Wow so finally Mindark are actually gonna start repairing this game? I mean its hard buy its possible to repair some systems there just has to be lots of will to actually do it.
Ive got so many suggestions… where do I put them? ?
Wow so finally Mindark are actually gonna start repairing this game? I mean its hard buy its possible to repair some systems there just has to be lots of will to actually do it.
Ive got so many suggestions… where do I put them? ?
Who ever you hired that comes up with this stuff, keep them! And as someone mentioned, don’t forget about shared loot mobs that will be ignored by turrets.
Great to see that the completely broken LG is on the radar too!
Can’t help but wondering why you’re wasting so many resources on CryEngine though, unless all this new content has some underlaying stuff that makes transition to unreal easy?
Fortunately I’m already hired ![]()
It is - though Land Grab is more complicated to tackle.
It would be great if killing eachother would compensate in ammo return. 95% on spent or something to make it more possible have huge fights without spending a fortune. Same with land grabs, either winners take a pot of the total spent or there is a return on spent to kill players. Lots of improvements to made on all PvP sectors and make loot able areas have more risk to reward for miners and hunters.
Great job!
I really like almost all of the recent changes ![]()
How about ~60% of PvP costs from zone added to Oil drops? (maybe spread over next several drops)
Great to see the Orthos Rig back and a new starting zone in place — it feels like a step toward clearer separation between low‑level and high‑level areas, which should help newcomers find their footing. Honestly, this should have been done before the Steam launch, but it’s never too late. More attention to the starting zone and some more rewarding missions (Cyrene is a good example) could make a big difference.
This update seems PvP‑focused, which got me thinking — have you ever considered making the whole game a PvP zone with a PK/karma system, where players with karma drop one or more items to their killer? It’s an old mechanic, but it worked well back in the day. ?
Could there not be both? having a dense area of oil spawning and some “lower tt once” around the main building.
This is really cool I love to see that pvp is getting some attention agian, does this also mean that we will be seeing balance changes to which resourses that can be found in lootable zoonesa and landgrabs sometime in the future?
One word…Bravo! Keep this excitement going. Sounds cool as hell
An event I would like to see revived, but without the problems of team composition and the shooting through the walls into the computer room bug, is ofc the fort event.
Maybe a double fort could be placed on Setesh in an update, in keeping with the low costs you wish to enable there, but revamped …
Also to keep in mind for Setesh could be the instance that used to be at Jennifer Island (near PA). It was cheap and thus a thing newbies could easily do - and yes, it was FUN!
maybe add permanent wormholes at the new newbie zone to each of the oilrigs?
and don’t forget to warn about the dangers involved…
:LOL:
Looks promising. Keep the momentum going! ?
Seeing what is worked on and keeping community informed Is the way ??
Hell yeah this sounds awesome!! This is gonna please a LOT of people ![]()
now hear me out, we know the rig drops oil technically for free, maybe add a mission chain that needs to be unlocked? now i might be bashed and its okay but this kind of activity should reward those who pvp , it doesnt have to be a high ped grind , maybe a series of pvp events/ participate in LG, pvp/ take or do damage at orthos oil rig/ enter lootable and mine or hunt once. orthos can drop oil so still for f2p but maybe an incentive for those who want to pvp and earn some kind of kickback would be nice, the ashi oil rig could have 10% decay, no mobs, vehicle friendly, dynamic spawns/ mini oil LG timers , this has potential and cant be seen as a nerf since ORTHOS could drop oil at a smaller rate but still free to enter and near icarus so those who are casual can enter
The revive terminal at Ashi should be a bit more far. If its to close it doesn’t give any motivation to kill anyone.
Hope people remember their history ![]()
someone tell them what aimbot is , we are in 2025 but they live in 1993.
That’s a funny looking UR5
I’m a bit afraid that the Orthos oil rig, which is the only place we can hunt the drones and droka’s for the noob AI at icarus, will interfere with hunting.
I go there to finish the daily mission, not to PvP. I already had a couple of times someone shot me while hunting. I know its PvP, but so is the whole of Amathera.
Please consider mob spawns and missions when making such changes. Please.
else way, it is cool
Hello,
I didn’t read all post so sorry is those idea have been spoken.
For me ashi and orthos oil rig should be toxic area like medusa swamp but still not lootable.
If you want to enter, you have to put a lesser anti toxic with a value of 2 ped or something like that.
With that, “leecher” have a cost to come back all days and pk could get reward based of this toxin shot.
About LG, there is 2 problems for me. Event time who could be hard for all and land who don’t give enough to cover the amont of ammo spent during those event.
Maybe you could add token on mob for each land. Merge every token make a pvp token who can trade to other npc who give BP for pvp gear.
Second amazing change in a few days, impressive work. Keep on killing it.