[SIZE=5]I was on a voice call with Image when he discovered how to access the Sicarius Nest![/SIZE]
[SIZE=5][B]Here are some screenshots and what we’ve learned so far:
(Disclaimer, This is buggy and works when it wants :D)
For entering the cave enterance /wp [Arkadia Moon, 9339, 9970, 58, Waypoint].
There is no NPC, you will get the popup when entering the cave entrance[/B][/SIZE]
[SIZE=5]doing it without Team you will get this msg and be killed after, even if you have finished training[/SIZE]
[IMG width=“198px”]https://i.imgur.com/hiLey30.png
[SIZE=5]Tried to be in a team with Image(who has Complete the training) and me who has done stage 1, you will not get the popup, so everyone has to have finished training to enter instance![/SIZE]
[B][SIZE=6]If you are in a team and have finished the training, you will get this msg
(Little buggy might need to run in and out of cave entrance)[/SIZE]
[SIZE=5]The 12 Arkadia Daily Insignias pays for 1 instance/6 hours,[/SIZE][/B]
[SIZE=7]IF YOU ACCIDENTLY CLICK EXIT, THERE IS NO WAY BACK, YOU HAVE TO PAY 12 DAILY INSIGNIAS AGAIN TO ENTER[/SIZE]
[IMG width=“298px”]https://i.imgur.com/3EvVvhF.png[IMG width=“284px”]https://i.imgur.com/L3uMtCp.png[IMG width=“289px”]https://i.imgur.com/4S8Ebsv.png
[B][SIZE=4]This is how far your cursor is from exit and you can click it
https://i.imgur.com/KYVF0v4.pngq[/SIZE]
[SIZE=6]4 Types of mobs[/SIZE][/B]
[SIZE=4]Sicarius Breeder lvl67
Sicarius Nexus lvl80
Sicarius Apex lvl 106
Sicarius Hive Master lvl149
Broodmother Magnarachnia lvl463
It is the same codex
https://i.imgur.com/BKnCbxp.pnghttps://i.imgur.com/yRDxRBF.png[/SIZE]
[B][SIZE=4]Sicarius nexus are spawned in Main rooms with Sicarius Apex, While Sicarius Breeders are spawned in a seperate room with Sicarius eggs. What we think so far, you have to destroy the eggs to spawn the boss?
https://i.imgur.com/9Tdwnkl.png[/SIZE][/B]
[SIZE=6]Bossroom[/SIZE]
[SIZE=4]Kill all eggs around the room then about 15 hive masters will spawn, after that broodmother will spawn
(400+ dmg in caramone armour), You will die here, and i say again, [/SIZE]
[SIZE=6]WATCH SO YOU DONT EXIT, IT IS RIGHT NEXT TO THE RESPAWN!![/SIZE]
https://i.imgur.com/yZx5fWP.png
https://i.imgur.com/lmvzfDq.png
[SIZE=4]The Broodmother has a Groundslam that moves your charater backwards, like pushes you in the air and stops your healings, AOE hits for 700+[/SIZE]
[IMG width=“905px”]https://i.imgur.com/DIZUgQH.png
[SIZE=6]Base Hit from broodmother, we thinking it is AOE dmg…[/SIZE]
https://i.imgur.com/xMdM0Uy.png
[SIZE=5]First Broodmother kill
[Globals]: Image ZZ Marshall killed a creature (Broodmother Magnarachnia) with a value of 359 PED![/SIZE]
[SIZE=4]https://i.imgur.com/sMbG4vi.png[/SIZE]
https://i.imgur.com/GVqZByr.png
[SIZE=4]They can do a bit of dmg!
Rooms dont respawn atleast so far we have tested![/SIZE]
[SIZE=5]5 New items Used for upgrading Spec Ops Armour[/SIZE]
[SIZE=4]Sicarius Pincer Adjusted
Sicarius Pincer Improved
Sicarius Pincer Modified
Sicarius Pincer Augmented
Sicarius Pincer Perfected[/SIZE]
[IMG width=“206px”]https://i.imgur.com/Agxtyok.png[IMG width=“209px”]https://i.imgur.com/futzWcU.png[IMG width=“204px”]https://i.imgur.com/Eu7qia9.png
[IMG width=“207px”]https://i.imgur.com/K5GcH4a.png[IMG width=“208px”]https://i.imgur.com/fi91Jwh.png
[SIZE=6]More info from image, Posting it for him so he doesnt need to do a new post :)[/SIZE]
[SIZE=4]Loot consists of=
Tier comps 4-6-8-9(very little)
3x Different Hides
Strengthened metal plating (a lot of this….)
and oils and hides and wool etc
This concerns me, as the only reason at all to farm this is for the upgrade parts only, and once completed there is zero reason to go back, there is no L items (guns, armor, accessories, etc)
(there may be some hidden unlimited items in there……? Kinda like abomination instance has dropped Aquila armor…?)
I guess you could farm the upgrade parts and sell them to others ??
--------[/SIZE]
[SIZE=5]SUGGESTIONS[/SIZE][SIZE=4]-
Add something to compliment the loot that is dropping in there- Texture/coloring BP’S that use the Hides that are dropping from everything (seeing the armor is actually customizable…??)
(EXAMPLE- kind of like Cyrene just did adding the thunderous golem BP drop for making textures)
Add L item drops to entice more farming and players to cycle for potential MU…?
BEWARE the exit points… I know this is stated above ….but honestly
!!! BEWARE THE EXIT LOCATIONS THROUGHOUT THE INSTANCE!!!
You are not going to be happy when you hit exit because the “exit platform on the ground” in the revive room literally covers half if not more of the entire room and all it takes is one mis click ….and poof there goes your progress and 12 daily insignias [/SIZE]
[SIZE=5]!!! FIX THIS !!![/SIZE]
[SIZE=4]---------------------------------[/SIZE]
[SIZE=4]Progress and completion in the instance=
You spend 12 daily insignia to enter (this takes doing the hunting daily’s on cat 3 4 times (you can only do 3 a day … so if only doing the hunting daily’s this will take 1.33 days to acquire them for one entry…(more if your only able to do the smaller category hunting daily’s…(you can get more if you do the mining and crafting daily’s but this would literally take up your entire day on ENTROPIA lol
so 1 entry does take 1.33 days on avg of doing daily’s to acquire the badges
You get a 6HR CD to complete the instance upon entry
It takes me on avg 2hrs 15mins to clear this instance(I understand I am abnormal and not an average player …..but I’m basing this on my DPS and game play)
this time will be increased accordingly to other players gear and abilities[/SIZE]
[SIZE=6]-----------------------------------------[/SIZE]
[SIZE=4]I have looted on AVG 10 x upgrade parts per run (this is based on 3 full complete runs)
A little math= 12 insignia per entry , 10 upgrade parts per run
100 insignia needed per piece per upgrade = 700x insignia per level (ADJ, IMP,MOD,AUG,PERF)
so every increase at 700 insignia needed = 700/10=70 runs , 2hr 15mins per run x 70= 157.5 HRS
NOTE= the insignia drop pure random btw…as in u might get a perf or you might get an adjusted, there is no rhyme or reason here and to get these done this is based on looting only the needed ones so this time span is kind of based on looting everything then being able to increase your pieces, because there’s no way to target the needed adjusted/improved/augmented/etc parts.
the mobs are static also only 4 different levels and they all randomly drop these. I have had 1x improved mat drop from a boss once so far.
70 runs = 12insignia per run X 70= 840 insignia (840 insignia / 9 insignia per day acquired = 94 days of doing at least 3 dailys every day(the cat 3 ones) (remember this only for 1 (one) upgrade for 7 pieces - example = adjusted to improved
ok so lets do math for PERFECTED SET-
840 insignia x7 = 5880 DAILY INSIGNIA ( this will take 653 days doing 3x cat 3 hunting daily’s every day)
70 runs x 7 = 490 runs x 2.25hrs= 1100 HRS in the instance (the bottle neck here is not being able to enter until you have acquired enough daily insignia)
In the 3 runs I’ve run Augmented and Perfected have been the least looted so I’m assuming that will add some significant time. Now again this is based off my DPS and game play… these numbers will increase tremendously based on your input.[/SIZE]
[SIZE=5]SUGGESTIONS / THOUGHTS-[/SIZE]
[SIZE=4]Create different level mobs…not everyone can handle lvl 100+ mobs hitting for 400damage in the best armor in game ..lol
Make the specific needed upgrade parts drop from specific mobs?? (this one I’m kind of both sided on ..but would make smaller player base able to target smaller mobs and increase there armor accordingly to progress to the next lvl mobs…??)
The entrance mechanics need a definite remake…as is it takes multiple attempts and getting myself killed and making a team and dropping it a few times to get the pop up to show up upon entering the cave, also requires being in a team, Not sure how this will work when in an actual team will only the leader be forced to pay the daily insignia fee…..? how can you split entry with players when you are required to spend account bound items.
This will be quite hard for smaller players as the mobs will require team play as this instance is static mobs and all the same lvls
Side note- queen/end boss is volatile loot -
She requires around 550ped for me to kill her cycled!
I have looted from her = 1453 (3X multiplier), 263 (50% return), 359 (65% return)[/SIZE]