Solo Sand King & Diablo

Has to be verified with the tracker essentially, which is why you will have to kill sk one more time for the science. Using 15mg Pills + pet seems to give correct stats, they just need to be verified. Svarog’s calculation for critical damage Was incorrect tho, which is where Formula might need adjustments. Anyway we will verify all in real world when safe tracker is released.

Isn’t Hogglo Diablo’s damage a large part AOE that can be negated with vehicles spawned around it? Or am I thinking of a different mob?

Cools achievements either way. Insane to see you chop though a Hogglo Old in like 3 swings lol

It is, with vehicles it very easy as it doesn’t have much HP (from a perspective of high dps setup).

Using vehicles is not allowed by MA apparently. I had to go to extensive lenghts throgh support channels and I got mixed answers until eventually info from higher support staff confirmed it’s not allowed. It’s confusing because you spend own decay to absorb AOE damage, but apparently is not allowed to use vehicles to shield yorself.

Wish i was around to shoot my bukin

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Ahhh thanks for confirming.

Screw MA though… I’d be using my vehicles if I bloody well want to LOL. Cost is still there for vehicle decay and all loot is based on input so wtf? You’re also paying a premium soloing it due to regen cost with a diminishing return loot system. But that’s the prerogative of a person that doesn’t have their lifesavings (or a substantial sum) tied up with them I guess. If they ban my account over something that isn’t even losing them money they stand to lose more than I do. I no longer need to give them money and they no longer have a revenue stream of a paying customer. A play right out of the book of “how to ruin a business”. lol Anyways, there’s been a lot worse offenses over the years with less consequences - this would be more of a one-off thing. I can’t imagine someone grinding out solo doing that and it actually being practical let alone a profitable move to do so long-term.

Honestly though, if they don’t want it to happen they can take the 15 minutes to fix it in the programming. A single IF statement should be enough to accomplish this and as far as I’m concerned if a known bug has been left in for over 2 years it’s officially a feature. #GetOffYourAssesAndFixYourGame lol

To be fair, they probably have literally zero idea of what you’re talking about. Even if you explain it step by step to them.

I assume they are still thinking about getting in and out of a vehicle to fully avoid damage.

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Gz, what a legacy! ? ???

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gz

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Solo SK…Haha love it. Gratz Evey.

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Gz. Thing is once the mob got a lot of regen you get only shrap so its really not worth to kill those mobs alone (SK and big vanguard). Same goes with protection in space > if you can’t break it you get mostly shrap. Yaya i get he wanted to do it for an achievement :smiley:

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Absolutely.
SK somewhat strenghtened my theory on regen rate being related to the number o people within a certain range of the mob. Regen was lower than I anticipated. If I had 100 ppl around me but not shooting it, it would have been a lot higher and likely not possible to solo finish in one hour.

On DPS, my DPS was higher also, due to t7 arso, but looking forward for EntropiaCentral update and retest DPS to get a more accurate number.

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amazing - baller!

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Impressive! GZ!

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Very very impressive (y) Whats next big mob?

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Thanks,
Mayhem Defensive Warclok stage 50? :smiley: :smiley:

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Proximity based regen? If that’s true it would been pretty shystery to have that little concealed feature in the game. Especially considering that regen is supposed to be a negative in terms of loots. The idea is to kill something with as minimal regen as possible to get optimal loot, no?

You think it’s just big shared mobs that might do that? Or would it apply to all rapid regen mobs?

All regen mobs. You can test if you want. Drag a spider from Notus somewhere far, DPS it to half then let yourself killed but rememeber the approx HP bar status. When you will return, if no one else was on the radar with that mob, the HP bar will be in the same place approx and will start regenerating. Spiders regen pretty fast. Repeat the test but have a friend stay in a vehicle near it until you return. I’m pretty sure if you leave it half HP you will find it fully regenerated.

There is a threshold and we noticed this best in RDI. We have some lvl 3xx & 5xx lvl mobs that have massive regen. The more you spend shooting it, the less oils you will get up until the point where it will be only shrapnel. But if you still force it to regen somewhat, but not to extreme, even with super high regen, you will still get oils. It’s very difficult to place this threshold somewhere in time/dps/any scale… but with time you know when it’s optimal and when not. At higher levels you stop worrying abut this, you know when to and when not to, plus, it’s one of the reasons why you should aim to upgrade your dps (while keeping eff in balance as well).

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They don’t regen when they are alone on radar, was how I always looked at it. Couldn’t it just be this?
Any scaling of the regeneration speed on top of this, depending on amount of people on radar I never noticed or heard of before.

Will keep my eyes on it from now on though, and knowing myself probably also run a test lol

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This SK costed me 3 - 3.2k.
in 10-15 ppl would have costed the same, but with much more DPS, cost should have been significantly lower.
I can be wrong ofc.

So Sand King is basically a ghost town now?