With the new mining uber hof there is some more discussion around the topic of whether the number and amount of ubers benefits the game. I am going to argue that it is not beneficial.
I want to compare a uber hof to winning the lottery in real life. Essentially they are the same. If you win the lottery or get a uber you have basically three decisions of what to do with the money. With a lottery win you can, deposit/invest the money, buy things, or do a combination.
https://www.planetcalypsoforum.com/gallery/files/5/4/5/lottery.JPG
If you get an uber you can withdraw the money, buy ingame items, or do a combination.
https://www.planetcalypsoforum.com/gallery/files/5/4/5/uber.JPG
The difference between the two is that with a lottery win there is a trickle down benefit to society at large. I know that lottery winnings amount to a tiny percentage of the economy but other people can benefit when one person wins the lottery.
Think of who benefits when a lottery winner decides to spend their new found weath. How many people benefit from the new car that is bought, the new house, the trips to vacation spots, luxury items, etc.
Think of who benefit when a player decides to spend their uber loot. The guy that is selling their shadow armor, the girl with the mod fap, and maybe someone with a brig coat to sell.
I think that when we hear about a lottery winner we know subconsciously that they will spend that money and that others will benefit. I also think that when we hear about someone getting a uber we think that they have benefited but not necessarily anyone else.
And I think this leads to a primary flaw in the PE economic system. That is there is no trickle down benefit of uber loots. It is possible to exist in the PE universe and never give another player 1 pec. You can loot your guns and armor and buy your ammo from a TT.
If however high end armor was crafted then we would see many players benefit when someone decides to spend their uber loot. The person that crafts that armor, the miner that gets the ores, the resellers, the hunters that loot the bones used in crafting, etc.
The same would hold true if there was a true crafting system for weapons and other items.
Imagine if food was crafted. Lets say that stamina was introduced to PE and it affected things like running speed and health regeneration. Low level food would provide slow health regeneration while high level food would provide very fast health regeneration. Now lets say that someone gets a uber and decides to spend that money. They might be willing to buy the more expensive food because they can now afford it. That uber loot will benefit the food crafter, the hunter, the harvester, etc.
The point to all this is that PE doesn’t have a complete top to bottom economic system where we can see the flow of money from the top down. If such a system existed in PE I think that uber loots would be more accepted because more players would benefit from the trickle down affects of those loots.