New Space Mob Locations

In June 2019 space was updated, as a result the old space mob map required updating.

Please find below a new map below with the new locations of the mobs. I hope it is of some use, and look forward to seeing more people hunting in space soon!

I will add the maturities soon.

(of course in paint, like a 4 year old, as is the tradition :wink: )
https://www.planetcalypsoforum.com/gallery/files/4/0/5/8/0/mob_map_1_602718.jpg

I have added a PVP areas map at the bottom too, which might be of use.

(cross section of larger map below)

Please find below clickable links to scans of these mobs kindly provided directly to us from MindArk.

https://i.ibb.co/gWQzXjS/skyflail.jpg
https://i.ibb.co/2P52gRx/cosmic-horror.jpg
https://i.ibb.co/dBQnmV3/drop-ship.jpg
https://i.ibb.co/nwDsFwj/dymlek.jpg
https://i.ibb.co/crSs1jq/hermit.jpg
https://i.ibb.co/cwC7jKD/locusta.jpg
https://i.ibb.co/qFDKzcg/mob-map-1-602718.jpg
https://i.ibb.co/ftsz1mb/pvp.jpg
https://i.ibb.co/Rcbkh38/ref-pic.jpg
https://i.ibb.co/Rcbkh38/ref-pic.jpg
https://i.ibb.co/h25MbZc/borders.jpg

Lootable PVP areas in faded red, deep space is the hard red border line - I have now edited this image for clarity, however the original image is credit to Monria.
https://www.planetcalypsoforum.com/gallery/files/4/0/5/8/0/borders.jpg

13 Likes

We are still looking to locate some of the missing mobs, if anyone finds any please let me know so I can update the map. Thanks! :cool:

Great Post with Great Information. I flew to Cyrene 2 days ago and saw one of the new hunting spots. This will make me fly in space more now that there is a variety of mobs to hunt

ty for this.. how did u manage to find them all so quick.. some are like super high/low

Awesome work as always Bonnie & ToS. Thank you for sharing this.

I hope there are still Locusta and Dymlek out there somewhere to be found.. :confused:

Thanks for all the great maps in one place!

The cool thing is the new, round zones are PVP but non-lootable, which will open space hunting to far more players.

The square zones that remain in the full PVP zones are unchanged.

This change seems to strike a balance between maintaining the risk/separation factor while opening up space to more activity. Good times!

Peace, Miles

Dymlek found and map updated :slight_smile:

I think so too. Thanks for the kind comments :slight_smile:

A good team to help :slight_smile: Your welcome :smiley:

Thanks for the kind comment! Dymlek found, now looking for Locusta :slight_smile:

Thanks! Yes I agree, hopefully will make space a lot more vibrant!

This is awesome :yay:

A bit offtopic, but this map indicated that you can almost go around pvp lootable now if you wish to go to other planets? Except next island to arkadia? Or am I reading the map wrong?

This might help. The red line is deep space, you can’t fly over it. We are confined in the red box, the rest is just a pretty picture :slight_smile:

So leaving any safe planet zone, will result in going through lootable pvp.

https://www.planetcalypsoforum.com/gallery/files/4/0/5/8/0/borders.jpg

1 Like

ok too bad.

So dropship and dymlek loot is like hunting in pvp lootable and the other mobs loot can be safely carried to the nearest planet.

I’m guessing this is their balancing part, cuz they probably drop nice MU stuff.

Now why don’t they move Monria closer to calypso (so you don’t have to pass lootable pvp zone to get back to calypso) ?

Kinda. The mobs on planet servers are low level, the horrors in the centre areas tend to be higher maturities.

Essentially for baby mobs you can get back to planet safely, for anything bigger or more exciting its lootable. In saying that, baby mobs suit quad hunting just fine.

You can tp from Monria to Calypso.

Thanks for this.

Could you possibly add the zone/revive borders to this?

Oh this is a wonderful, long overdue addition to Space. I know praise may come from most players for this addition!! It Is a nice step in space development direction and travel. I can now blow the dust off my quad.

I watched a player (on his Twitch stream) Space hunting and I must say, it feels a lot more player friendly and a sense of freedom and also that the player base has won just a bit with requests about lootable PVP in Space being designated to an area and now leaving planets is not as stressful.
( Thank you for the Space Map Alainax )

Thank You Mindark

:beerchug:

If you are smart enough to not fly on default 0 altitude and not in straight line between planets SSs then traveling should be almost safe even if you cross lootable PVP for a bit. That would be extreme misfortune to run into pirate on +500 alt :laugh:

It was that way even when 100% space was lootable, once you left SS safely then there was no problem to land without being looted if you knew what you were doing (not sure why most ppl insist on landing near SS or fly at 0 alt). On old design SS non-lootable was small enough for one pirate to see all ships leaving safety - good luck with that now.

For me this update means no more MS trips, I can take the risks carried in this new space design.

I heard someone has already been looted for 200+ peds since the update, so still possible for sure.

Also I doubt MA will keep a system that has this much of an advantage toward travelers. I’ve made suggestions in tickets that lootable zones on the main boarders be littered with high level locusta so people cannot use those paths without team work and effort, while leaving smaller paths with -100 to 100 elivation open so pirates can find them and set ambushes in those areas.

Multiple paths, some more obvious some less, and changing between updates that way both travelers and pirates have to actively explore to find what spots are best. It would ensure all parties remain mobile and engaged, while also ensuring some risk to lazy travelers.

Let me guess, guy travelling on SS alt in straight line between SSs :slight_smile:

Nah a NVE pirate stupidly hunted near pirate hunters and got ganked… muhahahahahaha

:nutkick: