Known Issues 9.3

Known Issues 9.3
21 May 2008

Insert implants currently not working.
Items placed for sale at the auction are displayed at random positions.
Icon mapping lost when the item is moved in the inventory.
Items in Loot UI cannot be moved.
Construction will give you an incorrect “could not execute” message in the chat. This does not affect the action though.
Lockup Skills keep unlocking every time you relog.
Storage Boxes show incorrect weight BP books do not update immediately when filled with blueprints.

Originally Posted Here

So the items messed up in Inventory is a feature since not a bug? :scratch2:

Thank u Berta for ur quick answer :slight_smile:

Ah good, hopefully these issues will be addressed in the 9.3.1 mini update. I thought I was going nuts when I saw that I unlocked MMS again :laugh:

I thought that was a new feature… :rolleyes:

or ‘not known’ to MA? :wink:

I’m again doing what I’m always doing after a VU came out: I’m waiting at least a week before I log in. Why?

Because the upgrade downloads faster and most of the issues have been fixed (apart from those which will never be fixed of course ;)).

1 Like

Just curious, are you actually losing skills you gained and have to regain them again to get the unlock again? Is MMS reset to 1 when you relog?

So I guess all the CTD’s are a feature :rolleyes:

I frequently get ‘could not execute’ when trying to repair stuff and it doesn’t repair if i get that message

Some of these bugs look awfully familiar… once more, the consistency in the CM and QA process of MA is terrible.

I fired Software Engineers for less.

Swedish corporate morale and labour law is saving some MA engineer’s ass probably.

/Slupor

3 Likes

To elaborate the third item; Looted items are being placed at top of
inventory, which jumbles your items, and when you put them back
where you want them they lose their Icon mapping :wink:

Also, the active ammo stack is switching to looted stacks until
each has less than a full ammo burn left, so you end up with alot
of small ammo stacks. Makes figuring out an exact hunting return
more difficult. But have figured out a work around.

Hopefully they will resolve these soon :smiley:

I did notice the immovable loot items, and found a random-seeming bug as well:

Ammunition does not always stack.
I looted 316 Med Cells from one kill, 164 from another, and tried to pile them all into one neat stack - and was told no. I also could not add ammo just purchased to any of these stacks either - it told me no.

Close Inventory, Open Inventory, Stack - no problem.

Haven’t found any rhyme or reason to it yet either.

~I

Preventing post-VU chipping out?

3 Likes

It’s happening to my avatar also, only with RDA. You unlock the skill after relog and one related skillgain. After that you don’t gain any experience in the unlocked skill so you log out with 1 in that skill. After relogging you don’t have the skill on the list so you unlock it again, it appears in the list, but gain no xp in it etc…

So basically we’re not gaining the skills we should be gaining, which essentially means yes, we are losing skills.

how about roughly 1/3 of repair terminals showing random costs to repair. I have not been brave enough to try it. My favorite was a 750 ped repair bill on my ghost/5b. I wonder how exactly it costs more than full TT to repair my armor when it is decayed 3 PED total ROFL.

hehe I noticed this. Couldnt put stack A on stack B so I tried putting stack B on stack A and it worked and even switched position so that all ammo was in one stack where stack A originally sat. :scratch2::laugh:

This is promising, 5 years of VU:s and MA still cant make it right:rolleyes:
Maybe time to invest some cash on proffessional gamedesigners? Its times like this that one see the differenses compared to a proffessional gamedeveloper.

Beware the CE2 update!!

ouch, that must suck…

J.

Scanning someone no longer shows thier attributes (i.e. Agility, Health, Strength etc.)

:mad: