hunting instances

Have any one find any of this?
Several small hunting instances have been added to the Cape Corinth area

Tidewater Cavern (62500,89800): western side of hill blue cloud is entrance

Globalled on Pupugi Prowler 3rd mob in :wink:

It’s a maze

Found 2nd,
Cave (60185,86909): up top visable from far away

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same, subscribing

I have found 7 new instances (I think)…
1x Medium Bristehog
1x Large Bristlehog
1x Above Stalker Sabakuma
1x Medium Foul
1x Med-Large Papugi
2x Puny Maffoids

And this is how I found them:
Spots (Posted by Kim)

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Not that much density, but super fast respawn.

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Are the areas associated with the map in any way (like little blue dots to be easy to find after 1st discovery)?

(64816,87285,321) Mature-domi bristlehog

(61601,87407,140) L2-L3 Maffoids

(59877,84911,206) Bristlehog prowler/stalker

(59126,83681,588) Molisk adult-guardian

(60697,82346,240) Styxian Passage Foul mid lvl and pupigi mid lvl
(60175,82176,280) Styxian Passage South This is the same instance as Styxian passage, but entrance at other side

(65063,85131,290) Sabakumba Maurauders-Lurkers… and different brood mothers… lvl 19, lvl 31and lvl 57 are the one’s I saw It’s actually quite awesome! Oh, and in all these instances, if you die, you revive just inside the entrance (yes, I got my ass handed to me by some sabakumbas… although I had super low HP when I turned the corner and the OA brood mother attacked me and hit me for 86.3 – that’s my story, and I’m stickin’ to it!) Infinity Ixius reported a encountering lvl 107 broodmother slayer.

(60183,86904,207) L2-L3 Maffoid

(62350,89576,121) Tidewater Cavern Pupugi, snarg, tsk-tsk and occulus (really? that is SUCH an odd mix) This place has many tunnels. Thanks to Oleg, we now know there are also big sonic squid in some underground water hole in this instance.

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Saba brood mother stalker

Here’s a screenie of the saba brood mother stalker, with stats.

[center]https://www.planetcalypsoforum.com/gallery/files/2/5/2/8/6/saba_brood_mother_stalker.jpg
[size=1]View image in gallery[/size][/center]

Further to this, I encountered a lvl 107 Sabakuma Broodmother Slayer in here. Follow all the tunnels on the left and you may encounter it.

Some of my society did a team, but we didn’t get past the lvl 74 marauder… I suspect we must slay the slayer today! :smiley:

Here’s the marauder.

[center]https://www.planetcalypsoforum.com/gallery/files/2/5/2/8/6/saba_brood_mother_marauder.jpg
[size=1]View image in gallery[/size][/center]

Also, anyone figured out what dmg types the sabas are dishing out now? Seems to be far more than just stab.

So other than possibly the Sabakuma one, has anyone found any purpose for the existence of these things? Tried three so far and all I found was the opportunity to hunt in a massively annoying location and crash a lot when I try to leave.

Many of the instances, I just took a quick peek around. There doesn’t seem to be any purpose to them, other than, as you said, to be able to hunt them in a small area with a rapid respawn. On about half of the instances, I CTD when exiting… hopefully, they will fix that with this next patch. The Styxian passage north would seem that it was intended as a quick passage to another part of the server…but I haven’t a clue as to where, since the exit on the other side doesn’t work.

As I have time, I will investigate each instance a bit more closely, see if there are more boss mobs, etc.

Unless I missed something, this is a typo, only L2-3 there.

The most interesting one is the Tidewater caverns imo.

Yup, that was a typo. Thanks for the catch, and it’s been fixed.

Isn’t that whole area kind of a new players’ area, anyway?

No, and I don’t see what that has to do with it anyway.

The two primary reasons for implementing these instances are as follows.

  1. We wanted to include more grind spots for hunters than would fit into a regular server area, especially for monsters that dont have very good spawns already.

  2. We want to move about 10-20% of players on any given area to instances in order to improve performance.

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Before you think about doing that can you try to improve the performance of the instances themselves? As posted above CTD on exiting is common, plus all instances seem to have additional lag spikes not present elsewhere and for some reason often go down completely for hours at a time along with space and the Gateway/Thule area.

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I think people will grind anything as long as it drops something they need.