Hi all,
I am hunting a mob (Longu) on Amethera… Guardians I can do very easy, Alphas need several FAPing breaks. I would like to know, when I can hunt the bigger Longus.
[SIZE=“6”]Solutions:[/SIZE]
[SIZE=“5”]“what weapon will help”:[/SIZE]
[SIZE=“1”](This example is based on the data at the end of the posting)[/SIZE]Current gun against current mob = x shots
=> current mob health / aprox gun damage = x shots
=> 640/(57-(57/4)) = 14,97 = roughly 15 shots.
[SIZE=“1”]This formular misses the for example the % of critical hits (and their avarage damage), but I think it will not have a 10% impact on the result, so I don’t care).[/SIZE]
If I upgrade to a [COLOR=“Blue”]HL8(L) +A105 the result would be:
Longu Guardian: 11,38 shots
[COLOR=“blue”]Longu Alpha: 14,58 shots
[COLOR=“Red”]Now the problem is: an alpha will hurt harder (and more often), so it’s unlikely that I will kill an alpha with the HL8 as easy as a guardian with a P5a. [COLOR=“red”]How to get evade and/or threat into this formular then?
[COLOR=“Red”]Does it make sense to base a formular on the threat?
If I calculate “threat/max damage” I get these numbers:
Guardian P5a: 90, Guardian HL8: 68
Alpha P5a: 144, Alpha HL8: 110
This indicates: If I use HL8 on an Alpha, I will use about the same amount of ammo, but it will still be harder to kill the Alpha. That seems to be a good way, but the question is “how hard” will it be… [COLOR=“Red”]how can you make this number more “understandable” to a normal player?
[SIZE=“5”]“what armor will help”:[/SIZE]
[SIZE=“1”]none yet[/SIZE]
[SIZE=“5”]“what armor DOWNgrade would help?”:[/SIZE]
[SIZE=“1”]none yet[/SIZE]
[SIZE=“5”]The idea:[/SIZE]A kill without much FAPing is based on how fast I can kill, how often I am hit and how hard a hit hurts. You can be more efficient with either
[ul]
[li]a higher evade skill[/li][li]a better gun[/li][li]a better armor (less FAP) or lower armor (less costs)[/li][SIZE=“1”][li]a better FAP, but this is more theoretical, as the impact is not as big as on the other three values[/SIZE][/li][/ul]
[SIZE=“5”]Reward: [/SIZE]
Below I will track the solution that come close enough for a usual player. It doesn’t has to be 100% correct, it should give palyers an idea what they could upgrade and when they can go for bigger mobs.
The efficiency would mean: kill faster, don’t FAP as often or get a smaller armor for the same mob.
I donate 20 PEDs for a close enough solution, so 20 PEDs for “what weapon will help”, “what armor will help” and “what armor DOWNgrade would help?”
[SIZE=“5”]Example data:[/SIZE]
(data taken from entropedia, just that you don’t need to search values yourself)
Longu do damage: Cut 50%, Impact 50% (details)
[SIZE=“1”](Threat taken from entropedia: estimated HP/10*damage)[/SIZE]
Longu Young: 310 health, 42 damage, 1302 threat
Longu Guardian: 640 health, 80 damage, 5120 threat
Longu Dominant: 720 health, 90 damage, 6480 threat
Longu Alpha: 820 health, 100 damage, 8200 threat
[SIZE=“5”]My data:[/SIZE]Evade: 12.8
Laser Pistoleer (Hit): 28.6
Ranged Laser (Dmg): 27.2
Armor: Cut: 25, Impact: 31
Gun: P5a(L) + A105: 28.5-57 damage, HA is 10/10.