Info: How to calculate: when to hunt bigger mobs (3x20 PEDs reward)

Hi all,
I am hunting a mob (Longu) on Amethera… Guardians I can do very easy, Alphas need several FAPing breaks. I would like to know, when I can hunt the bigger Longus.

[SIZE=“6”]Solutions:[/SIZE]
[SIZE=“5”]“what weapon will help”:[/SIZE]
[SIZE=“1”](This example is based on the data at the end of the posting)[/SIZE]Current gun against current mob = x shots
=> current mob health / aprox gun damage = x shots
=> 640/(57-(57/4)) = 14,97 = roughly 15 shots.
[SIZE=“1”]This formular misses the for example the % of critical hits (and their avarage damage), but I think it will not have a 10% impact on the result, so I don’t care).[/SIZE]
If I upgrade to a [COLOR=“Blue”]HL8(L) +A105 the result would be:
Longu Guardian: 11,38 shots
[COLOR=“blue”]Longu Alpha: 14,58 shots
[COLOR=“Red”]Now the problem is: an alpha will hurt harder (and more often), so it’s unlikely that I will kill an alpha with the HL8 as easy as a guardian with a P5a. [COLOR=“red”]How to get evade and/or threat into this formular then?
[COLOR=“Red”]Does it make sense to base a formular on the threat?
If I calculate “threat/max damage” I get these numbers:
Guardian P5a: 90, Guardian HL8: 68
Alpha P5a: 144, Alpha HL8: 110
This indicates: If I use HL8 on an Alpha, I will use about the same amount of ammo, but it will still be harder to kill the Alpha. That seems to be a good way, but the question is “how hard” will it be… [COLOR=“Red”]how can you make this number more “understandable” to a normal player?

[SIZE=“5”]“what armor will help”:[/SIZE]
[SIZE=“1”]none yet[/SIZE]

[SIZE=“5”]“what armor DOWNgrade would help?”:[/SIZE]
[SIZE=“1”]none yet[/SIZE]

[SIZE=“5”]The idea:[/SIZE]A kill without much FAPing is based on how fast I can kill, how often I am hit and how hard a hit hurts. You can be more efficient with either
[ul]
[li]a higher evade skill[/li][li]a better gun[/li][li]a better armor (less FAP) or lower armor (less costs)[/li][SIZE=“1”][li]a better FAP, but this is more theoretical, as the impact is not as big as on the other three values[/SIZE][/li][/ul]

[SIZE=“5”]Reward: [/SIZE]
Below I will track the solution that come close enough for a usual player. It doesn’t has to be 100% correct, it should give palyers an idea what they could upgrade and when they can go for bigger mobs.
The efficiency would mean: kill faster, don’t FAP as often or get a smaller armor for the same mob.
I donate 20 PEDs for a close enough solution, so 20 PEDs for “what weapon will help”, “what armor will help” and “what armor DOWNgrade would help?”

[SIZE=“5”]Example data:[/SIZE]
(data taken from entropedia, just that you don’t need to search values yourself)
Longu do damage: Cut 50%, Impact 50% (details)
[SIZE=“1”](Threat taken from entropedia: estimated HP/10*damage)[/SIZE]
Longu Young: 310 health, 42 damage, 1302 threat
Longu Guardian: 640 health, 80 damage, 5120 threat
Longu Dominant: 720 health, 90 damage, 6480 threat
Longu Alpha: 820 health, 100 damage, 8200 threat

[SIZE=“5”]My data:[/SIZE]Evade: 12.8
Laser Pistoleer (Hit): 28.6
Ranged Laser (Dmg): 27.2
Armor: Cut: 25, Impact: 31
Gun: P5a(L) + A105: 28.5-57 damage, HA is 10/10.

1 Like

[reserved for later use]

Here’s how I do it:
I try a few and see how it goes. If still too strong, resort to lower maturity for another 2 weeks or so. Return and try again.
And I’m not being glib. This is how I progress(ed) on Atrox, Atrax, Longu, Hispidu, Scaboreas, Neconu and Hogglo. The moment I can (sort of) grind them instead of fight them, they are a fitting maturity.

Results of tests are immediate and plain to see. :smiley: :laugh:

Well, this is how I did it myself too :D.
But from my experience, I often have a feeling that differs sometimes significantly from reality… means: I think something goes well, but when I track it and look at real numbers, reality shocks sometimes :D.

Also this might help people to understand better, if hey should switch from P5a to HL6 or not… or maybe better go from HL8 down to a Korss 400 for a specific mob (e.g. on soc hunts, people sometimes ask this).

And I have to say, I am just curious, I think someone will come with a good solution, and I love good solutions, even if I sometimes don’t need them myself, lol :smiley:

1 Like

I like the numbers you’ve put forward and your way of thinking about how to calculate it. If anyone could get a rough formula that would be fantastic but I think it may be a case of just try it and see what happens. Would love to see the results though :smiley:

[COLOR=“Green”]~Tracer

Hm, this is a free bump… get your 3x 20 PEDs ;):wtg:

Still 3c prices to catch… I am pretty surprised, usually people do everything to grab PEDs :slight_smile:

this is actually how i do it too..
but nice to see how you put the numbers there :slight_smile:

Get a gun that does alot of damage, take of all armor, hunt big longus near rev at LA under emerald :smiley:

atleast thats what i do.
same goes for those formiwormies on LA above neas

I don’t agree that a bigger maturity hits you more often than a smaller one, I think it’s the other way around. Does anyone agree?

wsh one of the mathematicians here could work this one through. This would be incredibly useful information to have.

Interesting post subscribing

That is pretty much what I do as well. It is interesting to note that while there is very little difference between Atrax Provider and Guardian, there is a VERY noticable difference between a Prowler and a Stalker. Make me think the danger from each maturity is exponential…

Hmm… I don’t really notice any difference in frequency of hits based on maturity. It may seem that way because when a higher maturity does hit, you damn sure know it :wink:

Stand in front of the mob if it dies you can hunt it, if you get pwn’ed you need more skills and better items.

For example:
I can hunt trox young-prowler with out much trouble but when it comes to the trox stalker its different, i have anough HP to take the hits but my fap always lets me down, so i need a better fap or better armour (more hp would also be nice)

Its just a process of learning you will soon know all the diiferent types of mobs you can hunt and also know all the mobs to avoid. As your skills and items increase then you can move forward. Hope that helped.

JJ

Yes but i think it’s mob specific :wink:

Hm, good point… Think I wll test this a little more detailed and update the info on that. Maybe I got this impression from Longus, as I need more shots to kill the alpha, so it had more time to hit me…

So my plan is to hunt some youn Longus with a gun where I need as many shots to kill the young as I need to kill a Dominant with my P5a+A105.

Update in the next days, don’t have much time for EU currently :).

no,i notice a big difference in hitrate of say sumima young or stalker,maybe its skillrelated but from sum guardian and up they hit more often

as for scips ive noticed the stalkers hit not only more often but faster as well,the difference is quite noticable

5 second rule…

My rule of thumb is if it takes you more than 5 seconds to take the mob down, you need to change mobs, change armor, or change strategy in some other way.

The reason for this, among other things is decay on guns, armor, faps, etc. substantially increases if the mob has more than 5 seconds to sit around and regenerate. This theory usually works out pretty good, especially since for some mobs it takes them about 5 seconds to get to you and strike a time or two if you first tag from max distance of your rifle, etc. That means, sometimes, if you use this rule, you can go without any armor decay or fap decay at all.

If you can’t take em out in 5 seconds or less one on one, get a partner and do some team hunting, upgrade your armor, or buy a bigger gun… just make sure that what ever weapon you has has as high of an ha as possible, and whatever armor you use isn’t above what the mob does… For instance, using ghost armor on the argonauts north of twin is too much since most of the lower maturity ones will do 1 hp damage to you, so armor is absorbing about 100% of the decay… which makes it easier to kill them but really ups your repair bill. Best with armor if you can go naked or have an armor that absorbs like 50% - 75% of damage not 100%.

Thanks for your input mastermesh. From my experience I have to disagree. I tested this for several kinds of mobs in the last year, mainly (x-thousands of PEDs of ammo) for Exarosaurs and Longus, but made accurate logs also for drones, warriors and some other mobs.

For me it’s not a difference if I need more than 5 seconds. It’s a question of FAPing, as soon as I need to FAP while killing, it’s becoming a non-profit mob. But as long as I can kill them normally without using a FAP, the return is alays the same in the long run (over several weeks). The higher costs of armor decay did not result in a lower total return.

On the other hand when I skilled up more and didn’t need the armor any more, the return was LOWER in the long run, so still the same outcome over let’s say 1 million ammo.

interesting thread, this has me very interested.
I’d try and help but I’m not a super duper math guy.

I like my simple maths, :ahh: