[SIZE=3]The Professions and Their Powers:[/SIZE]
Biotropic
Health Augmentation [SIZE=1][COLOR=β#696969β]Increases max Health of target.[/SIZE]
Regeneration [SIZE=1][COLOR=β#696969β]Restores Health to target.[/SIZE]
Regeneration Acceleration [SIZE=1][COLOR=β#696969β]Increases natural Regeneration of target.[/SIZE]
Regeneration Field [SIZE=1][COLOR=β#696969β]Restores Health to targets (AoE).[/SIZE]
Regeneration Inhibition [SIZE=1][COLOR=β#696969β]Decreases natural Regeneration of target.[/SIZE]
Revival [SIZE=1][COLOR=β#696969β]Resurrects target. Unlocks Etheral Soul Language on first successful use.[/SIZE]
Cryogenic
Cryogenic Attack [SIZE=1][COLOR=β#696969β]Inflicts Cold/Cut damage.[/SIZE]
Cryogenic Strike [SIZE=1][COLOR=β#696969β]Inflicts Cold/Cut AoE damage.[/SIZE]
Lacerating Attack [SIZE=1][COLOR=β#696969β]Inflicts Cut/Cold damage.[/SIZE]
Lacerating Strike [SIZE=1][COLOR=β#696969β]Inflicts Cut/Cold AoE damage.[/SIZE]
Metabolic Inhibition [SIZE=1][COLOR=β#696969β]Decreases movement speed of target.[/SIZE]
Electro Kinetic
Electric Attack [SIZE=1][COLOR=β#696969β]Inflicts Electric/Impact damage.[/SIZE]
Electric Strike [SIZE=1][COLOR=β#696969β]Inflicts Electric/Impact AoE damage.[/SIZE]
Kinetic Attack [SIZE=1][COLOR=β#696969β]Inflicts Impact/Cold damage.[/SIZE]
Kinetic Strike [SIZE=1][COLOR=β#696969β]Inflicts Impact/Cold AoE damage.[/SIZE]
Jammer
Defense against Mindforce attacks (the Mindforce version of Dodge/Evade)
Pyro Kinetic
Arsonistic [SIZE=1][COLOR=β#696969β]Inflicts Burn damage over time.[/SIZE]
Combustive Attack [SIZE=1][COLOR=β#696969β]Inflicts Burn/Impact damage.[/SIZE]
Combustive Strike [SIZE=1][COLOR=β#696969β]Inflicts Burn/Impact AoE damage.[/SIZE]
Corrosive Attack [SIZE=1][COLOR=β#696969β]Inflicts Acid/Burn damage.[/SIZE]
Corrosive Strike [SIZE=1][COLOR=β#696969β]Inflicts Acid/Burn AoE damage.[/SIZE]
Metabolic Acceleration [SIZE=1][COLOR=β#696969β]Increases movement speed of target.[/SIZE]
Sweat Gatherer
Gathering Vibrant Sweat using a VSE Mk 1.
Telepath
Synchronization [SIZE=1][COLOR=β#696969β]Lowers risk of Mindforce concentration period being disrupted by being hit.[/SIZE]
Translocation
Teleportation [SIZE=1][COLOR=β#696969β]Allows user to Teleport to any spot within range of the chip.[/SIZE]
Wormhole [SIZE=1][COLOR=β#696969β]Allows user to create a Wormhole to anyone in their Friends List, as long as target avatar is on the same planet.[/SIZE]
[SIZE=3]Balance between Damage, Speed and Range:[/SIZE]
https://www.planetcalypsoforum.com/gallery/files/5/6/8/3/mf_chips_lvl_4.jpg
D = Damage (per hit).
S = Speed (uses per minute).
R = Range (in meters).
Each gauge goes from 0 to 100.
The chips used for this diagram are Nanochip IV (L)s.
[SIZE=3]Chips vs. Nanochips[/SIZE]
Attack Chips
This is the older type of Mindforce Attack chips. They break easily, but can be used at a slightly lower level.
Attack Nanochips
Lasts up to 10x longer than regular Chips, but requires slightly higher levels to max. Also have much better eco than regulars, and markup has a very small effect on the eco.
[SIZE=3]Mindforce Attack Chip Progression[/SIZE]
Damage, Attack Speed, Range:
https://www.planetcalypsoforum.com/gallery/files/5/6/8/3/mindforce.jpg
Effective DPS, Required Level:
https://www.planetcalypsoforum.com/gallery/files/5/6/8/3/dps_and_levels.jpg
I hope people will find this useful, both people starting Mindforce and those wanting to explain it to their diciples 