The AI President will analyze vast amounts of data, employ sophisticated algorithms, and engage directly with players in order to drive innovation, assist in maintaining the delicate balance of the in-game economy and optimize in-game experiences for players. As the AI evolves, it will possess an unparalleled understanding of Entropia Universeās extensive data and complex systems. This will lead to the AI President having the ability to propose new systems and enhancements, suggesting modifications based on player feedback and real-world economic considerations.
Jon āNEVERDIEā Jacobs, reflecting on his tenure, stated, "It has been an incredible honor to serve as the President of Virtual Reality and witness the extraordinary growth and innovation within the Entropia Universe. I am excited to pass the torch to the AI President, which I believe has the potential to revolutionize the way we approach governance and decision-making in virtual worlds.
Itās actually quite an interesting announcement in the development of AI.
The connection with āunderstandingā EU might make it a leading expert, or a cringing āsorry I didnāt know thatā excuse for a knowledgable LLM, depending on what it ābelievesā.
Reading through, I predicted the AI would start to make suggestions (or the blurb would say that) before I got to that point. So, which humans will it at least match in terms of level of rightness? For sure it will pass the Turing Test, given the range we have
Theyāre just going to replace support with some LLM thatās been custom trained on MindArkās data.
Youāll be able to game it, especially if itās in charge of the development cycle.
Oh and this is not some new revolutionary idea Jan came up with, itās been a topic of discussion in many circles for years of having AI preside over us in various capacities and there are already tons of custom trained LLMs making their way into gaming to both interact with the communities and compile data to map development.
Thatās rather short sighted reminds me of Dyson who invented a new type of vacuum cleaner which doesnāt use any bags but no company he showed it to wanted to have anything to do with it. The big names and developers in the field so in the end he had to go it alone and now is arguably wealthier than them.
Its a fair enough point, but are you telling me that your past experiences with MindArk and their development process has led you to believe they have the capability to do this while every other major studio has not, and this while losing their board, CEO, and cycling through many of their employees?
Or is a more likely an attempt to lift the stock price and continue their usual of overpromising and failing to deliver?
Yes I can see scepticism. However, I guess it comes down to if you have an optimistic outlookā¦
Not saying Iām optimistic though. Just keeping an open mind. Despite the challenges they face (and their past track record) there is still a chance they may make something of this.
It just may be nothing like the previous post mentioned they may just be marketing just putting a good spin on words and not really putting any effort in doing anything with the AI.
Difficult to say from our position we donāt have enough info. Hence I keep an open mind.
Well, what can an AI actually do that might be directly put into effect or listened to?
Itās a question I take seriously, but at the moment surely it can only be an echo chamber of its inputs in terms of suggestions for EU.
In active gameplay it might be able to relay current information to the players, theoretically also from an internal database, for example by āknowingā what is currently in which active loot tables. The document says the AI will engage directly with players, so I assume that will be in the game itself. There is certainly lots of potential, but fraught with problems too I guess.
The possibilities are huge. For example say AI was balancing loot, it could do a better job than any human as it can deal with huge data sets much more effectively. Consequently MA may be in a position to change the wave based drops to something more innovative. Building on that it could theoretically be used to balance loots such that it discourages 24/7 botting on same mob. Some food for thoughtā¦
ā¦in terms of suggestions is the bit you quoted. I then wrote (briefly) exactly about loot possibilities. I agree about the potential there, yes. Iād like to get away from loot waves as well, as long as information is properly available in the replacement AI system.