Here is an idea brought forward by my society Leader Ebony Knight. I would like to know what you all think or if you have any other ideas like this/ ways to improve this idea?
Improving creatures in Entropia Universe
Make Pets more useful
• Pets produce common dung
• Gather sweat from pets but this reduces energy and respect.
• Include more animals for animal taming
o 1st inclusion - Berycled, Combibo, Merps, Sabakuma and Tantillions
• Pets can attack
• Herbivore pets will always runway from Carnivore mobs when under ?% of its health depending on its pet level. (See new animal types and classification points)
• Carnivore pets will attack anything when under ?% of its health
o Carnivore pets lose respect if idle and not attacking
• Herbivore pets have different special tricks
o Finding fruit or stones for example
o Herbivore pets will defend themselves but cannot be ordered to attack
• Revival chips for pets (See Revival Chip suggestion point – Support Case 132113)
• Pets are revived in the Stables
Add new animal types and classifications
• Animals are classified as either herbivore or carnivore
o Herbivore pets are fed nutrio bars
o Carnivore pets are fed nutrio jerky strips
o Nutrio jerky strips is refined meat scraps (See Stamina and Energy suggestion point) and sweetstuff
• New aquatic animals – mobs based on Jellyfish, Octopus/Squid, Crabs/Lobsters, Eels, Rays, Sharks
• New type of creatures
o Carnivorous Plants – Mobile and Immobile
• Botany main skill when scanned
o Plant Mutants
• Botany and Genetics the main skills when scanned
o Aquatic Mutants
• Biology and Genetics the main skills when scanned
o Reptilian Mutants
• Biology and Genetics the main skills when scanned
o Cyborg Animals – Native creatures of Calypso have had parts replaced with cybernetics
• Biology, Robotics and Zoology the main skills when scanned
o Cyborg Mutants – Native mutants of Calypso have had parts replaced with cybernetics
• Genetics and Robotics the main skills when scanned
• Introduce New Damage
o Poison/Venom – amount of poison damage is inflicted over a period of time
o Anti-Venom medical equipment to offset this
• Bring back Boolums and JamRaiders
Adding Professions/Skills
• Slavers and Robot Controllers work same way as Animal Tamers
• Slaver uses mutant taming skill to tame mutants as slaves
o Whips can be used to tame slaves
o New equipment – stun-rods and stun guns used for taming skills
o Different mutants have different inherent professions that owner can use instead of their own profession/skills.
o Revival chips for mutants (See Revival Chip point– Support Case 132113)
o Mutants are revived in the Slave Pens (New Building Type)
• Robot Controller uses Robot Override skill to control robots as servants
o New equipment – device to control/override the robots commands
o Different robot types have different inherent professions that owner can use instead of their own profession/skills
o Robots need fuel resource to replenish energy levels
o Revival chips for mutants (See Revival Chip point– Support Case 132113)
o Robots are revived in the Robotics Assembly Plant (New Building Type)