As we all know, nowadays, if you are serious about a pull, you have to just stand next to a vendor (don’t you dare to cycle peds playing…) actively checking if the item you desire is refilled or not and hope to be faster than the 24/7 bots players.
I ask, why not spice it up?
Here are some ideas which makes exactly same amount of sense as current refill system (so around zero): 1. Unique vendors - each vendor will have different items refilled, they will all have all the items listed, but refill will be random, one mod nano here, one perf LP there, make the people move, running is healthy 2. Thematic pulling - refill during different seasons will have different pull out logic - Easter - hide the vendor - there will only be one mayhem vendor, hidden in a random location in a random city - once you find him and pull is made, he will be moved to different random location in a random city - Halloween - scary pull - each pull will have a 50% chance to award different cheaper item instead - you pull for example mod nano and you get for example sb-90, eating the tokens of the cheaper item only ofc (they are not barbarians), so you will have to spend another century to get enough tokens again - do you dare to take a chance? - Xmass - treat your self - when you pull something, you will get 365 “treat your self boxes”, one of them will contain your item, rest are empty, you will be able to open just one per day - will you get your item today? tomorrow? new years eve? next xmass? only RNGesus will know 3. Refill calendar - Just tell the dates and times of refills with list of items and amounts that will be refilled so everyone will have same chance to test their speed in pulling (like ticket sales for big RL events) - wait, no, this one actually makes some sense so should not be taken into account, sorry
The idea generally should be to improve something. None of the above improve the situation and some actually make the problem worse.
A better solution would be to fill the vendor with infinite amount of limited items. So a mod nano L version could be pulled by anyone who wants it. This system will consume the amount of tokens out there to more manageable levels. The L items pulled would also be eventually consumed.
For the unlimited items could implement some system where anyone who has the required tokens gets it. This could be achieved by some sort of queue designed into the system. So your pull could be registered and perhaps your told where you are in the queue for that item. You should be able to see the number in a queue for any item before you attempt to pull it as well. So that you can decide if you want to wait that long or not. Hence the unlimited items would still be drip fed into the game but there would be some logical sense to it.
Yeah right. You won’t be saying that when the worst one of those is selected and implemented into the game. Game dev’s always pick the most stupid ideas and those above qualify
Before loot 2.0 “some” people believed getting perc skill line means loot improving …
And later MA made perc contribute to looter in 2.0 so I would say think before suggesting anything you don’t want lol
Even better solution would be some kind of system where everything is definite. For example I quite like the way Cyrene have the mission chain for the Turrelion Assassinator. Everyone who completes the mission will get it there is no nonsense with rare tokens or waiting at a vendor. There are catches or caveats to it, e.g. have to certain number of A.R.C. Faction Badges for a stage. These badges are essentially loyalty badges, fairly easy to get but time consuming. Just getting the badges alone will require some effort. Getting to the final item/goal would take a number of years from beginning to end.
Personally I prefer that system over this vendor nonsense.
Could that kind of system be implemented on Calypso. Most definitely. Would also make it more enjoyable depending how they go about it e.g. could have mayhem as one stage be it redulite, bronze etc, could have aspect of RDI as another stage, Grinding various different mobs on Calypso other stages etc etc. Would be better in the end than what we have currently. Everyone would be able to pull provided they complete the mission.
This one is my favourite. But you forgot about summer mayhem.
Summer - overheat If you attempt to take any item from vendor, while the Swedish temperature is above 20 celsius at that moment, the vendor claim is failed (you keep tokens) and You receive 5 stacks of “overheat” debuff (damage taken and reload time increased 1% per stacks) for the rest of the summer, stack limit up to 90.
I love st*pid loot theories. My favourite one is facing (the camera) North, sometimes i forget but usually i try to avoid moving the camera in mayhem instances, as entering sets You to face North perfectly.
And just like the rain dances, it works if you not stop doing it till it starts raining
I nearly missed my pull due being in Mayhem 12 hours and logging off before checking PCF random complaint thread and getting PM from friend who knew i was waiting for refill.
Direct queto: Are you fool or something!?
So yeah waiting ever since Easter Mayhem and checking here and there if the vendor is refilled on patch days aint fun experience.
I know people might have to wait years.
Hope MA could come up with more reasonable system for this. ?
Was about to make a thread asking about Vendor refilling but this is as good a place as any. Can someone explain to me why MA is filling the vendor this way - with a trickle of a few items each day? Is it to prevent one person from purchasing everything as soon as it’s filled? What’s the rationale behind it? I’ve been stacking tokens since the beginning of mayhems and finally have enough to pull an UL weapon that I could actually use but I feel like I have no chance against the hundreds of other players that are trying to pull too? Do I have a reasonable chance of pulling something like BP70 or BC80? What’s the proper strategy to be at the vendor when it gets stocked? Surely there is a better way than just check randomly and pray. Thanks in advance!
PS I asked the AI for strategies and they said check announcements
To answer this part I have done 2 pulls basically when u first notice MA refilling you stop doing anything and stand in the vendor and keeping checking all day , don’t leave pc for even a minute , eat less else so you don’t have to go bathroom (too much). Forget about leaving your house till you pull. You might think I am joking but ask those who had to sit there for 5+ days
The concrete development suggestions Entropians raise and their principled conception of what Entropia is and could be have been growing farther apart year by year. We now have folks unironically posting requests to eliminate the withdraw feature, and to chuck central systems vital to our decentralized paradigm of meaning making. Calls to abolish large facets of what makes Entropia Entropia for the sake of “spicing things up” are not too far outside the present Entropian Overton Window. In this climate, there is absolutely no hope of folks detecting your sarcasm about some implementation detail within one system within one profession.
They used to put all items at same time and few players were grabing most of them so people complained and they changed it to current system and now other people complain There is no way to make everyone happy. Yesterday when they added 1xLP120 perf L i managed to tp from spot i was hunting mobs and pulled it, didnt spend more then 2 min next to vendor.