Return of the Umbranoids

[HEADING=1]https://www.planetcalypsoforum.com/forum/index.php?media/umbranoids-jpg.347110/full[/HEADING]
[HEADING=1]The Umbranoids return to Calypso[/HEADING]
EBN: Special report

In a stunning development, vague reports of mysterious Orb sightings across Calypso have been replaced by a chilling reality; the Umbranoids are confirmed to have returned to our planet.

While the Calypso Defense Force (CDF) originally kept a heavy lid on any information regarding this potential threat, they have now sent out class one warnings to all settlements on the western coast of Eudoria. Umbranoid assault parties have been spotted clashing with robots and mutants in the area south of the Hadesheim crater, and several human outposts also report being harassed by hit-and-run raids.

CDF spokesperson Gil Sardre made the following statement at a press conference addressing the topic:
[I]ā€œThe motives and capabilities of these Umbranoids are currently unknown, though they appear to be a different faction from the one led by Lord Kraster against our colony many years ago. What we do know is that they seem to be constructing a permanent or semi-permanent settlement in the area, using materials pillaged from human, Maffoid, and robot alike.

ā€œThe Calypso Defense Force will be devoting significant resources to monitoring the situation and, if the need should arise, keeping it contained. We implore all colonists to keep up-to-date on reports and exercise due caution when travelling in the affected area.ā€[/I]

Finally, it seems the Orbs in other locations have disappeared again for now, scattering the Argonauts that had gathered around them. The CDF have declined to comment further on this, but advised us to expect more to come.

[HEADING=2]Overview[/HEADING]
[ul]
[li]The Umbranoids have created an encampment near the coast, south-west of the Cape Corinth region.[/li][li]The Umbranoid Arena in this settlement allows colonists to challenge powerful Umbranoid leaders.[/li][li]A group of Maffoids have made camp nearby, and are willing to trade with colonists:[/li][LIST]
[li]Three unique melee weapons and a number of exceptional limited melee weapons are available in the vendor - a longsword, broadsword and axe[/li][li]The three unique melee weapons are first come first served with only one of each available - which require rare shards in order to be obtained.[/li][li]Colonists can loot shards and tech items from Umbranoids, which can be refined into Tech Crates that are then used to trade with the Maffoid vendor. Shards have to be refined together with their respective tech items.[/li][/ul]
[li]New daily missions are available from Borg Mork and NPCs around the camp[/li][li]New weapons and armor to be discovered from the Umbranoids, along with new armor blueprints dropping from crafting and creatures[/li][/LIST]

[HEADING=2]Khan’s Khallenge[/HEADING]
One of the triplet Khan’s (chosen at random, every event) will challenge colonists to enter their arena if they prove their worth.

To prove their worth colonists must complete the following:
[ul]
[li]Kill 3 Keshaan[/li][LIST]
[li]A Keshaan spawns when players kill 50 creatures from any of the three spawners near the Umbranoid camp.[/li][li]Keshaan spawn at one of the three smaller camps in the field outside the main camp[/li][LIST]
[li]Spawns are called out in Chat, and a red fire will be seen in the camp where a Keshaan has spawned.[/li][/ul]
[/LIST]
[/LIST]

At this time, the dynamic event will start, and colonists can enter the arena.
[ol]
[li]The Dynamic Event starts with a 10-minute wait, after which the arena closes and the boss fight starts.[/li][LIST=1]
[li]During this time, players can also trigger a harder version of the boss fight. To do this:[/li][LIST=1]
[li]Players kill another 3 Keshaan, which spawn in the same procedure as previously.[/li][li]Killing the third Keshaan will spawn an Um-Keshaan at the bunker nearest the boss arena. Killing this Um-Keshaan triggers the harder version of the fight, and increases the maturity of the boss[/li][/ol]
[/LIST]
[/LIST]
[ul]
[li]If you die, you are kicked from the Arena - you only have one life[/li][li]The arena will reset if all players in the arena perish[/li][/ul]

28 Likes

hmmm - who’s going to be first about MA being a multi-shard universe, or at likely drop rates, just a single-shard universe?

Obvious question I guess: what will happen to costs/turnover in the arena if all players die, and will there be some kind of shared loot that stacks up, maybe over several attempts of arena spawns?

2 Likes

[MEDIA=imgur]a/M5Z3KUm[/MEDIA]

Super!

YAY! I remember these! They used to scrawl ā€œHooman go home!ā€ on the walls of towns. There was also a suit you could loot from them to look like them and be a sleeper in PVP zone. I know new players will yard, burp, fart and log off, but for me this is nostalgic!

I can’t wait to try some new boys in Entropia! WOOHOO! Was getting a bit bored with Boorum TBH XD - except the chief, he still pounds.

Good work, Mindark! I’m gonna clap these HARD! I’m on the pill too [the 100% for 10 hours skill pill]. Let’s do this!

1 Like

That’s cool! ?

Do they have their original quirks back? Iirc this was prevented by platform limitations at the change to CE. If this is still so, is it considered for the UE release?

Love to see it

Any coords for the Umbranoids?

Here’s the Nyx Outpost, where the vendors and missions are: /wp [Calypso, 57859, 83167, 197, Nyx Outpost]

The spawns are basically fanning out from there.

5 Likes

Some feedback:

  • Took the mission to collect dice from one of the NPCs. You have 24hr to collect 40 pcs. I got a single drop of 4 pcs in 2 hrs of hunting. I don’t have 20 consecutive hours and god knows how much PED cycle to complete this mission. And since it doesn’t state the reward, I have no idea if it would even be worth it.

  • The spawns could use some work. They are way too small for as many hunters as there are and everyone is stepping on each other’s toes. There’s a lot of accidental KS, which especially sucks since for some reason these aren’t shared mobs.

  • Speaking of spawns, the lvl 34 Sentries are mixed with the lvl 3 Gatherers. Just… why?

7 Likes

I haven’t had time to play yet, but someone mentioned baby umbranoids liked to play with dice. Did you try lower maturities?

Ah ok, maybe I’ll try that then. The quest does say ā€œsmaller umbranoidsā€, but that’s a bit relative. I was doing lvl 24-27.

1 Like

Great feedback and things a game designer would’ve thought of, for sure. Celeste is doing the best she can

The main camp should really have a TP. Otherwise good stuff.

4 Likes

Just read release notes notes on it, haven’t visited or hunted there, but from what I have read, this kinda feels a bit like RDI Secret lab but with some awesome gear and rewards to be won/looted.

Who’s going to do the Secret Lab now once you start releasing new ā€˜Arenas’ like this? I mean, sure, you have to visit sector ā€˜C’ to get your Tezlapod pet but aside from that?

Seems like a lot of work went into RDI lab, for little use..

Umbranoids and not Biffoids?? bro

1 Like

Suggestion : make the damage block of the boss from 50% to 100% till the minions are killed else people are not killing the minions just shooting the boss at 50% less dmg and mechanics is just wasted

2 Likes

https://www.planetcalypsoforum.com/forum/index.php?media/umbra-hofs-jpg.347120/full

2 Likes

So they have at least had jobs the last 15 years

1 Like

The map is full of green dots and everyone is excited. Well done MA.

2 Likes