In June 2019 space was updated, as a result the old space mob map required updating.
Please find below a new map below with the new locations of the mobs. I hope it is of some use, and look forward to seeing more people hunting in space soon!
Great Post with Great Information. I flew to Cyrene 2 days ago and saw one of the new hunting spots. This will make me fly in space more now that there is a variety of mobs to hunt
A bit offtopic, but this map indicated that you can almost go around pvp lootable now if you wish to go to other planets? Except next island to arkadia? Or am I reading the map wrong?
Kinda. The mobs on planet servers are low level, the horrors in the centre areas tend to be higher maturities.
Essentially for baby mobs you can get back to planet safely, for anything bigger or more exciting its lootable. In saying that, baby mobs suit quad hunting just fine.
Oh this is a wonderful, long overdue addition to Space. I know praise may come from most players for this addition!! It Is a nice step in space development direction and travel. I can now blow the dust off my quad.
I watched a player (on his Twitch stream) Space hunting and I must say, it feels a lot more player friendly and a sense of freedom and also that the player base has won just a bit with requests about lootable PVP in Space being designated to an area and now leaving planets is not as stressful.
( Thank you for the Space Map Alainax )
If you are smart enough to not fly on default 0 altitude and not in straight line between planets SSs then traveling should be almost safe even if you cross lootable PVP for a bit. That would be extreme misfortune to run into pirate on +500 alt :laugh:
It was that way even when 100% space was lootable, once you left SS safely then there was no problem to land without being looted if you knew what you were doing (not sure why most ppl insist on landing near SS or fly at 0 alt). On old design SS non-lootable was small enough for one pirate to see all ships leaving safety - good luck with that now.
For me this update means no more MS trips, I can take the risks carried in this new space design.
I heard someone has already been looted for 200+ peds since the update, so still possible for sure.
Also I doubt MA will keep a system that has this much of an advantage toward travelers. I’ve made suggestions in tickets that lootable zones on the main boarders be littered with high level locusta so people cannot use those paths without team work and effort, while leaving smaller paths with -100 to 100 elivation open so pirates can find them and set ambushes in those areas.
Multiple paths, some more obvious some less, and changing between updates that way both travelers and pirates have to actively explore to find what spots are best. It would ensure all parties remain mobile and engaged, while also ensuring some risk to lazy travelers.