Hi all,
For some time now, I have been doing a lot of thinking about PE and what it used to be like and what is has become lately. I like PE. I think it is a great concept for a game. It used to be a lot of fun when I started playing over 2 years ago. As of late, there does not seem to be any of that fun left. A player could have fun (althought it was limited) even if they didnt have money or could not deposit. Nowadays, the only way to get any kind of enjoyment out of PE is if you deposit great amounts of money so you could afford a big gun and big armor.
IMO, PE would be a better and more fun game if there were less hofs and better regular loots. When I started playing PE over 2 years ago, it was a huge thing to get on the hof list. Nowadays, anyone with a bit of luck could get on that list…not only once but many times. To me, the hof list does not mean anything anymore. It used to mean a lot of skilling and hard work to get your name up on the list. I also think regular loots should be better and MA should do away with that annoying “No loot” message. I think every mob should drop something, even if it is only 1 or 2 pec. I can only speak for myself here, but I get rather upset and annoyed after I have killed 10 - 20 mobs and just keep getting the “No loot” message. It certainly would help to keep newcomers playing longer if they knew that with every mob they killed, they would loot at least a little.
IMO, PE would be a better and more fun game if the old skilling system was back. From what I have read and heard from others, skilling and skills was a big part of the game for them (including myself). MA should not only bring back the old skill system but tweak it so skills actually meant something in PE again. The higher the players skills, the better chance of the player getting a hof… but… there should also be a cap on skill levels too. Just like MA put a cap on the skill levels for sweat gathering, MA could also apply skill caps on other skills as well. The cap should be set at the point where a player cant actually make profit in this game. I know some people join PE in hopes that they will actually make some profit.. but come on.. lets face reality here. The only ones making profit (or should make profit) is MA. They are the company that created PE and they have expenses to keep the game going. When I started playing PE, I did not join to try and make money. I never expected to make any profits in this game. However, I would expect some kind of return as a reward for killing a mob… just to keep me interested in keep hunting (in my case, since I am mainly a hunter in PE). Having a cap on other skills can also have other benefits as well. It would prevent ubers from auto fap skilling after they have reached a certain limit. This would eliminate the main reason my MA made these drastic and bad changes in VU 7.4.
I know some players may get upset with me about this next point.. but I dont care. :tongue2:
I think auto clickers should not be allowed in PE. For one thing, it gives an advantage over those that dont have auto clickers. Also, IMO, it takes some of the fun away from playing. I think every skill gained should be worked for.. and by that I mean, the person at the control of the avatar should have to manually click his/her mouse button. I do not know much about such things, but surely there must be a way that MA could detect if a player is using an auto clicker or not. Then, if an auto clicker is detected, MA can auto log off that avatar.
Another point I would like to make in this post regarding my idea of a better PE is to make items and the whole economy more reasonable. What I mean is to make a ped stretch a bit further than it does now. If the value of the ped would be less, then the price of items would also follow, and a person could play for a little longer on the same ped as they are playing on now. This would keep more people playing longer.
One final point I would like to make.. and this is directed more towards MA (and I hope Marco or someone else from MA reads this), and that is…
I know that MA is company and your main goal is to make money. As with any company, I am sure MA also has financial goals… but my point here is that perhaps your goals are set so high that you forgot about keeping PE fun and entertaining for your customers (us players). Perhaps think about lowering your goals a little (even if it may take a little longer to get there), and make PE a fun and entertaining game again. To me, it makes more sense to lower your goals a little even though it may take longer to get there, instead of setting your goals so high that you lose customers and may never reach your goal then.
Anyway.. this was my :twocents: worth. Does anyone else have any comments? ![]()