Raising secondary skills

Thank you to all those who have posted :slight_smile:

[QUOTE=Nostrop]
Depends on what result you want.
[/QUOTE]

Well, I would sure like to raise my HP, but also secondary melee skills to help unlock new skills.

[QUOTE=truantduck]

  1. hunt challenging mobs

[/QUOTE]

Is this true anymore? Now a lot of the gains come from actually killing the mob. With easier mobs you can kill more mobs faster.

Sunlee

Talking about secondary skill gains …

what i would be interested in, is how they compare in the current state to what they’ve been before (like ā€œages agoā€) …

here’s a small excerpt of my current skills:

  • Handgun 928

  • Rifle 1148

  • Aim 402

  • Inflict Ranged Damage 491

  • Weapons Handling 572

  • Alertness 227

  • Athletics 424

  • Bravado 838

  • Courage 845

  • Dexterity 540

  • Perception 497

  • Dodge 27

  • Evade 556

i also have 2812 in Longblades right now (i’m mainly skilling LB on RipperSnappers atm :laugh: )

well, i know i got noob skills, i’ve just recently started to get serious with this game … i would be really interested though how the skills would look like with the ā€œold skilling systemā€, whatever that was … maybe some older players can give a hint or two?

thanks :slight_smile:
Shadow Fusion

I was wondering the same thing.

I posted my skills from a year ago along side Fusions. I wish my Primary skills were more comparable, but this is the closest I could find. Maybe someone else has some old data with better matching Primary skills.

  • Longblades 2812 - 263

  • Handgun 928 - 2231

  • Rifle 1148 - 962

  • Aim 402 - 3286

  • Inflict Ranged Damage 491 - 2262

  • Weapons Handling 572 - 3009

  • Alertness 227 - 461

  • Athletics 424 - 517

  • Bravado 838 - 105

  • Courage 845 - 2164

  • Dexterity 540 - 2026

  • Perception 497 - 1979

  • Dodge 27 - 108

  • Evade 556 - 498

Btw, this is all pure hunting, no fap skilling.

One problem with comparing these skills is that my Handgun is so much higher, and Handgun hunting always seemed to give alot more secondary skills.

1 Like

[QUOTE=Extent]
That actually is a pretty good idea, there’s at least one place on Ametheria where you could drag a Falanx to a RT and not have a turret take it out
[/QUOTE]
yeah, its called GENESIS :laugh:

Well, I played for almost 2 yrs solid, Aug 2003 to May 2005, and I have noticed that the gains for secondary skills are non-existant. Ive hit 1500 in rifle and only have 360 in aim? That doesnt seem right.

On my previous character, I remember skilling for weeks to go from 990 to 1000 and my secondary skills were only lagging by about 100 points behind. When I quit, I had 2500 in rifle and about 1800 in aim…

Personally I think MA is slowing down the skillgains to promote more hunting, thus increasing amount of ammo used. So more ammo is now required for the same skillgain, doesnt seem fair, but MA keeps telling us that in this ā€œgameā€, a persistant hunter will be rewarded…dno’t know if that is even true anymore.

[QUOTE=Grykk]
Well, I played for almost 2 yrs solid, Aug 2003 to May 2005, and I have noticed that the gains for secondary skills are non-existant. Ive hit 1500 in rifle and only have 360 in aim? That doesnt seem right.

On my previous character, I remember skilling for weeks to go from 990 to 1000 and my secondary skills were only lagging by about 100 points behind. When I quit, I had 2500 in rifle and about 1800 in aim…

Personally I think MA is slowing down the skillgains to promote more hunting, thus increasing amount of ammo used. So more ammo is now required for the same skillgain, doesnt seem fair, but MA keeps telling us that in this ā€œgameā€, a persistant hunter will be rewarded…dno’t know if that is even true anymore.
[/QUOTE]

Now ppl can skill up to 2k in rifle in a few days. Ppl couldn’t do that before.
It is good that secondary skills don’t raise equal fast. No matter how many years ppl are ingame if they don’t spend time hunting. It will take time to reach secondary skills. If ppl don’t have patience, they can buy skills on the market.

/Kjetil :cool:

[QUOTE=Kjetil]
Now ppl can skill up to 2k in rifle in a few days. Ppl couldn’t do that before.
It is good that secondary skills don’t raise equal fast. No matter how many years ppl are ingame if they don’t spend time hunting. It will take time to reach secondary skills. If ppl don’t have patience, they can buy skills on the market.

/Kjetil :cool:
[/QUOTE]

But its some of the secondary skills that raises HP the most,so it seems like its trickier to get hp now

[QUOTE=Knuckles]
But its some of the secondary skills that raises HP the most,so it seems like its trickier to get hp now
[/QUOTE]

Yes, PE is not ment to be easy. :smiley:
If it was, ppl would have 1k hp now. What fun would that be? :wink:

/Kjetil :cool:

[QUOTE=Grykk]
MA keeps telling us that in this ā€œgameā€, a persistant hunter will be rewarded…dno’t know if that is even true anymore.
[/QUOTE]

Yeah thats a pretty good question! I just think about powerfists and shortblades. Where, pointing on the lousy gain of general skills, is the reason we should use them anymore ? Thats just one example. I dont feel rewarded by skilling more than one profession, its just you have to start over with a new profession you suck in because you have a leak of skills.

There is no real reward for it ! :frowning:

[QUOTE=Helius]
I was wondering the same thing.

I posted my skills from a year ago along side Fusions. I wish my Primary skills were more comparable, but this is the closest I could find.
[/QUOTE]

Thanks Helius, I think the skills you posted are quite excellent for comparing the skill gains from earlier to now :slight_smile:

[QUOTE=Helius]

  • Handgun 928 - 2231

  • Rifle 1148 - 962

  • Aim 402 - 3286

  • Inflict Ranged Damage 491 - 2262

  • Weapons Handling 572 - 3009

[/QUOTE]

Here you can see quite a difference already:

If you combine the rifle and handgun skills you get 2076 (3193); from there the secondary skills are the following fractions of that:

  • Aim 0.19 (1.03)
  • IRD 0.24 (0.71)
  • WH 0.28 (0.94)

As you can see there’s actually a huge difference … where I have less than one fifth in Aim than in my combined primary ranged skills, you actually had even a little more Aim compared to them … and quite a huge difference in the other skills too.

The great thing is that I’m not really using rifles right now, mainly handguns … will be quite interesting to see how these numbers will look once I reach around 2000 in HG :slight_smile:

The rest compares quite nicely already I think, … so I made two more :slight_smile:

[QUOTE=Helius]

  • Longblades 2812 - 263

  • Handgun 928 - 2231

  • Rifle 1148 - 962

  • Bravado 838 - 105

  • Courage 845 - 2164

[/QUOTE]

  • LB + HG + Rifle adds up to: 4888 - 3456
  • Bravado + Courage adds up to: 1683 - 2269

Which means 0.34 and 0.66 for fractions - an indication that Courage and Bravado raise at around half the speed now than they did.

[QUOTE=Helius]

  • Dodge 27 - 108

  • Evade 556 - 498

  • Alertness 227 - 461

  • Athletics 424 - 517

[/QUOTE]

  • Dodge + Evade adds up to: 583 - 606
  • Alertness + Athletics adds up to: 651 - 978

Again for fractions that is 1.12 and 1.61 - not a huge difference like the combat primary/secondary skills, but still quite noticeable …

[QUOTE=Helius]

Btw, this is all pure hunting, no fap skilling.

[/QUOTE]

Yes, same here … so maybe someone can borrow me a really good fap for a couple of days :silly2: :laugh:

The next question to answer now though, is how to actually best skill with this system in order to gain good secondary skills (focus on one area, do all kinds of stuff, weapons, mobs, etc…?) … I’ve got no idea right now, but hopefully me or someone else will find out :slight_smile:

[QUOTE=Fusion]
Again for fractions that is 1.12 and 1.61 - not a huge difference like the combat primary/secondary skills, but still quite noticeable …

[/QUOTE]

one point six one you say ..

hrmmm…

maybe someone at MA is makin a joke? :wink:

the golden ratio = 1.618

i wonder what other PE skills it relates too.. :wink:

(aka PHI.. not PI)

gasp what if fibonacci sequences were the secret to figuring out the lootpool?

[QUOTE=Dash Smashing]

gasp what if fibonacci sequences were the secret to figuring out the lootpool?
[/QUOTE]

Well, I have read a lot of the stuff that R4tt3xx dude wrote about mining … and I have to say I kinda like that guy and his theories … :laugh:

Anyway, I’ve thought a lot about the skilling and looting system in Project Entropia the last couple of days,… took a shower, went for a walk, did a little bit of fishing (with an axe; the people were looking at me in a funny way) … and I’ve come to the surprising conclusion that it’s actually just fine, except that in general there could be more loot (well, of course :wink: i mean … comeon, it’s a joke really sometimes) and two things about the skilling … because if you want to have at least decent skill gains you’re forced to:

1 - hunt challenging mobs, and that means not hunt very easy or very hard ones, just about the right mobs for you… and that kinda sucks because I want to hunt what I feel like hunting and still have some decent skill gain.

2 - use weapons that you can’t use very efficiently yet; that means weapons you can get around 2damage/pec with … compared to weapons you could easily get over 3damage/pec with … which kinda sucks too, but well … it’s kinda obvious why they did that.