simple hunting break-even formula

mirror’d post..

for reference, feffoid berserkers, which have about 320 hp..

320hp / 2 dmg/pec = 160 pec required to kill, so loot must be 1.6 peds which is 0.5% of its total hp. if you can reliably get 0.75% or higher in peds of a mobs total hp, youll do well, probly even after all repair costs. higher skill does in fact mean you hunt better, as follows..

320/2 = 160, 1.6ped percentage of hp = 0.5%
…/3 = 106, 1.06ped percentage of hp = 0.33%
…/4 = 80, 0.8ped percentage of hp = 0.25%
…/5 = 64, 0.64ped percentage of hp = 0.2%

so per the above, obviously with higher dmg/pec, you need to get less loot from each mob to break even on ammo and gun decay. hm, kludge kludge kludge. but it works, shows you clearly what kinda numbers are required to break even on weapon usage based on your average performance. for those of you like myself that arent math wizards, its probly easiest to remember how it goes like this; (H/E) / H = x.x% min req

where H = mob hp, E = your average dmg/pec

my question is, does this ‘work’ for others, is this what you experience as youre running around killing the same stuff i do. it works for me. i use maddox4, lately. excellent gun. too bad i dont have excellent hg skill..

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dmg/pec is one point. But in a hunt u must calculate the cost of decay from weapons, armors and FAPs too.

unless its big trox or something ‘exotic’ i dont use armor. as for fapping, if i really have to, cuz my evade sometimes saves my ass, i try to arrange things to where ive got a moment between mobs, and i stand there fapping with fap5, which we all know is dirt cheap.

so in other words, i was concerned about weapon usage only, cuz fap and armor related costs for me are negligable.

=)