This is a thread which I will keep updated with the latest information regarding the new texturizer profession.
I’m going to wait with the texturizers out there untill the skill system have been fixed. It does seem like we have a lot of levels to skill up however, as even the regular textures which could be used at less than level 20 in Tailoring require close to level 40 in this new profession.
These are the currently available unlimited blueprints, the rest are all limited:
[Size=1]Level 1
Generic Leather
Midastree
Brukite Stone
Nissit Stone
Kaldon Stone
Rutol Stone
Sopur Stone
Large Striped Cotton Fabric
Denim Fabric
Flannel Fabric
Hessain Fabric
Hey Sarah,
Great new thread that I’m sure will have a ton of info in it over time. Thanks for making it. I have question though. How do they work??? I know a tool is needed. So how is a texture applied to an item? Does it work that way for clothes, funishings… both?
Someone mentioned that it takes a lot of the textures, like the paints do now. Is that so?
Any information on how the system works is appreciated.
I recently looted a blueprint for a new tool. It’s a Texturizer, there’s also a separate tool for removing the textures.
The tool works exactly like the Colorator. You simply put in the clothes in the Texturizer, and apply the textures to the different fields. The required amount is the same as in the Colorator as well, so I’d recommend 200 textures for a good chance of success, when the texture have been maxed. The system is the same for both clothes, and furnitures.
maybe it needs 2 Lists - one for making the textures and the required levels for that and one for using the textures?
I also recommend making the images in the list a little bigger, so we can see a little more preview what the textures look like.
Apart from that I have a questions using textures on items - can you use different textures in the fields an item has?
When I look at my foul skinned clothes I see 3 rows telling me that it is foul skinned.. :scratch2:
Do Items have same texturize fields as coloring fields?
Time to get the party started. On your marks… start skilling!
Thank you LeeLoo! That’s true, it could be nice to have a complete list with the crafters who are interested in making these sort of textures. I bet it would be a lot of work though. However, I’ll do it! As soon as this list have been updated with most of the textures.
Ah, yes. That’s a good idea. I’ll look into changing the layout of it.
Yup, that’s correct. The clothes have the same “texture”-fields, as “color”-fields. So you may use up to three different textures on certain clothes.
I could mention that it’s not an insane level, as I’m not horribly skilled in the connected skills. This is mainly a tailoring-proffession, even if the tailoring skills don’t have a great contribution to the professional level. However, here are the affected skills:
I’d like to keep my level to myself until I’ve had enough time to skill up to a reasonable level. But, here are my tips for anyone else who’s interested in skilling up in this profession.
The best way to gain a high level in a profession is always to skill the involved skills as high as possible. Do some tailoring, this’ll bring up several of the involved skills and may earn you one or two extra levels in this new profession. It also appears as if Carpentry is involved, and this is an extremely cheap profession to skill up, if you consider the markup on the materials. So, buy a blueprint for some sort of cheap furniture, and skill, skill, skill.
You could also go directly on the profession and do skill as usual. I would however wait a bit with this until we have enough material on the market.
I totally agree with you there! It’s going to take a massive amount of time before we can use Araneatrox, Longu, etc. The Araneatrox was close to unlocked in the old system, but I bet it’s lightyears away today.
That would be nice, if the material used made a difference. I’ve however only used the “Large Striped Cotton Fabric Texture” for now, as the other ones are rather expensive at the moment.
I noticed carpentry as well, and it definitely wasn’t on a wood texture. I did discover the bigwig texture, and ironically, I don’t think I gained any carpentry clicking it, but I only did a few clicks to see it.
The new textures are great, but for using regular leathers this is a huge pain in the ass. I have a Atrax mastercoat that Etopia made.. Given his skills he probably needed 2-3 tries to succeed.. So thats just a few atrax leather needed. New system you will need uber skills and 100 atrax textures per field. I haven’t clicked atrax texture yet but I’m guessing you probably get 5 or less per successful click. This means hundreds of atrax leather will be needed to skin 1 piece of clothing. :eek: I am eagerly awaiting my Atrax mastercoat to become worth as much as a Storm Coat. :laugh::rolleyes:
Got the tool, to add texture, put a shirt in the screen, and got you can not add texture to this..tried, pants, hats, shoes, even tried stools and lamps, got the same message? Got the bleacher, and still the same message?
One of the skills you gain while crafting tetxtures is the same as when you apply the textures. I think it was “make texture” or “make textile” or whatever it is called. This, and the fact that carpentry and tailoring skills matter, could mean that you can more easily reach high levels in applying textures than you can in coloring.
Thank you. I’m going to update the list a bit and see if I’m able to make the images larger.
I tested the profession a bit more, and it seems like you’re able to gain both Coloring and Coloring Matching, even though these don’t contribute to the profession at all. These are the skills gained in the texturizing profession at the moment: