Selling loot or crafted items for markup (MU) feels like profit, but it really isn’t. MU is just part of your return on what you already spent. You’ve already paid for ammo, decay, crafting attempts, and time. When something sells above TT, that extra value is just helping offset those costs, not creating anything new.
It can look like you’re ahead on a sale, but overall you might still be under what you put in. Average return in game is usually around 90–95% of what you invest. MU can help close that gap, but it doesn’t turn it into actual profit.
It just means you’re losing less or maybe breaking even over time.
In EU you’ve basically got three professions: hunting, mining, and crafting. Hunting is the least expensive and mostly about pulling raw materials from loot to sell to crafters.
Mining does the same in a different way, but you can burn through 150 PED in probes fast and not have much to show for it.
Crafting is the hardest to get into, needing a lot of resources, components, textures, paint, and it’s all RNG based.
So yeah, MU matters across all of it, but it’s not the same as profit in any real sense. Honestly, “profit” is probably the wrong word for EU. Selling with MU isn’t the same as actually coming out ahead.
If you want to play low cost without going broke, you need self control, discipline, and to understand how to play eco. I’ll get into that in another post.