system
October 26, 2008, 8:53pm
1
2 Likes
How many parts does the DNA require? Any info about the full recipe?
Several were looted recently so what is still missing?
We want FURORE
Just loot some more eyes and skulls and give them to deathifier
I just saw a global at them at the new discovery !
RobVee
January 24, 2009, 7:48pm
5
Does anyone know where it is?
Alien
January 24, 2009, 8:12pm
6
And when you least expect it, they do a double-hit on you, 2 hits in less than a second - keep that health fapped up!
I think that might just be lag or server load issues, I haven’t seen any special attack combo.
They simply thump their chest, then thump you
Alien
January 25, 2009, 2:23pm
11
Their chest thumping looks mysteriously like a :handjob: gesture to me..
system
January 25, 2009, 2:41pm
12
To me, the Furor is a lot inspired from the 1st King Kong made in 1933.
The overall body, face and behaviours are really similar.
https://www.planetcalypsoforum.com/gallery/files/6/3/4/7/king_kong_1933.jpg
1 Like
or they kill u
i know it will kill me lol
good job deathifier
Oleg
January 26, 2009, 2:26am
14
I did some quick tests which seem to suggest that they do Impact and Acid damage, though I’m not yet sure of the amounts of each type.
It is impact and acid, and close to 50% of each (though it may also be more impact than acid).
There is no indication of why they do acid damage though, unless they sweat acid or something
The damage ranges found from testing yesterday, against an unarmoured player:
Worker: 35-69
Gatherer: 43-77
Patron: 51-101
Thief: 59-115
Rouge: 66-133
Scavenger: 76 - 147
2 Likes
Solaris
January 26, 2009, 5:17am
16
Talk about bad breath dude…
Xen
January 26, 2009, 5:27am
17
Because it makes MA’s prizes more valuable.
Athal
January 26, 2009, 5:47am
18
They look cute and the loot is storing slowly on them
Cool mob; didn’t have the time to see them yet
I wonder if they’re going to be included in WoF.
Crag
January 26, 2009, 6:10am
20
dmg test’s further defined.
today i decided to run some tests on the furor dmg potential. and i decided to test this using a simple known. i went unarmored.
after about 45 min of running to the same Thief mob, i had coected the following data. (i couldnt continue, people started kiling all the mobs!)
this was on the thief maturity mob.
thief:86.7, 85.1, 101.9, 62.7, 100.3, 73.5, 75.7, 66.0, 78.5, 82.2, 96.3, 111.6, 114.4, 93.9, 104.9, 88.8, 88.5, 89.7, 91.0, 90.5, 116.1
this data shows that in 21 hits, the thief maturity will average 90.39 dmg per hit.
since the minimum i was hit was 62.7 and it’s maximum was 116.1, and the known fact that ma likes to round dmg to the next whole “5” for minimum’s and maximums, for easier math. this means there most likely minimum dmg is 55.0 and there maximum is 120. (the minimum is taking into consideration deathifier’s data)
1 Like