I had alot of things I wanted to ask but I completely missed this AMA (nothing on the clientloader, news/buzz section), something with communication I guess…
The vu that required cloths to be full tt to look good totaly killed tailoring and greatly hurt the look and feel of the game as far fewer players wore cloths and just walked around in their armour all day (the equipping cost didn’t help either).
Why do some items have insanely high TT value? We don’t need 10k+ tt weapons/faps. It sucks to have ped tied up in them. I advise to change the max value for various items, it’s fine for melee I guess so for the weapons it just goes for high tt weapons that uses ammo. Or change them to use some ammo instead of decay (shrapnel complaints fixed).
A solution for tailoring/furniture could be to make all Clothes 1 ped TT value and give everyone the remainder in Universal ammo. This would be good for the markup on Clothes.
Crafting designs would not have to be changed. Residue is given back on items that are full TT so the globals and hofs would stay the same. the only difference would be the max TT of the clothing item.
There is a obvious reason you would not want this. All Ped’s stuck in cloths and furniture with MU are tied into the game and you (mindark) will never have to pay this money out.
Is it atleast possible that the TT value must reach at least 1% before the clothing starts to look decayed as a temporary solution?
Thanks! ✓
Bee