (L)[/TD]
[TD][/TD]

[TD]-0.02 PED[/TD]
[/TR]
[TR]
[TD]Kismet Chamrosh V4 (L)[/TD]
[TD][/TD]

[TD]-14.78 PED[/TD]
[/TR]
[TR]
[TD]Scottium Stone[/TD]
[TD]+105[/TD]
[TD]+13.12 PED[/TD]
[/TR]
[TR]
[TD]Shrapnel[/TD]
[TD]+1114610[/TD]
[TD]+111.46 PED[/TD]
[/TR]
[TR]
[TD]Tailings[/TD]
[TD]+1930228[/TD]
[TD]+193.02 PED[/TD]
[/TR]
[TR]
[TD]Weapon Cells[/TD]
[TD]-2805714[/TD]
[TD]-280.57 PED[/TD]
[/TR]
[TR]
[TD]8 item types with changes[/TD]
[TD][/TD]

[TD][/TD]
[/TR]
[/TABLE]

whats your looter ?

1 Like

better than yours, not that it matters, as shared loot mobs don’t take looter into factor and all asteroids are shared loot.

Also even if looter accounted for 20% of loot, and I have 0 looter, my results are still too low.

1 Like

how many loot events?
i mean if there are 1 ped asteroids distribution of returns should converge to 98% fast
a 100 ped asteroid could be like a RDI boss and take say 2000 3000 loot event before stabilizing
it is same function also in hunting.. some short run have insane variance and weird returns

At time of your post 4, currently working on 5.

It’s not about how many loot events, my issue is the average single 1 time loot… is way too low. It shouldn’t be possible to loot that low.
But I will share info over time, you do understand these take like 1 hour+ each to kill right? The M-type Asteroid XVIII I am shooting atm will take me 2-3 hours.

My current run today wasn’t too bad, but I will share more. Some loots are 20% or less and it’s not acceptable.

1 Like

Just fyi

3 Likes

Yea then why did cyrene change their solo instances from shared loot to non shared loot when all the ubers cried about it affecting their returns?

People who hunt far more than you and me, and know far more than you or me, know that shared loot doesn’t use looter. Socrates doesn’t know the entire codebase, that’s the issue, no one at MA does. UE5 will resolve this. Nor do I think there is some ‘cap’ or anything of that sort. I know shared loot doesn’t use looter, which is a benefit btw.

And then people say planet size mining is boring :ROFLMAO:

1 Like

Can people stop relying so much on what so called “ubers” say? All they did was cycled/chipped/invested more than the average Joe. Most of them buy into the same silly tinfoil hat theories everyone else does, the only difference is they have a lot of skill points. MA refuted the theory already and studies of isolating min multis show that looter affects shared loot exactly like it affects non-shared as well.

As for your sample of 4 loot events, sure, when the kill cost is this high one could argue the multiplier range should be smaller and the lowest multiplier set higher than this, but it’s still the tiniest of tiny samples with 4 events. M-asteroids are essentially really high-stakes gambling. I am all for lower volatility in general though, so in essence I agree with what you are trying to argue for with this thread.

5 Likes

A couple of points:
thanks for providing the info.
With no regen, the costs for the same asteroid lvl should be very close to the same for each one. Missed shots and variance won’t make much diff over the course of an hour. What lvls have you tackled pls?

Apart from some things which will be obvious to all, I note that your turnover using a V4 level weap is very roughly only 150 peds? per hour of just sitting there on one asteroid?
That is pretty low compared to hunting medium mobs in a reasonable spawn, although may be comparable to planet mining, even with amps.

Also, I really can add space mining to the list of almost fully afk gameplay then. If those M-class are also shared loot (but in lootable pvp), then I guess it doesn’t matter too much to be shot down even, as long as you return to your comp before the ‘kill’ and take each loot back to storage and start again fresh each asteroid.
That will also lower turnover speeds.
There was I thinking that 2-3 mins per roid was bad enough on baby asteroids and tt weap, but going big is pretty much go anywhere you like at home, do the washing, take the dog for a walk, whatever!

Is the next Caly mob going to be a no regen no attack blob with hours’ worth of killtime? The mob to spend a night’s sleep on?

Edit: that is indeed very high stakes (don’t want to use the g word, but essentially it is staking a lot on each event).
I believe asteroids have their own HOF lists, but not really bothered enough to have stored this in my memory. If so, is this because MA expect much higher hofs over time that would obliterate the original hof entries on the main board? 200k and more for the lucky ones?

1 Like

also im only 42.8 looter, again, whats yours ?

2 Likes

It’s almost like you guys are purposefully ignoring that this is just the start of a log, there will be more than the 4 loots. They take time…

Also everyone and their mom knows shared loot mobs ignore looter level, that’s not what this thread is about you can debate that elsewhere.

1 Like

The variance should be lower, it’s way too much of gambling I agree

3 Likes

I 100% averaged much higher than this when also hunting the big M-XVIII+ sized asteroids. The main issue is the presence of the 0.2-0.5x multipliers.

If you have 10 loot events you are going to be seeing results from a 20% to a 20k% return, yes it sucks that the time to kill and size and throughput can make dry periods really really pronounced and painful, I had multiple evenings with returns that looked like yours, and more evenings too when I ended multiple thousands of ped in the green.

But anyone seriously considering long term farming of these huge asteroids should be planning around a 200k+ bankroll at least and thousands of kills with the way the way multipliers work today, it’s no different from smuggler mechs or solo Gorgon farming levels of volatility.

2 Likes

My complaint is these individually small return shouldn’t be possible. I don’t care about the long term results, the individual results shouldn’t be able to be so low.

Am I that bad at making my point in the OP?

Yeah the way that boss loot works generally is that they clamp the loot multipliers i.e. 0.2x to 2000x turns to 0.5x to 800x for bosses.

The range is too big given their hp

If this is the point you are trying to make, then yes.

If this is the point you are trying to make, leave the average out of it. What you are saying is that the min multiplier for asteroids is too low.

I will not argue this because that would be a matter of preference. The way I see this system as it is, currently is just gambling. This is not something that you can or probably even should grind (because of the bankroll required to do so)

2 Likes

That’s the issue, it is 100% gambling, and it should not be gambling. I will edit the post to use your suggested language. thanks