Solo Sand King & Diablo

Una is right. I remember one of the release notes mentioning when no one is on the radar the mob will not regenerate, however if someone is on radar when you die the mob will keep regenerating. This is a separate feature to what you were thinking i.e. mob regeneration rate scales up according to the number of people on the radar. Meaning both of these features may be in play and both true.

That is astonishing. Gz!

Hussk next?

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If regen would have been linear, my cost for killing it in 45 minutes and not in the usual 10-15 minutes, should have been at least twice, not the same or even lower, I would say…

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Hah! This sure as hell doesn’t surprise me :cool:

Congratulations, Eve! You keep moving them limits!

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I’m interested in this, could you explain it further pleas?