@Socrates|Mindark I hope you can take this feedback and do some magic. ![]()
First: Make sure to remove generic pills from dailies (skill pills can remain). We get plenty of enough pills from dailies that it will make it harder to develop any economy with this new fishing/cooking system.
Itās 111 new consumable buffs, two types 1 hour and 10h. Along with all the buffs listed.
Judging by the amount of consumable buffs and only 1h and 10h versions, lets divide the equally, wait we canāt so either 56 for 10h or 1h, and 55 for the other.
56 different 1h buffs.
55 different 10h buffs.
16 different types of buffs.
Personally I think they should remove 10h ones, and just keep 1h ones, but add system so that if you consume another 1h buff it will not replace the buff but simply extend it by another hour.
Going by pure logic that they want to replace generic pills, for 10 mg pills:
Accu 10 mg, Crit chance = 1 buff
Deva 10 mg, Crit damage = 1 buff
Hyperstim 10 mg, Reload % = 1 buff, but could be combined with run speed buff like with candy cane.
Nutristim 10 mg, 3 buffs - it would be a downgrade if they add single buffs for this.
Medistim 10 mg, 1 buff
For the basic generic buffs weāre at 8 buffs already.
What remains is:
[ul]
[li]Life Steal - Most useful (if it can go into action and go past 10% lifesteal).[/li][li]Increased Evade/Dodge - Useful, if it can go beyond 25% item limit (if its action).[/li][li]Divine Intervention - We have divine intervention chip, not really needed unless it is bigger chance than 50%.[/li][li]Auto Loot - We have frontier pills (not needed unless its bigger range).[/li][li]Skill Gain - We already got skill juices and we get tons of skill pills from dailies (so this just will oversupply skill pills further, should be removed imo).[/li][li]Synchronization - Worthless[/li][li]Harvesting Find Radius - Depends on range (can be useful now that we need more wood).[/li][li]Rare Mining Find chance - Can be useful for miners[/li][/ul]
Imo for longterm incentive to fish/cook they need to add a carrot for people to chase, they can do that by adding new buffs as its own separate buff (can be used to circumvent the existing restrictions on āitem/actionā buffs and will stack ontop of them.
Must have debuff given to balance each of these new buffs:
[ul]
[li]% Damage output buffs[/li][li]% Health buff[/li][li]% Crit chance buff[/li][li]Critical Damage buff[/li][li]Damage taken reduced % buff[/li][li]Movement Speed buff[/li][li]Block damage buff %[/li][li]Canāt come up with more at the top of my head but Iām sure others can.[/li][/ul]
All these buffs can be limited by the higher lvl requirement/better fishing rods/deep sea fishing, will give incentive to progressing your fishing/cooking to reap the benefits. These buffs should be carefully designed and balanced with debuffs too.
Other buffs that should be added. To have buffs be useful for all professions.
[ul]
[li]Fishing related buffs[/li][li]Tree cutting related buffs[/li][li]Cooking buffs (for skill gain in cooking)[/li][li]Space mining buffs[/li][li]Mining buffs[/li][li]Crafting buffs[/li][li]Taming buffs[/li][li]Fruit / stone gathering buffs[/li][li]Sweat gathering buffs[/li][/ul]