Mindark’s goal of becoming first game studio almost entirely operated by AI

https://www.prnewswire.com/news-releases/mindark-activates-interplanetary-teleportation-and-expands-ai-led-development-team-302496884.html

Sounds a bit whacko, but that’s my opinion ?

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But these are lies…

How many active players are there? 5-6k or something I believe I saw a while ago?

If evenly spread out on the hours of the day, assuming four hours per player on average per day that makes it at most 1k players online at any given moment. 1k players are not making 60+ million transactions an hour. In order to even get close to 1M transactions a minute we would need to count loot and have at least 6M players. Unless every shot is a transaction in which case we still need a ton more players than there are.

I don’t get it. Obvious lies be obvious. This can easily be verified by browsing the forum for a few minutes. As a new player that would be off putting, as an investor that would be laughable.

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Imho, After making many disastrous decisions and changes over the last couple of years, the player base has grown tired of the endless BS from Mindark.
They got us playing and paying for future rewards, and when the time came to deal out the rewards, Mindark realised that giving the rewards would slow down/reduce deposits, and Mindark desperately needs our money each day to keep Entropia running.
Unreal must be a long way off, they hardly talk about it now, they are putting all their chips on Ai to fix things, nobody wants it and nobody believes it.
The problem is, they are gambling with our money! ???

Mindark, please stop.:no_entry::raised_hand:

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What a weird thing to be proud of, especially in a profession as heavily demanding in human innovation as game development

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I used to say that as a joke to my soc mates in the past, sadly it’s becoming true now. What an incompetent company they really know how to do things worse and worse. Why don’t replace player base with AI too?

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[HEADING=2]almost entirely operated by AI[/HEADING]

That goal is so bad… next is to have the game played almost entirely by AI?

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Given the scale of botting, I reckon we’re there already, MA just playing catchup :wink:

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Maybe the AI can figure a more balanced system when it comes to loot !

Seems like marketing.

Nomather what they market ilusion wont last forever Entropia needs to change or go under !

Thanks for the OP. I also clocked the millions of transactions occurring every minute statement, requiring at least 16.67k ‘transactions’ a second, which surely has to include firing weaps etc, as already mentioned. Even then, there’s no way we are anywhere near that level of activity.
The claim that the Teleportation Tokens result in “a deeply integrated, player-driven economy that fuels industries like mining, manufacturing, and trade across the universe” is also absurd, as the economy has been there for over 20 years, whilst the tokens flounder! Calling it a “a milestone in virtual transportation” is also so wacky, I doubt even an AI would write so badly unless fed with some really crazy cookies.
And to then even include a supposed quote by the MindArk CEO: “Teleportation has always been a sci-fi dream - now it’s a practical transportation layer inside a working economy,” is just cringeworthy to the max.
As for "… recruiting a new wave of top-tier talent. These recruits will serve as “Conductors of Code”… :ROFLMAO:

My reality chip pretty much refuses to believe that this article can be genuine, even given the depths already reached. It just cannot be genuine, no, no, no. Really good joke, whoever wrote it …

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Marketing crap.

Imo just another hype-attempt, business as usual at MA I guess. :wink:
AI in gamedevelopment is supose to be a complement to humans, not what drives
development forward.

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I don’t like that mentality or way of marketing. It’s very far from reality both in game and in practice.

They focusing a little too much on AI. We don’t want copy and pasta content for ARIS it’s acceptable cuz it’s first of its kind. But imagine 10 new players planets with recolored mobs etc.
They need to have proper graphic artists etc to design new stuff. Not just copy and pasta.

Yes i know it’s copy and paste but copy and pasta seems more fitting for Entropia recently. ?

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That’s what happens when you go public.

Shareholders want more AI, players want less AI.

Guess who wins?

Sad…

I hope @Ludvig|MindArk and @Socrates|Mindark have a backup plan, the clock is ticking until AI replaces the only humans left

Graphic artists don’t take empty promises and a better slot machine is still a slot machine even if the game switch to next gen graphics they still need to atract new customers. and to most spending 400 to 1000$ to just shoot gun into a game with hope of loot dosent sound apealing!

If devs are all bots now, does it mean we can do the same?

From the article, "
Joe Martin
Director of Marketing, MindArk PE AB (publ)"

So does this mean Socrates has been sacked? or is that his real name? or maybe he’s resigned? or moved onto a different job?

What’s going on ?

That is Socrates

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Biased opinion; I am a software engineer working in applied generative AI, and have a good perspective of what the current state of the art is capable of. I’ll be the outlier to say I’m cautiously optimistic that leveraging AI is the right move for MA.

Balancing: The game is far too large, there are a vast number of items, and the player dynamics are far too complex for a human to properly address balancing in a sustainable and unbiased way. Cutting-edge foundational reasoning models have become very good at problems like this, and as long as MA has properly tuned them and there is sufficient human oversight, I think this will be a good path forward.

Content/coding: I don’t know any engineer that isn’t leveraging agentic coding now. Latest models are highly competent, more competent than most junior devs, and it’s a massive increase to productivity when used correctly. The key, of course, is again human oversight. Our agents aren’t just building and deploying whatever they want, they create PRs for human review. A lot of players have complained about the slow pace of development, this is a very effective way of increasing the cadence.

I’m optimistic because I know the technology itself is more than capable. The cautious bit is how well MA is able to apply it.

As for the article, I think it’s marketing fluff.

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