Entropia Universe Version Update 8.9 Application

Entropia Universe Version Update 8.9 Application
6 Feb 2007

The Entropia Universe is being updated with VU 8.9. Please read the Content List for further details.

ENTROPIA UNIVERSE VERSION UPDATE 8.9
2007-02-06

*** PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN THE ENTROPIA UNIVERSE! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE ENTROPIA UNIVERSE SUPPORT DEPARTMENT! ***
VERSION UPDATE FEATURES

Participant Content (PC)
Images and video can now be uploaded and displayed on Signs, Screens and Displays with (PC) after their name e.g. Xlite-S Sign (PC).

This first stage of Participant Content will add a new dimension to communication, advertising and social entertainment in the Entropia Universe. Invite your friends from around the world into the comfort of your apartment or house in the Entropia Universe to view your own videos and pictures. Why not produce artwork that can be sold in shops or at the auction? The possibilities are limitless.

A new PARTICIPANT CONTENT Icon has been added to the ACTION LIBRARY. For further information about fees, accepted formats and more, see the updated Advertising Guide.

Banking Licenses
Five exclusive banking licenses are now available for bidding at the public auction on Calypso. For complete details about the licenses, please read the Banking Licenses Info.

Shopping Malls
All shopping malls now have televators on each floor.

Shopkeepers
Retail price information (markup +TT, or % for stackables and limited items) is now included for items sold through a Shopkeeper.

The fee for making an item available through a Shopkeeper by setting its price has been removed. Deterioration of Shopkeepers when items are sold has been reduced considerably.

A 2.5% regressive markup tax has been introduced for all sales made through all Shopkeepers in the Entropia Universe. This tax is paid to the landowner.

The existing fixed tax of 2.5% paid by shop owners to landowners has also been made regressive.

Just like the auction, the regressive tax on the markup makes sure that as the markup value increases, the tax percentage decreases, ensuring that the total tax will never exceed 50 PED.

Auction
Extra information (markup +TT, or % for stackables) added to auction messages when an auction has been won, when a bid has been surpassed and when an item has expired without being sold.

Graphics
Several new outposts have been created on Eudoria. Continued improvement to avatar body parts including fingernails for female avatars and better definition in the head, neck and shoulders area.

Lighting & Shading
Improvements have continued with the introduction of light and shading effects indoors. Things are looking better than ever.

Action Book
Continued color coding of ACTION LIBRARY categories plus new icon designs.

Team Rule
Due to exploits in PvP combat, the ā€˜Leader takes All’ rule has been replaced with Looter takes All - the team member that loots a creature first always receives all items found. When looting another participant, the loot is given to the team member that inflicted the most damage.

Loot Distribution
We have adjusted how often low to mid-range creatures carry loot. However, as the loot size depends on how often the creatures carry loot, the overall loot has not changed.

New Items
New weapons shipments have arrived on Calypso. Volume II of the equipment blueprint has been added to the Technician.

Condition Limit
A Condition Limit has been introduced for items. The Condition Limit, now included in the Item Info panel, is the lowest possible condition an item can have and still be operated.

Music & Sound
The inclusion of 10 new tracks brings the Entropia Universe play list to over 100 original soundtracks for your adventures on Calypso.

Different sounds have been added for the different refiners.

Other Enhancements
A Gold Card advertisement has been included In-World in the first in a series of account security awareness campaigns.
Old ā€˜Project Entropia’ signs removed from the new arrivals landing area in Port Atlantis.
Sitting avatars that could run around have been corrected.
The Default button in the Options panel now resets all settings to default, including the sound, music and gamma sliders.
New canon towers added at Omegaton West Habitat.
Numerous graphics bug fixes.
Incorrect pet animations have been fixed.
Laser sights and scopes can no longer be attached to MindForce chips.
Several furniture items that could not be interacted with correctly have been fixed.
Coloring system problems fixed.
Footstep sounds when moving forward have been fixed and their volume adjusted.

Content List VU 8.9

Windows Vista

I still can’t play on Windows Vista x64 Because of the Directx 9.0c check. Wish this would have been fixxed. MA could have jumped on the Vista bandwagon and made some press?

Edit: Windows Vista X64 does not work. I guess those on 32bit are fine. Counterstrike and HL2 and another game we can’t day here all work. But every time I try to launch EU I get asked for the directx 9.0c install.

I play in vista all of the time.

side note, not sure if I like this ..

Loot Distribution
We have adjusted how often low to mid-range creatures carry loot. However, as the loot size depends on how often the creatures carry loot, the overall loot has not changed.

for lazy ppl: :slight_smile: :yay: :smiley:

cancelled
look above :slight_smile:

Team Rule
Due to exploits in PvP combat, the ā€˜Leader takes All’ rule has been replaced with Looter takes All - the team member that loots a creature first always receives all items found. When looting another participant, the loot is given to the team member that inflicted the most damage.

I can understand the problem with the PVP exploit, but ffs teaming is now even worse than ever. Why can’t you bring back the equal option :mad:

sounds ok…i went trough damn-too-many nolooterZ again last night…!

…but does also mean the average loot per mob drops down…if you count the looting mobz ONLY ofcoZ that is.!

…cant login atm,but cant await to see thoZe new Shadowz…

Loot Distribution
We have adjusted how often low to mid-range creatures carry loot. However, as the loot size depends on how often the creatures carry loot, the overall loot has not changed.

Be scared. Be very scared.
:vampire:

More taxes, more charges… bring it on … nothing that adds value to my gameplay as far as I can tell … :rolleyes:

I wanna fingernails! (j/k) :yay:
I wanna new gun! :frowning: :slight_smile:

New Items
New weapons shipments have arrived on Calypso. Volume II of the equipment blueprint has been added to the Technician.

Sounds about the only thing of interest to me :yay:

No mention of fixing bugged mindforce usage.

loot changes sound like

you loot more often, but with less in them

or

you loot less often , but with more in them.

I think the first more likely than second

Whatthefackk?? No skill change? :frowning: Im use god damn imk2 and dont get skills… what am I supposed to do? :confused: I almost expected something in this VU..

And this new weapons thing I am not that optimistic about either…let’s see. Why do we need MORE outposts on Calypso when 90% of existing ones are useless btw?

New canon towers added at Omegaton West Habitat.

[FONT=ā€œCentury Gothicā€]Bye bye to the falx hunts at the revive I assume…[/FONT]

Yay the coloring bug is fixed! It was driving me crazy!

I am using Vista Ultimate x32 (retail), and EU works fine.

nice with more taxes and other pointless new things…

Yea I remember them saying that they were going to bring back the equal option due to so many complaints or am I mistaken?