Feedback
[ul]
[li]Title: Locked on Target[/li][/ul]
Description:
[ul]
[li]Current: When you are locked on a target, either a mob or a teleporter, it is hard to untarget it and you get stuck running towards it (currently the quickest way to untarget is right click and left click together)[/li][li]Suggested: Make it easier to snap off of a target/teleporter either by untargetting the mob or by looking away from it [/li][li]Reason: It is harder to pull a mob while sweating and there is a higher risk of snapping onto someone elseās mob and not being able to untarget, an example would be if you were in an event and targeted someone elses mob but you couldnāt untarget. (also its annoying to be stuck to a mob and the only way out of it is right and left click which isnāt obvious to newer players)[/li][/ul]
That is normal, you copied them as normal text, donāt expect ingame behaviour to be preservedā¦
Feedback
[ul]
[li]Title: Coloring/texturing not rotatable[/li][/ul]
Description:
[ul]
[li]Current: You cannot rotate the coloring or texturing items in the preview window.[/li][li]Suggested: Make it so you can rotate the preview[/li][li]Reason: Some textures and colors you need to see from the back to know before applying it, some designs are also on the back of the clothing/vehicle [/li][/ul]
Feedback
[ul]
[li]Title: Chat Box typing out of the box and tab only works once[/li][/ul]
Description:
[ul]
[li]Current: If you type a longer message than the box length it types outside of the box, also tabbing to rotate the chat channel now you can only tab once and then it goes back to switching target on mob. At the moment to tab multiple times you need to enter the chat tab then enter the chat again and tab[/li][li]Suggested: Make the text stay within the box, make it so that while your focus on chat you can tab and rotate the chat channels [/li][li]Reason: The text outside of the box is hard to read/understand what you have typed, the tabbing can get annoying if I am out hunting and I dont want to switch mob but tab quickly to get to say society chat and then to team chat and then local. [/li][/ul]
Before this update i could do that, so something changed
Feedback
[ul]
[li]Title: Armour Sets[/li][/ul]
Description:
[ul]
[li]Current: Armour and clothes sets are all on load outs, they also do not create armour sets correctly [/li][li]Suggested: I know this have been mentioned a lot of times but please let us create armour sets that we can assign to action buttons, also make it so when you create a new armour set it creates only armour and not everything you are wearing.[/li][li]Reason: It takes a long time to go through the list of armour sets and clothing sets to find the one you need, this takes time away from being able to start hunting. Also the new armour set creates a set of everything you are wearing so if you remove that āarmourā set it removes everything. You also cant move the ones you need to the top of the list. (I thought that maybe labelling them as 1, 2, would push them to the top, it does not)[/li][/ul]
Links copied outside of game no longer stays as link , they never did ?
Feedback
[ul]
[li]Title: New UI is way better than the preview screenshots had suggested[/li][/ul]
Description:
[ul]
[li]I just wanted to say something nice
? [/li][/ul]
Feedback
[ul]
[li]Title: Map should allow to define favourites (at least for TPs)[/li][/ul]
Description:
[ul]
[li]Current: No favourites[/li][li]Suggested: Add favourites[/li][li]Reason: There are way too many TPs by now and we all have our favourites[/li][/ul]
Feedback
[ul]
[li]Title: Repair: new option to enter TT-value to repair to (latest new option allows to enter the repair costs)[/li][/ul]
Description:
[ul]
[li]Current: I have to do math correctly and then adjust the slider or use the new repair costs field[/li][li]Suggested: new field for TT-value to repair to[/li][li]Reason: one less calculation, one chance less to make mistakes[/li][/ul]
Bonus points:
[ul]
[li]changing either costs or repair-to could update the other field right away (on key-press, not on blur)[/li][li]It would be nice if the TT-value would be stored with the item so the next time I want to repair it that value is suggested[/li][/ul]
Feedback
[ul]
[li]Title: Inventory/Storage: add a busy indicator while the shader renders the icons[/li][/ul]
Description:
[ul]
[li]Current: No such indicator[/li][li]Suggested: Show such indicator[/li][li]Reason: the old UI had it and it was obvious that rendering was still in progress[/li][/ul]
Feedback
[ul]
[li]Title: Skills: Rank-column should be way smaller[/li][/ul]
Description:
[ul]
[li]Current: Rank-column is too wide[/li][li]Suggested: Make it smaller[/li][li]Reason: Rank only changes much in early stages, then the motivation comes from looking at the points going to the right[/li][/ul]
Feedback
[ul]
[li]Title: Professions: hovering over progress bar of profession doesnāt show detailed percentage value[/li][/ul]
Description:
[ul]
[li]Current: Hovering shows nothing[/li][li]Suggested: Show percentage just like in old UI with as many decimals (!!)[/li][li]Reason: Motivation! Pride!
[/li][/ul]
Feedback
[ul]
[li]Title: Professions: window should be higher, should show as many professions on one page like previous ui[/li][/ul]
Description:
[ul]
[li]Current: Window is kind of small, shows just a few professions per page[/li][li]Suggested: Show more professions per page[/li][li]Reason: more data in one view[/li][/ul]
Feedback
[ul]
[li]Title: Progress: Skill pop-up and profession pop-up should hold more entries, ideally all (usually the one I want to look at is missing)[/li][/ul]
Description:
[ul]
[li]Current: Skill pop-up and profession pop-up show a limited list (I know, the old UI probably didnāt show more)[/li][li]Suggested: List more[/li][li]Reason: quite often the one I want to look at is missing[/li][/ul]
Feedback
[ul]
[li]Title: Missing option to mute pets[/li][/ul]
Description:
[ul]
[li]Current: THE PETS ARE SOOOOOOOOOOOOOOOO LOUUUUUUUUUUUUUUUUUD and trigger me randomly[/li][li]Suggested: Option to shut them up[/li][li]Reason: Cats, Teslapods, dogs, ⦠have highly annoying sounds, they trigger me. I canāt stand them, I already killed a keyboard IRL.[/li][/ul]
My apologies to the sound engineers, they probably did a great job, I just HATE the pet sounds.
Feedback
[ul]
[li]Title: Smallest radar is too large, I want to make it smaller[/li][/ul]
Description:
[ul]
[li]Current: Radar is resizeable[/li][li]Suggested: Allow making it even smaller[/li][li]Reason: the old UI allowed that and my setup of stuff on the screen doesnāt work right now as other windows overlap the radar[/li][/ul]
Feedback
[ul]
[li]Title: Keyboard-view as we had with F10[/li][/ul]
Description:
[ul]
[li]Current: No visual display of the key setup, only a list of actions with keys assigned to them[/li][li]Suggested: Provide that keyboard-view from the previous UI[/li][li]Reason: it helps to see the set up keys in one view and understand if the keys (in organised groups) make sense. Right now I have to guess the name of the icon (there are some more and less obvious ones)[/li][/ul]
Feedback
[ul]
[li]Title: Inventory/Storage: option to rearrange tabs[/li][/ul]
Description:
[ul]
[li]Current: Order of tabs has changed from previous UI and is fixed[/li][li]Suggested: Allow to rearrange the tabs[/li][li]Reason: I donāt use Mindforce for now and yet itās placed kind of prominently in the middle of the tabs[/li][/ul]
The zoom function doesnāt work on the previews anymore, either. Difficult to see texture print/pattern areas when you canāt rotate or zoom in.
Great suggestion, cat <3