Each planet should receive its own feature anchored by its actual lead designer or creative lead.
Do not have a MindArk marketing spokesperson explain every planet.
Let the people responsible for those worlds explain:
What is this planet?
What was the original creative idea?
What distinguishes it from the others?
What are its cultures, conflicts and signature activities?
What should a player experience here that they won’t experience elsewhere?
What has changed with Unreal?
Where does the development team want to take it next?
Talking-head interviews should be intercut with environments, creatures, missions, concept art, historical footage and new Unreal material.
The goal is for prospective players to begin developing affinities before they even create an avatar:
“I think I’m an Arkadia person.”
or:
“NOTYVM. I’m going to Cyrene.”
The planet partners shouldn’t merely provide content for Entropia. They should be given the opportunity to sell their own worlds.