UI Release: Feedback Thread Part 2

I would argue that current opacity for only inner radar circle is great.
Instead adding opacity for whole radar UI, second option for coordinates area would be preferred.

5 Likes

Feedback

[ul]
[li]Title: Unable to log out with chat screen dragged from main chat window[/li][/ul]
Description:

[ul]
[li]Current: If a chat window has been dragged from main chat, escape does not work[/li][li]Suggested: Allow to log out with extra chat window open[/li][li]Reason: To log out when needed[/li][/ul]

For interest I previously posted this one as a bug (in the previous bug thread) since the wording in options is “hidden” not “disabled” and hidden does not imply disabled.

Wistrel

PS Not an invitation for MA to change the text to fit the functionality BTW ,-) Please change the functionality to fit the text!

1 Like

I’ve notice this also, although it’s a little different for me.

For me it’s…
[ol]
[li]Clicking on an action icon (even an empty one) will stop me from pressing the Escape key.[/li][li]But if I click on the top part (Tabs) of the chat window, I can then press the Escape key to get the “Main Menu” to show.[/li][/ol]
This is all while having additional chat windows open outside the main chat window.

Seems the reason for this is the items use the Escape key for quitting the Auto-Use tool, and doesn’t seem to lose focus thereafter.

Alternatively “F12” is set as the default binding key for “Exit Entropia Universe”.

1 Like

Odd, i have had happen few times and this last time minimising extra chat back into main chat fixed.

I have had couple of times where unequiping tool or weapon etc allowed me to press escape.

Very odd bug

Tested and confirmed…

Changing the “Main Menu” binding key from Esc to F7 (or other) gives you “Main Menu” whenever you like.

1 Like

Feedback
[ul]
[li]Title: Allow more mission tracking[/li][/ul]
Description:
[ul]
[li]Current: currently max 3 missions tracked[/li][li]Suggested: allow at least 5 missions tracked[/li][li]Reason: this is what we had before and 3 is not enough[/li][/ul]

7 Likes

Society Chat disappeared

Kind of agree with this, although your already able to track (3x Mission Log + 3x Codex) a total of 6, but It would be nice to allow the maximum of 6 to be from a combination of both (Mission Log + Codex), so if your tracking 5x Mission Logs, only 1 from Codex can be additionally tracked, vice-versa.

3 Likes

Feedback
[ul]
[li]Title: Map and Contact Icons missing from Main Menu Bar.[/li][/ul]
Description:
[ul]
[li]Current: Map and Contact Icons missing from Main Menu Bar.[/li][li]Suggested: Add Map and Contact Icons on Main Menu Bar.[/li][li]Reason: adding these icons to the Main Menu Bar will increase accessibility for new users and restore access as it was in the old UI.[/li][/ul]
Screenshots:
[I][SIZE=4]This Screenshot shows both the Old UI and the New UI and the missing Icons on the New UI.
https://www.planetcalypsoforum.com/forum/proxy.php?image=https%3A%2F%2Fi.imgur.com%2FLTJFclH.png&hash=9c8b54406e87844e3309aca1e93b6b0a[/SIZE][/I]

6 Likes

Feedback
[ul]
[li]Title: Player Register not accessible via Contact Window[/li][/ul]
Description:
[ul]
[li]Current: Player Register is missing from the Contact Window.[/li][li]Suggested: Player Register should be available via the Contact Window (it was accessible there in the old UI).[/li][li]Reason: Adding this function will increase accessibility to social systems for old and new players alike. It was also present in the old UI.[/li][/ul]
Screenshots:
[I][SIZE=5]This screenshot shows one way the Player Register could be added to the Contact Window:
https://www.planetcalypsoforum.com/forum/proxy.php?image=https%3A%2F%2Fi.imgur.com%2F4DtGXYa.png&hash=f756abb49d4d86c613092dba5be98e76[/SIZE][/I]

10 Likes

Feedback
[ul]
[li]Title: Offline Time no longer shows on Contact List[/li][/ul]
Description:
[ul]
[li]Current: Offline Time no longer shows for any offline friends[/li][li]Suggested: Should be able to see how long a friend has been offline in contact list if they have this shared.[/li][li]Reason: Adding this function will increase accessibility to social systems for old and new players alike. It was also present in the old UI.[/li][/ul]
Screenshots:
[I][SIZE=5]This screenshot shows a location where Offline Time could be re-added to the Contact’s info:[/SIZE]
[SIZE=4]https://www.planetcalypsoforum.com/forum/proxy.php?image=https%3A%2F%2Fi.imgur.com%2Fap8zk9m.png&hash=b28e16f6b9864373747d207ffc23d826[/SIZE][/I]

7 Likes

Feedback
[ul]
[li]Title: Vehicle Status Bar does not stay where last set when vehicle is respawned[/li][/ul]
Description:
[ul]
[li]Current: Vehicle Status Bar resets to the default location on every vehicle respawn.[/li][li]Suggested: Vehicle Status Bar should stay where it was last dragged when vehicle was last spawned.[/li][li]Reason: Allowing this status bar to stay where last set will result in a cleaner UI and not hide the Status Bar behind any other windows.[/li][/ul]
Screenshots:
[I][SIZE=4]This Screenshot shows both the initial location and desired location of the Vehicle Status Bar.
https://www.planetcalypsoforum.com/forum/proxy.php?image=https%3A%2F%2Fi.imgur.com%2FHvXXyeW.png&hash=f9a21495f28ed5fe1cf061d598ce3ad4[/SIZE][/I]

11 Likes

Feedback
[ul]
[li]Title: Mouseover of Action Bar Tool does not update in real-time.[/li][/ul]
Description:
[ul]
[li]Current: Mouseover Action Bar Icons does not update the TT value, etc.. in real-time like it did in the old UI.[/li][li]Suggested: Hovering the mouse over the equipped tool/weapon should update the TT value, etc. in real-time.[/li][li]Reason: This was in the old UI and it allow players to stay better informed while playing. It leads to smoother gameplay.[/li][/ul]
Screenshots:
[I][SIZE=4]This screenshot shows which information should update in real-time as an item is used and decays, etc.
https://www.planetcalypsoforum.com/forum/proxy.php?image=https%3A%2F%2Fi.imgur.com%2FCvuoXri.png&hash=e9e28463c88f076b91fea906a59b4ebb[/SIZE][/I]

8 Likes

Feedback
[ul]
[li]Title: item TT is not displayed like ity used to be when we hover mouse over icon[/li][/ul]
Description:
[ul]
[li]Current: while you use certain item and keep mouse over icon the TT stays the same unles you move mouse away away and over the icon again[/li][li]Suggested: Please bring back “live” tt[/li][li]Reason: It was helpful when using L items, i could see how many shots i have left to make sure fast item switch when it brakes[/li][/ul]

4 Likes

I actually didnt read previous posts but you explained way better what i would like to be changed.

3 Likes

Feedback

As you cater to all suggestions, feedback and wishes, it’s easy to lose the overall design concept. Great work with granting our wishes of customizability and different mechanics, but I think especially the HP/reload dashboard is quite messy right now.

I have listed some feedback on current mechanics below, together with suggestions (see screenshots) of new window organizations that could perhaps clean up the design a little bit as well.

https://www.planetcalypsoforum.com/forum/index.php?media/newdashboard_txt-jpg.342605/full

  • PED balance moved from the dashboard to a separate widget, which you can toggle on/off in options. No need to cram it inside the same dashboard together with HP and reload.

  • Separated HP and reload bars. When the HP bar is right on top of the reload, they interfere with each other so much visually as they move back and forth. They can’t be above and below each other imo, have to be separated left and right.

  • Adjusted width-height ratio of both HP and reload bars. They are hard to follow when they are long and slim. Especially the reload bar does not have to be long at all, the important thing is simply to have something to time your item switches to.

  • Current HP displayed inside HP bar and updates as you take damage. With toggle on/off in Options.

  • Avatar name displayed below HP bar instead of inside HP bar.

  • Added % left of TT for the equipped tool - saw that in a previous post, great suggestion.

  • Made the center of radar a dot again. The big arrow of current UI is too big, it blocks the mobs nearby. You don’t need an arrow, since the direction you face is already clear.

15 Likes

New hotfix is out!

If you’re inside the game, you need to log out and back in to apply it:
[ul]
[li]It is now possible to hide an action bar, but still use any actions and items bound to it![/li][li]Nameplates should now show the Society correctly.[/li][li]The notification UI (location banner) should no longer be stuck. We are aware that it is still not working entirely as intended though.[/li][/ul]

12 Likes

[ul]
[li]Title: Backup links don’t work[/li][/ul]
Description:
[ul]
[li]Current: Links from backups are not clickable[/li][li]Suggested: Links from backups on notes should be clickable[/li][li]Reason: made backups in onedrive on word and after i paste them on new notes they no longer work[/li][/ul]

Still not fixed, can we expect a fix for this?

Feedback
[ul]
[li]Title: Dying as a Mob[/li][/ul]
Description:
[ul]
[li]Current: Creature Control, when you die as a mob it causing the UI to break [/li][li]Suggested: Make sure the action bars doesn’t disappear and are interactable. Make it so you can interact with everything (such as terminals, and anything you can press interact on). As well as making sure the mission log doesn’t disappear [/li][li]Reason: If you die as a creature, be it by player or by water/time out your UI breaks and you cannot use any of the functions in game, you must relog and turn one of the action bars to ‘hidden’ and turn it back on for it to reappear and then place them back to where you had them. I sometimes use mob pills for events such as mob races and ‘last kill shot wins’ events [/li][/ul]
Screenshots: not a screenshot but did get it on stream today [MEDIA=twitch]2075176324:03h37m30s[/MEDIA]

3 Likes